Shedinja (Pokémon): Difference between revisions

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→‎1 HP trivia: Redirect to correct statistic formula, and we can use plural in EVs with a direct link.
m (→‎1 HP trivia: Redirect to correct statistic formula, and we can use plural in EVs with a direct link.)
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===1 HP trivia===
===1 HP trivia===
Shedinja has many unique characteristics derived from the fact that it has only 1 HP:
Shedinja has many unique characteristics derived from the fact that it has only 1 HP:
* Shedinja is the only Pokémon to have a stat not calculated by the [[Statistic#Formula|standard formula]]; if it were, Shedinja would have at least 11 HP even at [[level]] 1.
* Shedinja is the only Pokémon to have a stat not calculated by the [[Statistic#In Generation III onward|standard formula]]; if it were, Shedinja would have at least 11 HP even at [[level]] 1.
* Shedinja is the only Pokémon who cannot gain any additional HP {{EV}}s. Ironically, Shedinja gives 2 HP EVs when defeated in battle.
* Shedinja is the only Pokémon who cannot gain any additional HP [[EVs]]. Ironically, Shedinja gives 2 HP EVs when defeated in battle.
** In [[Generation VI]], {{EV}}s in HP can be earned from [[Super Training]], though they have no effect for Shedinja.
** In [[Generation VI]], [[EVs]] in HP can be earned from [[Super Training]], though they have no effect for Shedinja.
* Having only 1 HP, Shedinja's {{stat|Defense}} and {{stat|Special Defense}} stats normally have no practical purpose in battle. However, if Shedinja receives a {{m|substitute}} through Baton Pass, its Defense and Special Defense are factored into damage the substitute takes. Shedinja's Defense and Special Defense stats also become relevant if a Pokémon uses {{m|Transform}} on it or if Shedinja uses {{m|Power Trick}} (via {{m|Mimic}}).
* Having only 1 HP, Shedinja's {{stat|Defense}} and {{stat|Special Defense}} stats normally have no practical purpose in battle. However, if Shedinja receives a {{m|substitute}} through Baton Pass, its Defense and Special Defense are factored into damage the substitute takes. Shedinja's Defense and Special Defense stats also become relevant if a Pokémon uses {{m|Transform}} on it or if Shedinja uses {{m|Power Trick}} (via {{m|Mimic}}).
* From [[Generation IV]] onward, Shedinja is the only Pokémon that can knock itself out from full health with the recoil damage from {{m|Struggle}}.
* From [[Generation IV]] onward, Shedinja is the only Pokémon that can knock itself out from full health with the recoil damage from {{m|Struggle}}.
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