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(→Teleporters: added teleporter map for Let's Go games) |
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In Generations {{gen|I}} and {{gen| | In Generations {{gen|I}}, {{gen|III}}, and {{gen|VII}}, a {{tc|Team Rocket Grunt}} is initially blocking the Saffron Gym door, making the Gym inaccessible until the player has driven [[Team Rocket]] out of the [[Silph Co.]] office building. | ||
In the first four Generations, the Saffron Gym is a maze of [[warp tile]]s and nine rooms. Seven of these rooms contain Trainers (only four in Generations {{gen|II}} and {{gen|IV}}), while the other two hold Sabrina and the entrance. In Generations II and IV only, the remaining three rooms are empty. | |||
In Generation VII, instead of being nine rooms laid out in a square grid, with four teleporters and a Trainer in each (except the entrance and Sabrina's room), the Gym has 11 platforms, with the first 10 laid out in a triangle like a set of bowling pins (six of which contain trainers), and the platform with Sabrina behind them. Only three of the platforms in this version of the Gym contain four teleporters. | |||
In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], the player must have a Pokémon that is at [[level]] 45 or higher in their [[party]] in order to be allowed to challenge the Gym. | In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], the player must have a Pokémon that is at [[level]] 45 or higher in their [[party]] in order to be allowed to challenge the Gym. | ||
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===Teleporters=== | ===Teleporters=== | ||
Below is a map of the teleporters' connections. The | ====Generations I-IV==== | ||
Below is a map of the teleporters' connections. The one-way teleporter in Sabrina's room (Mid) that warps the player back to the entrance room (S) is exclusive to Generation IV. The colors are purely visual aids and have no other significance. | |||
{| style="margin:auto" | {| style="margin:auto" | ||
|+'''Teleporter | |+'''Teleporter map''' | ||
|- | |- | ||
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|} | |} | ||
In all Generations, the path that takes the fewest teleporters to reach Sabrina is A-B-H-M, while the fastest path (the path that requires the fewest steps walked) is A-C-G-N-M. | In all these Generations, the path that takes the fewest teleporters to reach Sabrina is A-B-H-M, while the fastest path (the path that requires the fewest steps walked) is A-C-G-N-M. | ||
====Generation VII==== | |||
{| style="margin:auto" | {| style="margin:auto" | ||
|+'''Teleporter | |+'''Teleporter map''' | ||
|- | |- | ||
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|} | |} | ||
''* This location is not an actual teleporter, but is where the "Q" teleporter will | ''* This location is not an actual teleporter, but is where the "Q" teleporter will transport the player'' | ||
The path that takes the fewest teleporters to reach Sabrina is A→(B or C)→D→H→I→((J→L) or (K→O))→P. This route will also skip two of the six | The path that takes the fewest teleporters to reach Sabrina is A→(B or C)→D→H→I→((J→L) or (K→O))→P. This route will also skip two of the six Trainers leading up to Sabrina (#2 and either #4 or #5 in the above map). | ||
===Trainers=== | ===Trainers=== |
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