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Stratelier (talk | contribs) (→Advances in gameplay: Negoations trade is also a new feature.) |
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*** To prevent repeated usage of TMs for the purpose of PP restoration, when a Pokémon forgets a move in order to learn from a TM or HM, the move learned takes on the current {{PP}} of the move replaced (up to its own maximum). | *** To prevent repeated usage of TMs for the purpose of PP restoration, when a Pokémon forgets a move in order to learn from a TM or HM, the move learned takes on the current {{PP}} of the move replaced (up to its own maximum). | ||
* The number of HMs has been reduced from eight to six. The first four remain the same as during the first four generations; HM05 is now {{m|Waterfall}} and HM06 is now {{m|Dive}}. | * The number of HMs has been reduced from eight to six. The first four remain the same as during the first four generations; HM05 is now {{m|Waterfall}} and HM06 is now {{m|Dive}}. | ||
* The [[trade|trading]] process has been upgraded: Players may now trade Pokémon directly from their [[PC]] boxes, without having to place offered Pokémon in their party first. The [[Global Terminal]] also allows players to trade using this method. | |||
* The expansion of key item registration to include access to several menu screens. After being registered, the player can access a quick access menu by pressing the Y Button. | * The expansion of key item registration to include access to several menu screens. After being registered, the player can access a quick access menu by pressing the Y Button. | ||
* While the framerate for the overworld is still 30, the framerate has been increased to 60 for battles, the title screen, and 2D menus. However, the opening only has a framerate of 15. | * While the framerate for the overworld is still 30, the framerate has been increased to 60 for battles, the title screen, and 2D menus. However, the opening only has a framerate of 15. |
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