Bone Rush (move): Difference between revisions

m
→‎Effect: proofreading, rewording
m (→‎Effect: proofreading, rewording)
Line 36: Line 36:
==Effect==
==Effect==
===Generation II===
===Generation II===
Bone Rush inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. On average, it will hit 3 times, giving it an average power of 75, ignoring the possibility of missing. Each strike made has an equal chance to be a [[critical hit]].
Bone Rush inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Ignoring the possibility of missing, it will hit 3 times on average, giving it an average power of 75. Each strike made has an equal chance to be a [[critical hit]].


Bone Rush will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last strike of this move.
Bone Rush will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last strike of this move.


===Generations III and IV===
===Generations III and IV===
Bone Rush may now continue attacking after a substitute is broken.
Bone Rush may now continue attacking after breaking a substitute.


===Generation V===
===Generation V===
The accuracy of Bone Rush is increased from 80% to 90%. There is now a 33.3% chance that it will hit 2 times, a 33.3% chance it will hit 3 times, a 16.7% chance it will hit 4 times, and a 16.7% chance it will hit 5 times. On average, it will hit 3.168 times, giving it an average power of 79.2, ignoring the possibility of missing.
The accuracy of Bone Rush is increased from 80% to 90%. There is now a 33.3% chance that it will hit 2 times, a 33.3% chance it will hit 3 times, a 16.7% chance it will hit 4 times, and a 16.7% chance it will hit 5 times. Ignoring the possibility of missing, it will hit 3.168 times on average, giving it an average power of 79.2.


Unlike previous generations, if [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}} activate before the last strike is dealt, the following one will cause the defending Pokémon to faint; however, [[Focus Band]] can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each strike will cause {{a|Weak Armor}} to activate.
If a [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}} activates before the last strike is dealt, the following one will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.
 
If the target has {{a|Weak Armor}}, each strike will activate it.


==Description==
==Description==