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'''HP''' (Japanese: '''{{tt|HP|エイチピー}}'''), short for '''Hit Point''' (Japanese: '''{{j|ヒットポイント}}''' ''Hit Point''), is a [[stat]] that determines how much [[damage]] a Pokémon can receive before [[fainting]]. | '''HP''' (Japanese: '''{{tt|HP|エイチピー}}'''), short for '''Hit Point''' (Japanese: '''{{j|ヒットポイント}}''' ''Hit Point''), is a [[stat]] that determines how much [[damage]] a Pokémon can receive before [[fainting]]. | ||
==In the core series== | ==In the core series games== | ||
Each Pokémon has a maximum HP value, and the current HP value which is somewhere between 0 (if it has fainted) or the maximum HP (if it has full HP). | Each Pokémon has a maximum HP value, and the current HP value which is somewhere between 0 (if it has fainted) or the maximum HP (if it has full HP). | ||
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===Dynamaxing=== | ===Dynamaxing=== | ||
{{main|Dynamax | {{main|Dynamax|section=Dynamax Level and HP}} | ||
When a Pokémon [[Dynamax]]es, its HP is increased by 50% until the Dynamax state wears off. By increasing a Pokémon's Dynamax Level, this increase can be raised up to 100%, with each level providing a 5% increase. | When a Pokémon [[Dynamax]]es, its HP is increased by 50% until the Dynamax state wears off. By increasing a Pokémon's Dynamax Level, this increase can be raised up to 100%, with each level providing a 5% increase. | ||
==In spin-off games== | ==In the spin-off games== | ||
===Trading Card Game series=== | ===Pokémon Trading Card Game series=== | ||
{{main|HP (TCG) | {{main|HP (TCG)|section=Trading Card Game series}} | ||
===Pokémon Mystery Dungeon series=== | ===Pokémon Mystery Dungeon series=== |