Cry: Difference between revisions

2 bytes added ,  18 March 2014
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→‎Trivia: my fault, but this is still a better template than before
(→‎Trivia: Near-identical cries are much more distinct in Gen VI | proper template | Do Jynx/Pidgey still have the longest/shortest cries?)
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** Because the [[Game Boy]] lacks high-quality sound, Game Freak had to think of different ways to recreate Pikachu's cry. [[Junichi Masuda]] converted the sound into one-bit data, recreating the sound of Ohtani's voice.<ref>http://www.gamefreak.co.jp/blog/dir_english/?p=144 Game Freak blog</ref>
** Because the [[Game Boy]] lacks high-quality sound, Game Freak had to think of different ways to recreate Pikachu's cry. [[Junichi Masuda]] converted the sound into one-bit data, recreating the sound of Ohtani's voice.<ref>http://www.gamefreak.co.jp/blog/dir_english/?p=144 Game Freak blog</ref>
** This is also the case if the starter Pikachu is brought to battle in {{eng|Pokémon Stadium}} or [[Pokémon Stadium 2]].  
** This is also the case if the starter Pikachu is brought to battle in {{eng|Pokémon Stadium}} or [[Pokémon Stadium 2]].  
** This feature returned in {{game|X and Y|s}}.
** This feature returned in [[Pokémon X and Y]].
* Since [[Generation III]], possibly due to improved technology, very few Pokémon have had similar cries to another's; those that do are usually related by [[evolution]] or association as they were in Generation I. As the generations continue to pass, the calls of new Pokémon sound more refined and realistic, while the cries of Pokémon released in previous generations sound comparatively more like the electronic beeps they are. In particular, cries introduced since [[Generation IV]] are mostly recognizable, digitized sounds, such as birds chirping for {{p|Starly}} or a xylophone for {{p|Kricketot}}.
* Since [[Generation III]], possibly due to improved technology, very few Pokémon have had similar cries to another's; those that do are usually related by [[evolution]] or association as they were in Generation I. As the generations continue to pass, the calls of new Pokémon sound more refined and realistic, while the cries of Pokémon released in previous generations sound comparatively more like the electronic beeps they are. In particular, cries introduced since [[Generation IV]] are mostly recognizable, digitized sounds, such as birds chirping for {{p|Starly}} or a xylophone for {{p|Kricketot}}.
* Despite there being 151 Pokémon in Generation I, there are only 37 completely different cries in the Generation I games. However, different Pokémon's cries are different pitch or speed, have an echo, or disable one of the sound channels, making them sound different. For example, {{p|Charmander}} and {{p|Charmeleon}}'s base cries are the same, but Charmeleon's is lower-pitched than Charmander's. Another example is that Metapod and Abra have the same base cry, but Metapod's only plays one sound channel. In [[Generation II]], there were 30 new base cries introduced, applying the same techniques as before. The only Generation II cries based on older ones belong to {{p|Crobat}} and {{p|Umbreon}}, both of which evolve from Generation I Pokémon.
* Despite there being 151 Pokémon in Generation I, there are only 37 completely different cries in the Generation I games. However, different Pokémon's cries are different pitch or speed, have an echo, or disable one of the sound channels, making them sound different. For example, {{p|Charmander}} and {{p|Charmeleon}}'s base cries are the same, but Charmeleon's is lower-pitched than Charmander's. Another example is that Metapod and Abra have the same base cry, but Metapod's only plays one sound channel. In [[Generation II]], there were 30 new base cries introduced, applying the same techniques as before. The only Generation II cries based on older ones belong to {{p|Crobat}} and {{p|Umbreon}}, both of which evolve from Generation I Pokémon.