Gym (GO): Difference between revisions

113 bytes added ,  8 August 2016
Big restructure, some false info removed. Avoid duplication of info.
(→‎Prestige: corrections and wording)
(Big restructure, some false info removed. Avoid duplication of info.)
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==Control==
==Control==
Initially, Gyms are controlled by no team.
If a Gym tower is white, that Gym is currently not controlled by any team. If in range of the Gym, a player on a team can claim it for their team by placing one of their own Pokémon in it.  


If a Gym tower is white, that Gym is currently not controlled by any team. If in range of the Gym, a player on a team can claim it for their team by placing one of their own Pokémon in it. A Pokémon placed in a Gym cannot be removed until it is defeated by a challenging Trainer, at which point the Pokémon will return to its owner's collection, but with only 1 HP.
Gyms can house multiple defenders, the number depending on the gym's level (see [[#Gym levels and Prestige|below]]). However Each player can only add one of their Pokémon to each Gym, and can only have Pokémon in up to 10 different Gyms simultaneously. A player must be in range of the Gym to add Pokémon to it.


If a Gym tower is red, yellow, or blue, that Gym is currently controlled by the team of that color. Trainers on the same team can use their team's Gyms to train or fortify the Gym itself. Trainers on opposing teams will be prompted to challenge the Gym to lower its Prestige. In the Map View, the defending Pokémon in the Gym with the highest CP will appear on top of the tower marking the Gym, and it is marked with a crown when inspecting the Gym.
Only Pokémon with full HP can be deposited in a Gym as a defender. A Pokémon placed in a Gym cannot be removed until it is defeated by a challenging Trainer, at which point the Pokémon will return to its owner's collection, but with only 1 HP. Also Pokémon currently at a gym as a defender cannot be [[Evolution (GO)|evolved]] or powered-up.
 
If a Gym tower is red, yellow, or blue, that Gym is currently controlled by the team of that color. Trainers on the same team can use their team's Gyms to train. Trainers on opposing teams will be prompted to challenge the Gym to lower its Prestige. In the Map View, the defending Pokémon in the Gym with the highest CP will appear on top of the tower marking the Gym, and it is marked with a crown when inspecting the Gym.


If a tower in the Map View has explosions and battle signs, it means that the Gym is currently being challenged.
If a tower in the Map View has explosions and battle signs, it means that the Gym is currently being challenged.


==Prestige==
==Gym levels and Prestige==
{{incomplete|section|needs=Prestige lost/awarded for each action}}
{{incomplete|section|needs=Prestige lost/awarded for each action}}
[[File:GO Guide Gym 4.png|thumb|150px|A Gym has been reduced to 0 Prestige due to a challenger, making it free to be claimed for any team.]]
[[File:GO Guide Gym 4.png|thumb|150px|A Gym has been reduced to 0 Prestige due to a challenger, making it free to be claimed for any team.]]
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|}
|}


==Battles==
==Gym Battles==
[[File:GO Guide Gym 3.png|thumb|150px|A Pokémon battle at a Gym]]
[[File:GO Guide Gym 3.png|thumb|150px|A Pokémon battle at a Gym]]
In Pokémon GO, battles can only be conducted at Gyms. Battles are not turn-based, and they are conducted between a player and a computer-controlled opponent. Battles are timed, limited to 100 seconds.
In Pokémon GO, battles can only be conducted at Gyms. Battles are not turn-based, and they are conducted between a player and a computer-controlled opponent. Battles are timed, limited to 100 seconds. Trainers are be faced with each of the defending Pokémon in sequence, from the lowest CP to the highest.
 
Battles at friendly gyms are referred to as ''training'', whereas battles at enemy gyms are ''challenging''. The mechanics of both are similar, with the player opposing AI the gym's Pokémon which are AI controlled. In both cases defeating Pokémon at gyms will yield a small reward of XP.
 
During battle, the player can forfeit or switch Pokémon by tapping the buttons at the bottom-right of the screen. This will be classed as a loss for the trainer, however if they have defeated any Pokémon prior to forfeiting they will still gain XP and impact the gym's Prestige.
 
Gym battles will lower Pokémon's HP and may cause them to faint. Battle-damaged Pokémon will need to be treated with items to get them back to full condition.
 
===Training===
At a Gym of the same team, the player can train in order to gain experience and increase the Gym's Prestige.
 
During training, the training player selects a single Pokémon of their own to battle against the defending Pokémon. Each defending Pokémon defeated awards 50 experience to the training player and Prestige for the Gym, even if not all of the Gym's defenders are defeated.
 
If the player's challenging Pokémon faints, it is returned to the player's collection at 1 HP (not fainted).
 
===Challenging a Gym===
At a Gym of an opposing team, the player can challenge it in order to lower the Gym's Prestige in an attempt to relinquish that team's control.
 
During a Gym challenge, the challenging player selects up to six of their Pokémon; the player can select them manually or use the Shuffle button.
 
If all of the player's challenging Pokémon faint, they lose the Gym battle. If all of the Gym's defending Pokémon faint, the challenger wins the Gym battle, which decreases the Gym's Prestige.
 
Multiple players can challenge a Gym at the same time, even if they are on different teams; this allows the challengers to work together to take down the Gym.
 
===Battle mechanics===
Battles are shown with the Gym's Pokémon at the middle of a circular arena with the attacking Pokémon at the circle's edge.  


Each Pokémon has two stats which are relevant to Pokémon battles: its HP and its CP (Combat Power). A Pokémon's CP determines the amount of damage it deals, meaning that Pokémon with higher CP are more powerful. A Pokémon loses HP when it is hit by attacks, and faints when its HP is depleted.
Each Pokémon has two stats which are relevant to Pokémon battles: its HP and its CP (Combat Power). A Pokémon's CP determines the amount of damage it deals, meaning that Pokémon with higher CP are more powerful. A Pokémon loses HP when it is hit by attacks, and faints when its HP is depleted.
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{{DL|Damage|Type effectiveness}} applies in Pokémon GO the same way it does in the core series games, with the same [[Type/Type chart|type chart]] as the [[Generation VI]] games. The [[same-type attack bonus]] is applied, giving a 25% boost to moves of the same type as the user.
{{DL|Damage|Type effectiveness}} applies in Pokémon GO the same way it does in the core series games, with the same [[Type/Type chart|type chart]] as the [[Generation VI]] games. The [[same-type attack bonus]] is applied, giving a 25% boost to moves of the same type as the user.


During battle, the player can forfeit or switch Pokémon by tapping the buttons at the bottom-right of the screen.
====Combat actions====
 
===Combat actions===
During battle, a Pokémon can perform one of three basic actions.
During battle, a Pokémon can perform one of three basic actions.
* Dodge: swipe left or right on the screen.
* Dodge: swipe left or right on the screen.
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Each Pokémon has one Fast Attack and ones Special Attack, being based on [[move]]s the Pokémon can learn in the [[core series]] games. Special Attacks are normally more powerful than Fast Attacks.
Each Pokémon has one Fast Attack and ones Special Attack, being based on [[move]]s the Pokémon can learn in the [[core series]] games. Special Attacks are normally more powerful than Fast Attacks.


====Dodging====
=====Dodging=====
When a Pokémon is about to use its Special Attack a message will appear above its head. This allows Special Attacks to be dodged, with the correct timing.
When a Pokémon is about to use its Special Attack a message will appear above its head. This allows Special Attacks to be dodged, with the correct timing.


====Fast Attacks====
=====Fast Attacks=====
The challenging Pokémon's Fast Attack can be used at any time during a battle simply by tapping it. Using a Fast Attack charges the Special Attack meter.
The challenging Pokémon's Fast Attack can be used at any time during a battle simply by tapping it. Using a Fast Attack charges the Special Attack meter.


====Special Attacks====
=====Special Attacks=====
Using a Special Attack requires consuming one bar of the Special Attack meter. There is also a warm-up period between commanding the Special Attack and executing it, leaving the Pokémon open to enemy attacks.
Using a Special Attack requires consuming one bar of the Special Attack meter. There is also a warm-up period between commanding the Special Attack and executing it, leaving the Pokémon open to enemy attacks.


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Typically, the power of a Special Attack is inversely related to the number of bars in its meter. For example, a weak Special Attack like {{m|Struggle}} with a power of 15 has 5 bars, whereas a strong Special Attack like {{m|Hyper Beam}} has a power of 70 and 1 bar. Consequently, weaker Special Attacks can typically be used more frequently than stronger ones.
Typically, the power of a Special Attack is inversely related to the number of bars in its meter. For example, a weak Special Attack like {{m|Struggle}} with a power of 15 has 5 bars, whereas a strong Special Attack like {{m|Hyper Beam}} has a power of 70 and 1 bar. Consequently, weaker Special Attacks can typically be used more frequently than stronger ones.


==Battling at a Gym==
==Defender bonus==
===Training===
At a Gym of the same team, the player can train in order to gain experience and increase the Gym's Prestige.
 
During training, the training player selects a single Pokémon of their own to battle against each defending Pokémon in sequence, with the defenders being controlled by an AI. Each defending Pokémon defeated awards 50 experience to the training player and Prestige for the Gym, even if not all of the Gym's defenders are defeated.
 
If the player's challenging Pokémon faints, it is returned to the player's collection at 1 HP (not fainted).
 
===Challenging a Gym===
At a Gym of an opposing team, the player can challenge it in order to lower the Gym's Prestige in an attempt to relinquish that team's control.
 
During a Gym challenge, the challenging player selects up to six of their Pokémon; the player can select them manually or use the Shuffle button. These challenging Pokémon must then defeat all of the defending Pokémon in sequence, in order of CP starting with the defending Pokémon with the lowest CP, with the defenders being controlled by an AI.
 
If all of the player's challenging Pokémon faint, they lose the Gym battle, which increases the Gym's Prestige. If all of the Gym's defending Pokémon faint, the challenger wins the Gym battle, which decreases the Gym's Prestige.
 
Multiple players can challenge a Gym at the same time, even if they are on different teams; this allows the challengers to work together to take down the Gym.
 
==Defending a Gym==
[[File:GO Guide Gym 5.png|thumb|150px|Claiming the Defender bonus]]
[[File:GO Guide Gym 5.png|thumb|150px|Claiming the Defender bonus]]
If a Gym is not controlled by any team, any player on a team can visit it and claim it for their own team by placing one of their Pokémon in it. If a Gym is controlled by their team, a player can place one of their Pokémon in it as an additional defender, provided the number of defenders in the Gym is lower than its level.
Only Pokémon with full HP can be deposited in a Gym as a defender. A Pokémon deposited in a Gym as a defender cannot be withdrawn until it is knocked off. If a Pokémon is knocked off a Gym due to the Gym losing Prestige, it will return to its Trainer with 1 HP, and that Trainer cannot place another Pokémon in that Gym until its Prestige is depleted.
Each player can only add one of their Pokémon to each Gym, and can only place Pokémon in up to 10 different Gyms. A player must be in range of the Gym to add Pokémon to it.
===Defender bonus===
Every 21 hours, it is possible to claim the Defender bonus from the Shop menu using the Shield icon in the top right corner. Upon claiming it, the player receives 500 {{OBP|Stardust|GO}} and 10 [[PokéCoin]]s for every Gym held. This is the only way to obtain PokéCoins without paying for them with real money.
Every 21 hours, it is possible to claim the Defender bonus from the Shop menu using the Shield icon in the top right corner. Upon claiming it, the player receives 500 {{OBP|Stardust|GO}} and 10 [[PokéCoin]]s for every Gym held. This is the only way to obtain PokéCoins without paying for them with real money.


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