Water Shuriken (move): Difference between revisions

(Undo revisions 2520150, 2520151 by SkyeWithAnE (talk) (probably should hold off from adding Sun/Moon demo-related changes until confirmed to remain, and add as a generation change if they do))
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==Effect==
==Effect==
===Generation VI===
Water Shuriken deals damage and is an increased [[priority]] move, hitting the target 2-5 times per use. There is a ~33.3% chance that it will hit 2 times, a ~33.3% chance it will hit 3 times, a ~16.7% chance it will hit 4 times, and a ~16.7% chance it will hit 5 times. Provided that the move does not miss, it will hit ~3.167 times on average, giving it an average power of 47.5. Each strike made has an equal chance to be a [[critical hit]].
Water Shuriken deals damage and is an increased [[priority]] move, hitting the target 2-5 times per use. There is a ~33.3% chance that it will hit 2 times, a ~33.3% chance it will hit 3 times, a ~16.7% chance it will hit 4 times, and a ~16.7% chance it will hit 5 times. Provided that the move does not miss, it will hit ~3.167 times on average, giving it an average power of 47.5. Each strike made has an equal chance to be a [[critical hit]].


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If a {{DL|In-battle effect item|Focus Sash}}, {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.
If a {{DL|In-battle effect item|Focus Sash}}, {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.
===Generation VII===
Water Shuriken is changed from a physical move to a special move.


==Description==
==Description==