Tail Slap (move): Difference between revisions

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==Effect==
==Effect==
Tail Slap inflicts damage, hitting the target 2-5 times per use. There is a 33.3% chance that it will hit 2 times, a 33.3% chance it will hit 3 times, a 16.7% chance it will hit 4 times, and a 16.7% chance it will hit 5 times. On average, it will hit 3.168 times, giving it an average power of 79.2, ignoring the possibility of missing. Each strike made has an equal chance to be a [[critical hit]].
Tail Slap inflicts damage, hitting the target 2-5 times per use. There is a 33.3% chance that it will hit 2 times, a 33.3% chance it will hit 3 times, a 16.7% chance it will hit 4 times, and a 16.7% chance it will hit 5 times. Ignoring the possibility of missing, it will hit 3.168 times on average, giving it an average power of 79.2. Each strike made has an equal chance to be a [[critical hit]].


Tail Slap may continue attacking after breaking a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last strike of this move.
Tail Slap may continue attacking after breaking a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last strike of this move.
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If the target has [[Contact#Abilities|an Ability that activates upon contact]], each strike counts individually, enabling the Ability to activate multiple times.
If the target has [[Contact#Abilities|an Ability that activates upon contact]], each strike counts individually, enabling the Ability to activate multiple times.


A Pokémon with the Ability {{a|Skill Link}} will always hit five times when using Tail Slap unless it misses.
Pokémon with the Ability {{a|Skill Link}} will always hit five times when using Tail Slap unless it misses.


If a [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}} activates before the last strike is dealt, the following one will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.
If a [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}} activates before the last strike is dealt, the following one will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.