Generation I: Difference between revisions

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===Balancing issues===
===Balancing issues===
The original first-generation games had some game balance issues, mainly due to the limited variety of Pokémon type combinations and movesets. Those that were eventually fixed in [[Generation II]] (and are thus exclusive to Generation I) were:
The original first-generation games had some game balance issues, mainly due to the limited variety of Pokémon type combinations and movesets. Those that were eventually fixed in {{gen|II}} (and are thus exclusive to Generation I) were:
* {{type|Psychic}} Pokémon having virtually no match, due to their moves being resisted by no types other than itself, and their only weakness being Bug (that had only three damaging moves, {{m|Leech Life}}, {{m|Pin Missile}}, and {{m|Twineedle}}, and most of the Pokémon that learned them being part {{type|Poison}}, thus being weak to Psychic). This made it easy for the player to catch a {{p|Drowzee}} or {{p|Abra}} relatively early into the game, evolve it and teach it the move {{m|Psychic}}, allowing it to easily defeat any opponent bar Sabrina.
* {{type|Psychic}} Pokémon had virtually no match because their moves were resisted by no types other than itself and their only weakness was to the {{t|Bug}} type, of which there were only three damaging moves: {{m|Leech Life}}, {{m|Pin Missile}}, and {{m|Twineedle}}. Additionally, most of the Pokémon that learned these moves were part {{type|Poison}} and therefore weak to Psychic-types. This made it easy for the player to catch a {{p|Drowzee}} or {{p|Abra}} relatively early into the game, evolve it, and teach it the powerful move {{m|Psychic}}, allowing it to easily defeat most opponents.
* The [[Bag]] only had 20 slots, and every stack of items (including key items) took one. This forced the player to constantly store obsolete key items, TMs, and HMs into the PC in order to make space for the new ones, as well as forcing them to choose either to bring certain ever-useful items with them (e.g. [[Itemfinder]], [[Bicycle]]) or deposit them to free up Bag space.
* The [[Bag]] only had 20 slots, and each stack of items (including key items) occupied one slot. This forced the player to constantly store obsolete key items, TMs, and HMs into the PC in order to make space for new ones.
* Except for the Elite Four, there were no Trainers that could be rebattled, meaning that, barring winning expensive TMs at the Game Corner and selling them or using {{m|Pay Day}} many times, the amount of money that a player could earn before reaching [[Indigo Plateau]] was limited.
* Beside the Elite Four, there were no Trainers who could be rebattled, meaning that, barring winning expensive TMs at the Game Corner and selling them or using {{m|Pay Day}} many times, the amount of money that a player could earn before reaching [[Indigo Plateau]] was limited.
* The Special stat working as both Special Attack and Special Defense meant that Pokémon with a high Special stat had a decisive edge in battle. An example is {{p|Venusaur}}, with a Special base stat of 100, using {{type|Grass}} (and therefore Special) moves, and being weak to mostly Special types (except for the {{t|Flying}} and {{t|Bug}} types).
* The {{stat|Special}} stat represented both Special Attack and Special Defense, meaning that a Pokémon with a high Special stat had a decisive edge in battle. For example, {{p|Venusaur}} had a base Special stat of 100, used {{type|Grass}} (considered "[[Special move|Special]]") moves, and was weak to mostly Special types (except for {{t|Flying}} and {{type|Bug}}s).


===Kanto thematic motif===
===Kanto thematic motif===
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