HP: Difference between revisions

36 bytes removed ,  30 March
no edit summary
No edit summary
Line 3: Line 3:
'''HP''' (Japanese: '''{{tt|HP|エイチピー}}'''), short for '''Hit Point''' (Japanese: '''{{j|ヒットポイント}}''' ''Hit Point''), is a [[stat]] that determines how much [[damage]] a Pokémon can receive before [[fainting]].
'''HP''' (Japanese: '''{{tt|HP|エイチピー}}'''), short for '''Hit Point''' (Japanese: '''{{j|ヒットポイント}}''' ''Hit Point''), is a [[stat]] that determines how much [[damage]] a Pokémon can receive before [[fainting]].


==In the core series==
==In the core series games==
Each Pokémon has a maximum HP value, and the current HP value which is somewhere between 0 (if it has fainted) or the maximum HP (if it has full HP).
Each Pokémon has a maximum HP value, and the current HP value which is somewhere between 0 (if it has fainted) or the maximum HP (if it has full HP).


Line 781: Line 781:


===Dynamaxing===
===Dynamaxing===
{{main|Dynamax#Dynamax Level and HP|Dynamax → Dynamax Level and HP}}
{{main|Dynamax|section=Dynamax Level and HP}}
When a Pokémon [[Dynamax]]es, its HP is increased by 50% until the Dynamax state wears off. By increasing a Pokémon's Dynamax Level, this increase can be raised up to 100%, with each level providing a 5% increase.
When a Pokémon [[Dynamax]]es, its HP is increased by 50% until the Dynamax state wears off. By increasing a Pokémon's Dynamax Level, this increase can be raised up to 100%, with each level providing a 5% increase.


==In spin-off games==
==In the spin-off games==
===Trading Card Game series===
===Pokémon Trading Card Game series===
{{main|HP (TCG)#Trading Card Game series|HP (TCG) → Trading Card Game series}}
{{main|HP (TCG)|section=Trading Card Game series}}


===Pokémon Mystery Dungeon series===
===Pokémon Mystery Dungeon series===