Pokémon Trading Card Game: Difference between revisions

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→‎How to play: you take your own prize cards, not your opponent's...
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==How to play==
==How to play==
Players must build a deck of sixty cards using a combination of various "Pokémon" cards (the main type of cards, used to battle), "Trainer" cards (cards with special effects) and "Energy" cards (cards that are required to perform most moves). To win, players must take their opponent's six prize cards by "knocking out" their opponent's Pokémon, i.e. reducing the HP to zero. Players may also win when their opponent runs out of Pokémon on the field, or if their opponent cannot draw a card at the beginning of their turn.
Players must build a deck of sixty cards using a combination of various "Pokémon" cards (the main type of cards, used to battle), "Trainer" cards (cards with special effects) and "Energy" cards (cards that are required to perform most moves). To win, players must take their six prize cards by "knocking out" their opponent's Pokémon, i.e. reducing the HP to zero. Players may also win when their opponent runs out of Pokémon on the field, or if their opponent cannot draw a card at the beginning of their turn.


Unlike traditional card games which use a single deck of 52 preset cards, ''trading card games'' (TCGs) are constantly and continuously growing. New cards with new game abilities are released at a steady interval in order to keep the game fresh and alive. The only cost of TCGs, however, is that they force players to constantly keep in touch with the game, as well as forcing them to purchase new cards from newly released sets. Players who do not stay current run the risk of falling behind other players. The Pokémon TCG requires a deck of 60 cards for amateur or organized tournamental play. Shorter matches can be held with "half-decks" consisting of 30 cards instead. During a 60 card match, only four of any one card, excluding Basic Energy cards, are allowed in each deck. This is further limited to two of any one card in a half-deck match.
Unlike traditional card games which use a single deck of 52 preset cards, ''trading card games'' (TCGs) are constantly and continuously growing. New cards with new game abilities are released at a steady interval in order to keep the game fresh and alive. The only cost of TCGs, however, is that they force players to constantly keep in touch with the game, as well as forcing them to purchase new cards from newly released sets. Players who do not stay current run the risk of falling behind other players. The Pokémon TCG requires a deck of 60 cards for amateur or organized tournamental play. Shorter matches can be held with "half-decks" consisting of 30 cards instead. During a 60 card match, only four of any one card, excluding Basic Energy cards, are allowed in each deck. This is further limited to two of any one card in a half-deck match.
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