Pokédex: Difference between revisions

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==In Pokémon Adventures==
==In Pokémon Adventures==
[[Image:Pokédex Adventures.png|thumb|250px|left|The Pokédexes of the holders from the {{chap|Emerald}}]]
[[Image:Pokédex Adventures.png|thumb|250px|left|The Pokédexes of the holders from the {{chap|Emerald}}]]
In Pokémon Adventures, it is seen that Pokédexes make a signal when brought close to one another, a sort of communication mechanism that can help locate others. This signal is only activated when held by their rightful owner, as seen in [[PS085]]. This signal seems to apply for all models of the Pokédex, as the Johto [[Pokédex Holders]] also had their Dexes beeping when they were united at the [[Whirl Islands]], and the Hoenn trio in the {{chap|Emerald}}. Later within the same chapter, all ten Pokédexes made another signal after the previous five to be petrified in the end of the {{chap|FireRed & LeafGreen}} were restored. The Sinnoh Dexes had the same function as the past trios, but as they have yet to meet their predecessors, the same one seen when all users were brought together has not been seen since.
In Pokémon Adventures, it is seen that Pokédexes make a signal when brought close to one another, a sort of communication mechanism that can help locate others. This signal is only activated when held by their rightful owner, as seen in [[PS085]]. This signal seems to apply for all models of the Pokédex, as the Johto [[Pokédex Holder]]s also had their Dexes beeping when they were united at the [[Whirl Islands]], and the Hoenn trio in the {{chap|Emerald}}. Later within the same chapter, all ten Pokédexes made another signal after the previous five to be petrified in the end of the {{chap|FireRed & LeafGreen}} were restored. The Sinnoh Dexes had the same function as the past trios, but as they have yet to meet their predecessors, the same one seen when all users were brought together has not been seen since.


Much as in the anime, the Pokédex in Pokémon Adventures displays the known moves by an individual Pokémon, as well as its current health, but unlike in the show counterpart, the Dex Entries are usually taken directly from the games and as such contains readable text, cries, and area-tracking functions rather than vocal functions. The Pikachu interaction feature featured in {{game|Yellow}} was added to {{adv|Red}}'s Pokédex, allowing him to see its mood (though he never is seen making much use of it, as {{adv|Yellow}} was in possession of his Pokédex for most of the [[Yellow chapter (Adventures)|chapter]], and could tell [[Pika]]'s mood on her own anyway). The Pokédex's function takes over much of the control the games give to the player, being able to prevent a Pokémon's evolution, whereas Trainers without a Pokédex have no choice in the matter. As seen in ''[[PS004|Wanted: Pikachu!]]'', the Pokédex can discover where a Pokémon was first met by its Trainer, much as the Gen III-added feature allows one to view a Pokémon's origin.
Much as in the anime, the Pokédex in Pokémon Adventures displays the known moves by an individual Pokémon, as well as its current health, but unlike in the show counterpart, the Dex Entries are usually taken directly from the games and as such contains readable text, cries, and area-tracking functions rather than vocal functions. The Pikachu interaction feature featured in {{game|Yellow}} was added to {{adv|Red}}'s Pokédex, allowing him to see its mood (though he never is seen making much use of it, as {{adv|Yellow}} was in possession of his Pokédex for most of the [[Yellow chapter (Adventures)|chapter]], and could tell [[Pika]]'s mood on her own anyway). The Pokédex's function takes over much of the control the games give to the player, being able to prevent a Pokémon's evolution, whereas Trainers without a Pokédex have no choice in the matter. As seen in ''[[PS004|Wanted: Pikachu!]]'', the Pokédex can discover where a Pokémon was first met by its Trainer, much as the Gen III-added feature allows one to view a Pokémon's origin.
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