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** Shedinja can still be under the effects of {{m|Substitute}} if given one through {{m|Baton Pass}}. | ** Shedinja can still be under the effects of {{m|Substitute}} if given one through {{m|Baton Pass}}. | ||
* Shedinja gives 2 EVs in HP when defeated in battle despite having HP as its lowest stat. | * Shedinja gives 2 EVs in HP when defeated in battle despite having HP as its lowest stat. | ||
* Shedinja is the only Pokémon that has its HP restored to max when leveled up with a Rare Candy, since it only has one hit point. | * Shedinja is the only Pokémon that has its HP restored to max when leveled up with a Rare Candy, or revived with a Revive, making Max Revives useless, since it only has one hit point. | ||
*Since Shedinja has only one HP, its Defense and Special Defense stats normally have no purpose in battle. | *Since Shedinja has only one HP, its Defense and Special Defense stats normally have no purpose in battle. | ||
** However, if Shedinja receives a {{m|Substitute}} through {{m|Baton Pass}}, its Defense and Special Defense are factored into damage the Substitute takes. | ** However, if Shedinja receives a {{m|Substitute}} through {{m|Baton Pass}}, its Defense and Special Defense are factored into damage the Substitute takes. |
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