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===Formula=== | ===Formula=== | ||
:''See also: [[Damage#Damage formula|Damage calculation]]'' | :''See also: [[Damage#Damage formula|Damage calculation]]'' | ||
====In Generations I and II==== | ====In Generations {{gen|I}} and {{gen|II}}==== | ||
The stat is rounded down if the result is | The stat is rounded down if the result is not an integer, as well as the result of every division. | ||
[[ | : HP stat = Level × ([[Base stats|Base HP]] + [[Individual values|IV]] + sqrt([[Effort values|EV]] + 3) ÷ 4) ÷ 50 + Level + 10 | ||
[[ | : Other stats = Level × ([[Base stats|Base stat]] + [[Individual values|IV]] + sqrt([[Effort values|EV]] + 3) ÷ 4) ÷ 50 + 5 | ||
====In Generations III and IV==== | ====In Generations {{gen|III}} and {{gen|IV}}==== | ||
The stat is rounded down if the result is | The stat is rounded down if the result is not an integer, as well as the result of every division. | ||
[[ | : HP stat = (2 × [[Base stats|Base HP]] + [[Individual values|IV]] + [[Effort values|EV]] ÷ 4) × (Level ÷ 100) + Level + 10 | ||
[[ | : Other stats = (2 × [[Base stats|Base stat]] + [[Individual values|IV]] + [[Effort values|EV]] ÷ 4) × (Level ÷ 100) + 5 | ||
These formulas mean that, aside from in {{p|Shedinja}}'s HP, which is always 1, the lowest a stat can ever possibly be is 4. | These formulas mean that, aside from in {{p|Shedinja}}'s HP, which is always 1, the lowest a stat can ever possibly be is 4. |
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