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Since we are still getting the 4th root of the initial probability a and doing 3 shake checks, that makes the chance of capture when the critical capture chance is 0 equal to a<sup>3/4</sup>. | Since we are still getting the 4th root of the initial probability a and doing 3 shake checks, that makes the chance of capture when the critical capture chance is 0 equal to a<sup>3/4</sup>. | ||
This takes what would normally be a linear probability always equal to a and puts it on an exponential curve. | This takes what would normally be a linear probability always equal to a and puts it on an exponential curve. | ||
If we have more than 30 in the dex, the probability now changes. There is a (a*m)*a<sup>1/4<sup> chance of getting a critical capture and then succeeding in capture. Let m be the multiplier for critical capture which is based on the amount caught in the Pokédex. There's also a (1 - a*m)*a<sup>3/4<sup> chance of getting a normal capture. So, the total chance of getting a capture is now (a*m)*a<sup>1/4<sup> + (1 - a*m)*a<sup>3/4<sup> (with m=0, 0.5, 1, 1.5, 2, or 2.5 respectively). | If we have more than 30 in the dex, the probability now changes. There is a (a*m)*a<sup>1/4</sup> chance of getting a critical capture and then succeeding in capture. Let m be the multiplier for critical capture which is based on the amount caught in the Pokédex. There's also a (1 - a*m)*a<sup>3/4</sup> chance of getting a normal capture. So, the total chance of getting a capture is now (a*m)*a<sup>1/4</sup> + (1 - a*m)*a<sup>3/4</sup> (with m=0, 0.5, 1, 1.5, 2, or 2.5 respectively). | ||
What this does is make an increasingly steeper curve the higher the value of m, but the curve always starts at (0, 0) and ends at (1, 1). | What this does is make an increasingly steeper curve the higher the value of m, but the curve always starts at (0, 0) and ends at (1, 1). | ||
Actually, in the higher values for m, the curve actually gets so steep that it begins to increase a by more than 100% for part of the curve, which suggests a higher chance of capture when the Pokémon isn't completely at its weakest. | Actually, in the higher values for m, the curve actually gets so steep that it begins to increase a by more than 100% for part of the curve, which suggests a higher chance of capture when the Pokémon isn't completely at its weakest. | ||
I just thought this information was interesting. It's almost like catching Pokémon has its own level up system. [[User:Naokohiro|Naokohiro]] 00:55, 8 May 2012 (UTC) | I just thought this information was interesting. It's almost like catching Pokémon has its own level up system. [[User:Naokohiro|Naokohiro]] 00:55, 8 May 2012 (UTC) |
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