Character encoding (Generation III): Difference between revisions

→‎0xFC functions: 0xFC 0x15 switches the font to Japanese and 0xFC 0x16 sets it to International. Source: pokeruby
m (Accidentally cut out a few words.)
(→‎0xFC functions: 0xFC 0x15 switches the font to Japanese and 0xFC 0x16 sets it to International. Source: pokeruby)
Line 334: Line 334:
*0x0D, the text will be shifted by a certain amount of pixels, depending on the byte following this one. The effect wears off upon entering a new line.
*0x0D, the text will be shifted by a certain amount of pixels, depending on the byte following this one. The effect wears off upon entering a new line.
*0x10, music will begin to play. Music is specified by the two bytes following, in [[wp:Endianness|little endian]] format.
*0x10, music will begin to play. Music is specified by the two bytes following, in [[wp:Endianness|little endian]] format.
*0x15, text will be rendered slightly larger and more spread out.
*0x15, text will be rendered in the Japanese font
*0x16, text will be rendered at the default size and spread.
*0x16, text will be rendered in the International font
*0x17, music will be paused.
*0x17, music will be paused.
*0x18, music will resume playing.
*0x18, music will resume playing.
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