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==Effect== | ==Effect== | ||
===Generation II=== | ===Generation II=== | ||
Bone Rush inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. | Bone Rush inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Ignoring the possibility of missing, it will hit 3 times on average, giving it an average power of 75. Each strike made has an equal chance to be a [[critical hit]]. | ||
Bone Rush will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last strike of this move. | Bone Rush will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last strike of this move. | ||
===Generations III and IV=== | ===Generations III and IV=== | ||
Bone Rush may now continue attacking after a substitute | Bone Rush may now continue attacking after breaking a substitute. | ||
===Generation V=== | ===Generation V=== | ||
The accuracy of Bone Rush is increased from 80% to 90%. There is now a 33.3% chance that it will hit 2 times, a 33.3% chance it will hit 3 times, a 16.7% chance it will hit 4 times, and a 16.7% chance it will hit 5 times. | The accuracy of Bone Rush is increased from 80% to 90%. There is now a 33.3% chance that it will hit 2 times, a 33.3% chance it will hit 3 times, a 16.7% chance it will hit 4 times, and a 16.7% chance it will hit 5 times. Ignoring the possibility of missing, it will hit 3.168 times on average, giving it an average power of 79.2. | ||
If a [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}} activates before the last strike is dealt, the following one will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. | |||
If the target has {{a|Weak Armor}}, each strike will activate it. | |||
==Description== | ==Description== |
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