Appendix:Emerald walkthrough/Section 9: Difference between revisions

Line 105: Line 105:
==Petalburg City==
==Petalburg City==
===Petalburg Gym===
===Petalburg Gym===
[[File:Petalburg Gym E.png|thumb|Petalburg Gym{{sup/3|RS}}]]
[[File:Petalburg Gym E.png|thumb|Petalburg Gym]]


{{sign|E|header}}
{{sign|E|header}}
Line 112: Line 112:
{{sign|E|footer}}
{{sign|E|footer}}


The [[Petalburg Gym]], which specializes in {{type|Normal}} Pokémon, is styled as a traditional dojo with multiple rooms. Each room has a single Trainer who uses special items to gain the upper hand in battle. The sign on each door gives a clue to the strategy of the Trainer in the room behind it. Rather than rely on items, each Trainer's strategy depends on the moves of their Pokémon. The first two rooms beyond the lobby are labeled "Speed" and "Accuracy". The three rooms farther on are named "Confusion", "Defense", and "Recovery". The final two rooms before the Gym Leader are labeled "Strength" and "One-Hit KO". A minimum of three Gym Trainers must be defeated to reach the Gym Leader. {{t|Fighting}} types like {{p|Machop}} and {{p|Makuhita}} will give you the upper hand here.
The [[Petalburg Gym]], which specializes in {{type|Normal}} Pokémon, is styled as a traditional dojo with multiple rooms. Each room has a single Trainer who uses a certain strategy. The sign on each door gives a clue to the strategy of the Trainer in the room behind it. Rather than relying on items, each Trainer's strategy depends on the moves of their Pokémon. The first two rooms beyond the lobby are labeled "Speed" and "Accuracy". The three rooms farther on are named "Confusion", "Defense", and "Recovery". The final two rooms before the Gym Leader are labeled "Strength" and "One-Hit KO". A minimum of three Gym Trainers must be defeated to reach the Gym Leader. {{t|Fighting}} types like {{p|Combusken}} and {{p|Breloom}} will give you the upper hand here.


In the final room, your father has been waiting for you. Now that you have earned four other Badges, he is now ready to accept your challenge. [[Norman]] leads with his {{p|Spinda}}; {{m|Teeter Dance}} allows it to confuse the target. {{t|Fighting}} Pokémon should watch out for its {{m|Psybeam}}! His {{p|Vigoroth}} is so restless that it can't sleep, due to its {{a|Vital Spirit}} Ability. While not a serious threat, it may land a critical hit with {{m|Slash}}. {{p|Linoone}} can be a serious problem, as {{m|Belly Drum}} halves its HP in order to boost its Attack by a whopping 300%! Luckily, the move fails if the user's HP has fallen below 50%. {{p|Slaking}} usually leads with {{m|Yawn}}; if you switch out your Pokémon to keep it from falling {{status|Sleep|asleep}}, your next Pokémon will be safe from attack. This is due to Slaking's Ability, {{a|Truant}}, which prevents it from attacking every other turn. All four of Norman's Pokémon know {{m|Facade}}, which doubles in power if the user is {{status|Burn}}ed, {{status|Poison}}ed, or {{status|Paralysis|Paralyzed}}, though the {{stat|Attack}} penalty incurred by sustaining a Burn still applies. While {{t|Ghost}} Pokémon are usually unaffected by Normal-type attacks, and vice-versa, half of Norman's team can use {{m|Faint Attack}} to deal serious damage to such Pokémon.
In the final room, your father has been waiting for you. Now that you have earned four other Badges, he is now ready to accept your challenge. [[Norman]] leads with his {{p|Spinda}}; {{m|Teeter Dance}} allows it to confuse the target. {{t|Fighting}} Pokémon should watch out for its {{m|Psybeam}}! His {{p|Vigoroth}} is so restless that it can't sleep, due to its {{a|Vital Spirit}} Ability. While not a serious threat, it may land a critical hit with {{m|Slash}}. {{p|Linoone}} can be a serious problem, as {{m|Belly Drum}} halves its HP in order to boost its Attack by a whopping 300%! Luckily, the move fails if the user's HP has fallen below 50%. {{p|Slaking}} usually leads with {{m|Yawn}}. Although Slaking can use its extremely dangerous 160 base [[Statistic|Attack stat]] to overpower most Pokémon, its {{a|Truant}} lets you completely shut it down with {{m|Dig}} or {{m|Protect}}. Additionally, if you switch out your Pokémon (possibly to keep Yawn from working), your replacement will be safe from attack. All four of Norman's Pokémon know {{m|Facade}}, which doubles in power if the user is {{status|Burn}}ed, {{status|Poison}}ed, or {{status|Paralysis|Paralyzed}}, though the {{stat|Attack}} penalty incurred by sustaining a Burn still applies.  


{| align="center"
{| align="center"
Line 204: Line 204:
|}
|}


 
===Wally's House===
Afterwards, your father awards you the {{badge|Balance}}, which boosts your Pokémon's {{stat|Defense}} by 10% and enables the use of {{m|Surf}} in the field. He also hands you {{TM|42|Facade}} as a gift. Just then, [[Wally]]'s father bursts in, claiming that he's got something to give you. He leads you next door to his home, where he apologizes for his hasty behavior. He tells you that living in {{to|Verdanturf}} has done wonders for Wally's health, and he gives you {{HM|03|Surf}} as thanks for helping the young Trainer. In battle, {{m|Surf}} is a strong {{type|Water}} attack; in the field, it allows you to cross bodies of water.
Afterwards, your father awards you the {{badge|Balance}}, which boosts your Pokémon's {{stat|Defense}} by 10% and enables the use of {{m|Surf}} in the field. He also hands you {{TM|42|Facade}} as a gift. Just then, [[Wally]]'s father bursts in, claiming that he's got something to give you. He leads you next door to his home, where he apologizes for his hasty behavior. He tells you that living in {{to|Verdanturf}} has done wonders for Wally's health, and he gives you {{HM|03|Surf}} as thanks for helping the young Trainer. In battle, {{m|Surf}} is a strong {{type|Water}} attack; in the field, it allows you to cross bodies of water.


3,243

edits