Double Battle: Difference between revisions

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(I don't know if there's any good way to word that, plus it's mostly speculation and adds nothing to the information.)
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In Generation IV, there are situations where the player is accompanied by an NPC. In these situations, all wild Pokémon encounters will be double battles against two Pokémon. In such situations, it is impossible to use a [[Poké Ball]] to capture a Pokémon unless the other is knocked out first. The partner will heal your team after every battle.
In Generation IV, there are situations where the player is accompanied by an NPC. In these situations, all wild Pokémon encounters will be double battles against two Pokémon. In such situations, it is impossible to use a [[Poké Ball]] to capture a Pokémon unless the other is knocked out first. The partner will heal your team after every battle.
Generation IV also changes around the order of events slightly. Moves that target multiple Pokémon now resolve in order of the Pokémons' repsective Speed stats. Pokémon are also now switched in to replace KO'd Pokémon at the end of a round of combat rather than immediately after a Pokémon is knocked out. While this affects Single Battles (Pokémon switching in like this are no longer hit by Sandstorm/Hail, for example), the effect is more noticeable in Double Battles where it is now possible for a Pokémon's move to fail due to a lack of target if both of the opposing Pokémon are knocked out before the attacking Pokémon's turn comes.


==Effects on moves==
==Effects on moves==
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