Walking Pokémon: Difference between revisions

m
→‎Pokémon HeartGold and SoulSilver: added fire-type unhappiness in rain.
(Undo revision 2613985 by Rahl (talk) Explain, please? He's listed in the prose above, so if you have a justification to remove him, you need to do so in both places, not just this table.)
m (→‎Pokémon HeartGold and SoulSilver: added fire-type unhappiness in rain.)
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Much like in other games, it is possible to interact with the Pokémon. Checking the Pokémon will cause a small image of its current mood to pop up, as in Yellow. Unlike in Yellow, however, the mood is restricted to the thought bubble above the Pokémon's head. The walking Pokémon will also sometimes interact with the overworld, such as an [[Pikachu-colored Pichu|event Pichu]] becoming interested in [[Spiky-eared Pichu|a wild Pichu from the past]] in [[Ilex Forest]], or an event {{p|Arceus}} allowing players to obtain a member of the [[creation trio]] at level 1. Walking Pokémon will occasionally pick up [[accessory|accessories]], depending on the location it found the item. In some cases, the Pokémon will refuse to hand over the item it has picked up, and will remain angry at the player for a while after trying to take it. Certain Pokémon will react in a unique way if spoken to in a certain place. For example, speaking to a {{p|Sudowoodo}} on Route 36 will cause it to imitate a tree. When the player calls {{ga|Lyra}} or {{ga|Ethan}}, they will give information on which Pokémon will react to the player's current location.  
Much like in other games, it is possible to interact with the Pokémon. Checking the Pokémon will cause a small image of its current mood to pop up, as in Yellow. Unlike in Yellow, however, the mood is restricted to the thought bubble above the Pokémon's head. The walking Pokémon will also sometimes interact with the overworld, such as an [[Pikachu-colored Pichu|event Pichu]] becoming interested in [[Spiky-eared Pichu|a wild Pichu from the past]] in [[Ilex Forest]], or an event {{p|Arceus}} allowing players to obtain a member of the [[creation trio]] at level 1. Walking Pokémon will occasionally pick up [[accessory|accessories]], depending on the location it found the item. In some cases, the Pokémon will refuse to hand over the item it has picked up, and will remain angry at the player for a while after trying to take it. Certain Pokémon will react in a unique way if spoken to in a certain place. For example, speaking to a {{p|Sudowoodo}} on Route 36 will cause it to imitate a tree. When the player calls {{ga|Lyra}} or {{ga|Ethan}}, they will give information on which Pokémon will react to the player's current location.  


Fire-type Pokémon react unhappily if they are forced to walk in water on a beach. The game then states that the Pokémon doesn't like to get wet feet.
Fire-type Pokémon react unhappily if they are forced to walk in water on a beach. The game then states that the Pokémon doesn't like to get wet feet. The game also states that Fire-type Pokémon will appear unhappy for some reason if they are forced to enter a rainy route.


Sometimes, the walking Pokémon will find a [[Shiny Leaf]], a very rare item, while they walk on certain [[routes]]. When it is found by a Pokémon, it will have no apparent presence other than in that Pokémon's status screen. Once five Shiny Leaves are found, Lyra/Ethan will make a [[Leaf Crown]] out of the Shiny Leaves, which adds a star on the player's Trainer card.
Sometimes, the walking Pokémon will find a [[Shiny Leaf]], a very rare item, while they walk on certain [[routes]]. When it is found by a Pokémon, it will have no apparent presence other than in that Pokémon's status screen. Once five Shiny Leaves are found, Lyra/Ethan will make a [[Leaf Crown]] out of the Shiny Leaves, which adds a star on the player's Trainer card.