Pokémon Contest: Difference between revisions

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===Secondary judging: appeals===
===Secondary judging: appeals===
In the secondary phase, the four Pokémon take turns [[appeal]]ing, using certain [[moves]] in front of an appointed judge. In one contest, there are five rounds of Appealing, in which each Pokémon may make appeals once or not at all, depending on the moves it and the other Pokémon have used in the previous round. Every move that a Pokémon can learn is in one of the five contest categories and adds a certain amount of "red hearts" (how much the Judge likes the appealing Pokémon) or "black hearts" (a negative number of red hearts), and may have a certain effect on the user or the other appealing Pokémon. Effects on other Pokémon include [[Jam]]ming or reducing other Pokémon's number of hearts, making other Pokémon more nervous, and so forth. [[Contest combination|Move combos]] (e.g. using {{m|Sunny Day}} one round, then {{m|SolarBeam}} the next) score extra hearts. Moves that are of the same contest category as the contest the user is competing in may excite the audience, and if the audience becomes extremely excited, the Pokémon scores extra hearts.
In the secondary phase, the four Pokémon take turns [[appeal]]ing, using certain [[moves]] in front of an appointed judge. In one contest, there are five rounds of Appealing, in which each Pokémon may make appeals once or not at all, depending on the moves it and the other Pokémon have used in the previous round. Every move that a Pokémon can learn is in one of the five contest categories and adds a certain amount of "red hearts" (how much the Judge likes the appealing Pokémon) or "black hearts" (a negative number of red hearts), and may have a certain effect on the user or the other appealing Pokémon. Effects on other Pokémon include [[Jam]]ming or reducing other Pokémon's number of hearts, making other Pokémon more nervous, and so forth. [[Contest combination|Move combos]] (e.g. using {{m|Sunny Day}} one round, then {{m|SolarBeam}} the next) score extra hearts. Moves that are of the same Contest category as the Contest the user is competing in may excite the audience, and if the audience becomes extremely excited, the Pokémon scores extra hearts.


Internally, each heart is worth 10 points in the appeal score for a Pokémon.
Internally, each heart is worth 10 points in the appeal score for a Pokémon.
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In the first round, the turn order is determined by how well each Pokémon did in the preliminary judging. In the rounds after the first, they are ordered from who won the most hearts to the least in the next round, unless one of the appealers' moves changes or randomizes the order.
In the first round, the turn order is determined by how well each Pokémon did in the preliminary judging. In the rounds after the first, they are ordered from who won the most hearts to the least in the next round, unless one of the appealers' moves changes or randomizes the order.


====Statuses induced by contest moves====
====Statuses induced by Contest moves====
If a move a Pokémon uses in an appeal makes the user "settle down just a bit", indicated by a circle icon, it prevents one jamming from another Pokémon's move; after a single jam occurs and is prevented or the round is over, the Pokémon loses this protection.
If a move a Pokémon uses in an appeal makes the user "settle down just a bit", indicated by a circle icon, it prevents one jamming from another Pokémon's move; after a single jam occurs and is prevented or the round is over, the Pokémon loses this protection.


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In secondary judging, the crowd's excitement over a Pokémon's appeal influences the number of hearts it earns. This is shown by the excitement meter, a series of five ovals that may be filled or empty.
In secondary judging, the crowd's excitement over a Pokémon's appeal influences the number of hearts it earns. This is shown by the excitement meter, a series of five ovals that may be filled or empty.


If a Pokémon uses a move whose contest category is the same as the category of the contest it is participating in and the excitement meter is below five, the meter increases by one, and the Pokémon receives one more heart during its appeal.
If a Pokémon uses a move whose Contest category is the same as the category of the Contest it is participating in and the excitement meter is below five, the meter increases by one, and the Pokémon receives one more heart during its appeal.


If a Pokémon uses a move whose contest category is disliked by the audience for the contest it is participating in, the excitement meter will decrease by one.
If a Pokémon uses a move whose Contest category is disliked by the audience for the Contest it is participating in, the excitement meter will decrease by one.


If a Pokémon uses a move, and the excitement meter then reaches five, the Pokémon receives six more hearts during its appeal, and the excitement meter returns to zero.
If a Pokémon uses a move, and the excitement meter then reaches five, the Pokémon receives six more hearts during its appeal, and the excitement meter returns to zero.