Appendix:Diamond and Pearl walkthrough/Section 28: Difference between revisions

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{{incomplete|needs=Giratina's moveset and Pokémon found in Turnback Cave}}
{{incomplete|needs=Giratina's moveset and Pokémon found in Turnback Cave}}
==Route 214==
==Route 214==
Head south from [[Veilstone City]] to {{rt|214|Sinnoh}}. Travel south, staying as close as you can to the line of trees to your right, and you'll come to a path that wasn't there before! Enter the path. Before you continue, make sure that you have Pokémon that know {{m|Rock Climb}}, {{m|Defog}} and {{m|Rock Smash}}. '''Be aware that there are wild Pokémon over Level 60, and a very powerful legendary Pokémon that is Level 70 here.''' In order to catch the legendary Pokemon without the [[Master Ball]], you should bring 40 or more [[Dusk Ball|Dusk Balls]]. The more you have, the better.
'''Make sure that you bring at least 40 Dusk Balls, as well as Pokemon with {{m|Defog}}, {{m|Rock Smash}} and {{m|Rock Climb}}.'''
 
Head south from [[Veilstone City]] to {{rt|214|Sinnoh}}. Travel south, staying as close as you can to the line of trees to your right, and you'll come to a path that wasn't there before (previously, there were only 2 trees missing, but now the whole path opens up)! Enter the path. Before you continue, make sure that you have Pokémon that know '''Be aware that there are wild Pokémon over Level 60, and a very powerful legendary Pokémon that is Level 70 here.''' In order to catch the legendary Pokemon without the [[Master Ball]], you should bring 40 or more [[Dusk Ball|Dusk Balls]]. The more you have, the better.


==Spring Path==
==Spring Path==
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! Available Pokémon
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Go through the patch of tall grass and {{m|Rock Climb|climb up the rocks}}. The bridge you see in front of you leads out into empty space. Go around the large crater you are on the edge of and use Rock Climb on the place you need it— directly opposite where you started. Then, enter the cave. There are no trainers or items to be found.
Go through the patch of tall grass and climb up the wall. The bridge you see in front of you leads out into empty space. Go around the large crater you are on the edge of and use Rock Climb on the place you need it— directly opposite where you started. Then, enter the cave. There are no trainers to be found, but there are Pokemon that are at a high level -- probably '''above Level 60'''.
 
==Turnback Cave==
==Turnback Cave==
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This cave is unique in that all of the rooms are randomized upon entry. In other words, this cave isn't the same each time you enter it. The inscription in front of you, which reads: ''"...Past three pillars...offer up... to the... ...before 30 is surpassed..."'' is a hint. You must go through three rooms with pillars, without going through more than 30 rooms, in order to find Giratina. Since the rooms are randomized, this is how you get through:
This cave is unique in that all of the rooms are randomized upon entry. In other words, this cave isn't the same each time you enter it. The inscription in front of you, which reads: ''"...Past three pillars...offer up... to the... ...before 30 is surpassed..."'' is a hint. You must go through three rooms with pillars, without going through more than 30 rooms, in order to find Giratina. Since the rooms are randomized, this is how you get through:


Each room has four doors— one on each side. Keep heading through random doors, making sure not to go back into a room you've been in already. If you find a room with a pillar, read the inscription. The first number that appears is how many pillars you've found. The second number is the number of rooms you've been through. All you can do is keep going— [[Escape Rope|Esacpe Ropes]] can't be used here.
Each room has four doors— one on each side. Before advancing to a door, check the pattern of the rocks of each side. If rocks on a side has a pattern that is different from the opposide, the room on that side is where you need to go through. If you find a room with a pillar, read the inscription. The first number that appears is how many pillars you've found. The second number is the number of rooms you've been through. All you can do is keep going— [[Escape Rope|Esacpe Ropes]] can't be used here. If you get lost or want to start again, go through where you enter the room, and you'll be back to the first room. If you go through 30 rooms and still haven't go through the (third) pillar, any door will bring you back to the first room. As you go through more rooms, the wild Pokemon will be stronger.


When you reach Giratina's room, heal your Pokémon if necessary, check that you have at least 40 Dusk Balls with you, '''save your game''', and talk to it to initiate a battle. If you aren't ready for the fight just yet, any of the doors here will take you back to the entrance room. Prepare for a difficult fight and '''be aware that the upcoming battle is your only chance to catch this dangerous creature!'''
When you reach Giratina's room, heal your Pokémon if necessary, check that you have at least 40 Dusk Balls with you, '''save your game''', and talk to it to initiate a battle. If you aren't ready for the fight just yet, any of the doors here will take you back to the entrance room. Prepare for a difficult fight and '''be aware that the upcoming battle is your only chance to catch this dangerous creature!'''


==Catching Giratina==
==Catching Giratina==
[[File:Spring Giratina.png|180px|thumb|right|Giratina in Turnback Cave.]]
[[File:Spring Giratina.png|180px|thumb|right|Giratina in Turnback Cave]]
Giratina, as was mentioned before, is a Ghost/Dragon-type Pokemon. It is the only Pokémon that is weak to both of its types. It has an extremely large amount of HP, and its Attack and Special Attack are great. Its Defense and Special Defense are alright (for a Legendary, that is), but with the amount of HP Giratina has, it won't be going anywhere anytime soon. Its lowest stat is Speed, and even that isn't terrible.
'''Make sure that you heal your Pokemon, save your game and check if you have at least 40 Dusk Balls before proceeding!'''
 
Giratina, as was mentioned before, is a Ghost/Dragon-type Pokemon, at Level 70. It is the only Pokémon that is weak to both of its types. It has an extremely large amount of HP, and its Attack and Special Attack are great. Its Defense and Special Defense are alright (for a Legendary, that is), but with the amount of HP Giratina has, it won't be going anywhere anytime soon. Its lowest stat is Speed, and even that isn't terrible.


Giratina knows some very dangerous moves, so you will need to watch out. First, inflict a status ailment (other than burn and poison). Next, reduce its HP with a good move that are super effective (such as Ghost-type, Dragon-type, {{type2|Ice}} or {{type2|Dark}} move). Then, use attacks that are regularly or not very effective to reduce its health further. (Be extremely cautious if you actually use Psychic-type Pokémon, as Giratina will knock them out with {{m|Shadow Force}}. If you're using Rock-type or Steel-type Pokemon, watch out for {{m|Earth Power}}.) When Giratina's HP bar is in red, start chucking Dusk Balls (because you're in a cave) until you catch it. It will take 10, 20, maybe 30, or even 40 tries before you succeed. Giratina has its [[signature move]] -- Shadow Force, a powerful two-turn Ghost-type attack with 120 base power (like [[SolarBeam]]). Before striking, Giratina vanishes for one turn and will be invulnerable to any of your attacks during that time. When Giratina reapppears and attacks, it will strike through Protect or Detect. Thankfully, this move only has 5 PP, but if the Pokémon it hits isn't a {{type2|Normal}} Pokemon, which is immune to Ghost-type attacks, it can really hurt.
Giratina knows some very dangerous moves, so you will need to watch out. First, inflict a status ailment (other than burn and poison). Next, reduce its HP with a good move that are super effective (such as Ghost-type, Dragon-type, {{type2|Ice}} or {{type2|Dark}} move). Then, use attacks that are regularly or not very effective to reduce its health further. (Be extremely cautious if you actually use Psychic-type Pokémon, as Giratina will knock them out with {{m|Shadow Force}}. If you're using Rock-type or Steel-type Pokemon, watch out for {{m|Earth Power}}.) When Giratina's HP bar is in red, start chucking Dusk Balls (because you're in a cave) until you catch it. It will take 10, 20, maybe 30, or even 40 tries before you succeed. Giratina has its [[signature move]] -- Shadow Force, a powerful two-turn Ghost-type attack with 120 base power (like [[SolarBeam]]). Before striking, Giratina vanishes for one turn and will be invulnerable to any of your attacks during that time. When Giratina reapppears and attacks, it will strike through Protect or Detect. Thankfully, this move only has 5 PP, but if the Pokémon it hits isn't a {{type2|Normal}} Pokemon, which is immune to Ghost-type attacks, it can really hurt.


After catching Giratina, pick up the item that was behind it, and read the inscription. Any of the doors here will automatically take you back to the entrance room. Every time you come back, there will be an item in the same spot.
After catching Giratina, read the inscription. Any of the doors here will automatically take you back to the entrance room. Every time you come back, there will be an item in the same spot.


If you accidentally knock Giratina out, if Giratina defeats you, or if you run out of Poke Balls, just soft reset and it will be there again. That's why you were told to save.
If you accidentally knock Giratina out, if Giratina defeats you, or if you run out of Poke Balls, just soft reset and it will be there again. That's why you were told to save.
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