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An '''Ability''' (Japanese: '''{{tt|特性|とくせい}}''' ''ability'') is a game mechanic introduced in [[Generation III]] that provides a passive effect in battle or in the overworld. Individual Pokémon may have only one Ability at a time. Prior to [[Generation VI]], an Ability could not be changed after a Pokémon is obtained except by [[evolution]], where the Ability it changes into is determined by the former Ability and [[Form differences|form change]]. Not every Ability is beneficial; [[:Category:Abilities with negative effects|some will hinder the user]]. | An '''Ability''' (Japanese: '''{{tt|特性|とくせい}}''' ''ability'') is a game mechanic introduced in [[Generation III]] that provides a passive effect in battle or in the overworld. Individual Pokémon may have only one Ability at a time. Prior to [[Generation VI]], an Ability could not be changed after a Pokémon is obtained except by [[evolution]] or the [[Ability Capsule]], where the Ability it changes into is determined by the former Ability and [[Form differences|form change]]. Not every Ability is beneficial; [[:Category:Abilities with negative effects|some will hinder the user]]. | ||
==Mechanics== | ==Mechanics== |
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