Appendix:Diamond and Pearl walkthrough/Section 1: Difference between revisions

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Choosing the correct starter Pokémon for your playstyle can be an important choice in the game.  
Choosing the correct starter Pokémon for your playstyle can be an important choice in the game.  


Turtwig, the Turtle Pokémon, is a solid choice. Turtwig evolves into Grotle, and then Torterra at level 32. Turtwig is a Grass type Pokémon, and Torterra gains a Ground type. Torterra has great Attack and Defense, but low Special Attack and Speed. It gets Razor Leaf and Crunch pretty early on, and Earthquake eventually. Torterra also gets Wood Hammer from the Move Tutor. Another good move for Torterra is Curse, which boosts its Attack and Defense, its two best stats, while decreasing its useless speed. It also gets Synthesis for healing itself. For TM moves it gets Bullet Seed, Iron Tail, Rock Tomb, Return, Giga Impact, Stone Edge, and Rock Slide. Also it gets TM Rock Polish to give it +2 Speed every time it uses it, which helps patch up its horrific speed. Swords Dance is useless with Curse in existance. It can learn Cut, Strength, Rock Smash, and Rock Climb for HM move. Torterra does have a 4x Ice weakness, so be wary of that. It any case Turtwig does good at the gyms for the most part and is a good choice for your starter.   
Turtwig, the Turtle Pokémon, is a solid choice. Turtwig evolves into Grotle, and then Torterra at level 32. Turtwig is a Grass type Pokémon, and Torterra gains a Ground type. Torterra has great Attack and Defense, but low Special Attack and Speed. It gets Razor Leaf and Crunch pretty early on, and Earthquake eventually. Torterra also gets Wood Hammer from the Move Tutor. Another good move for Torterra is Curse, which boosts its Attack and Defense, its two best stats, while decreasing its Speed, which is already very low. It also gets Synthesis for healing itself. For TM moves it gets Bullet Seed, Return, Giga Impact and so on. Also it gets TM Rock Polish to sharply boost Speed every time it uses it, which helps patch up its horrific speed. Swords Dance is also good to sharply boost the Attack stat, but you should choose to use either Curse or Swords Dance. It can learn Cut, Strength, Rock Smash, and Rock Climb for HM move. Torterra does have a 4x Ice weakness, so be wary of that. It any case Turtwig does good at the gyms for the most part and is a good choice for your starter.   


Chimchar, the Monkey Pokemon, has high speed, low defenses, and high attacking stats. It can use physical and special moves. It evolves at level 14, into Monferno, a Fire/Fighting type, and gains a lot of power. If you make sure Chimchar evolves before the first gym, you shouldn't have trouble with the rock types. Chimchar and its evolution line focus primarily on offense and speed, boasting high Attack, Special Attack, and Speed. Its Defense and Special Defense are low, but it has the power to take out most Pokemon in the game with one hit before they even get a chance to strike, so it's not really that bad. Some good moves Chimchar gets are Flame Wheel, Close Combat, Mach Punch, and Flare Blitz. Brick Break, Stone Edge/Rock Slide, and Swords Dance are the main TM moves to consider, although it learns many, many more. It gets the HMs Cut, Strength (a good attacking option as well), Rock Smash and Rock Climb. In comparison to the other two starter Pokemon, Chimchar is probably the best.  
Chimchar, the Chimp Pokemon, has high speed and high attacking stats, but at the cost of being quite fragile(having low defenses). It can use physical and special moves well. It evolves at Level 14 into Monferno, a Fire/Fighting-type Pokemon, and gains a ton of power, such as immediately learn Mach Punch after evolving(assuming you let it evolve at Level 14) and learning one of the second strongest Fighting-type move, Close Combat, at Level 36, which Monferno will start evolving into Infernape. If you make sure Chimchar evolves before or in the first Gym, you shouldn't have trouble with the Rock-type Pokemon. Chimchar and its evolution line focus primarily on offense and speed, having very high Attack, Special Attack and Speed. Its Defense and Special Defense are low, but it has the power to take out most Pokemon in the game with 1 hit or 2 hits before they even get a chance to strike, so it's not really that bad unless there is a type disadvantage. Some good moves Chimchar gets are Flame Wheel, Close Combat and Flare Blitz. Chimchar can also learn Flamethrower at Level 41 if you don't evolve it until then, but if you evolved it, Monferno and Infernape can still learn it by TM, which can be obtained before the sixth Gym. Brick Break, Focus Blast and Fire Blast are some TM moves to consider, although it learns many, many more, even learning Rock Slide, Stone Edge, Earthquake and Dig. It gets the HMs Cut, Strength (a good attacking option as well), Rock Smash and Rock Climb. In comparison to the other two starter Pokemon, Chimchar is probably the best.  


Piplup, the Penguin Pokemon, has high defenses and special attack. Its attack is pretty meh and its speed is also pretty meh. When it becomes Empoleon, it gains the Steel type. The addition of the Steel-type will give it a wide variety of resistances, making it take very little damage from quite a few attacks. Pretty much, only Electric-, Fighting-, and Ground-type attacks are what you need to worry about — nearly everything else is resisted. Unfortunately, this good typing comes at a high cost: a bad movepool. Basically its best level up moves are Metal Claw, Aqua Jet, Bubblebeam, Peck, and Drill Peck and with Empoleon's sub-par Attack stat, it is better off using Special-based attacks. If you are fine using TMs and HMs on Empoleon, Surf (HM03) and Flash Cannon (TM90) are both very powerful attacks for Empoleon to learn. Also Empoleon does eventually get Hydro Pump at level 59, but surf is preferred for general utility. In comparison to the other two starters, Piplup is probably the hardest to use. It will struggle with sub-par moves until you get the HM for Surf (right before the 5th Badge), but will then become much more useful, and very powerful after getting Flash Cannon.  
Piplup, the Penguin Pokemon, has high defenses and special attack. Its attack is not good and its speed is also not good. When it becomes Empoleon, it gains the Steel type. The addition of the Steel-type will give it a wide variety of resistances, making it take very little damage from quite a few attacks. Pretty much, only Electric-, Fighting-, and Ground-type attacks are what you need to worry about — nearly everything else is resisted. Unfortunately, this good typing comes at a high cost: a bad movepool. Basically its best level up moves are Metal Claw, Aqua Jet, Peck, and Drill Peck and with Empoleon's sub-par Attack stat, it is better off using Special-based attacks such as Bubblebeam, which Prinplup learns at Level 24. If you are fine using TMs and HMs on Empoleon, Surf (HM03) and Flash Cannon (TM90) are both very powerful attacks for Empoleon to learn. Also Empoleon does eventually get Hydro Pump at level 59, but surf is preferred for general utility. In comparison to the other two starters, Piplup is probably the hardest to use. It will struggle with sub-par moves until you get the HM for Surf (right before the 5th Badge), but will then become much more useful, and very powerful after getting Flash Cannon.
All of the starters are solid choice and it is down to your preference and playstyle. In any case, time to move on.  
All of the starters are good choices and it is down to your preference and playstyle. In any case, time to move on.  


Suddenly, Lucas/Dawn returns and remarks that Rowan would be very angry if he/she forgot the briefcase. You are then both asked if you have used a Pokémon from the briefcase. After replying, Lucas/Dawn takes the briefcase and hurries off.
Suddenly, Lucas/Dawn returns and remarks that Rowan would be very angry if he/she forgot the briefcase. You are then both asked if you have used a Pokémon from the briefcase. After replying, Lucas/Dawn takes the briefcase and hurries off.
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