Catch rate: Difference between revisions

→‎Modified catch rate: Made the math more readable
(→‎Shake probability: Made the math more readable, this is algebraically equal)
Tags: Mobile edit Mobile web edit
(→‎Modified catch rate: Made the math more readable)
Tags: Mobile edit Mobile web edit
Line 247: Line 247:
The modified catch rate is essentially identical in all respects to [[Generation V]], except that Capture O-Powers give a 1.5×, 2× or 2.5× boost rather than 1.1×, 1.2× and 1.3×. The formula to calculate the modified catch rate in Generation VI is:
The modified catch rate is essentially identical in all respects to [[Generation V]], except that Capture O-Powers give a 1.5×, 2× or 2.5× boost rather than 1.1×, 1.2× and 1.3×. The formula to calculate the modified catch rate in Generation VI is:


:<math>a = \Biggl \lfloor \dfrac {(3 \times HP_{max} - 2 \times HP_{current}) \times 4096 \times darkGrass \times rate \times bonus_{ball}}{3 \times HP_{max}} \Biggr \rfloor \times bonus_{status} \times passPower</math>
:<math>a = \Biggl \lfloor \dfrac {3 \times HP_{max} - 2 \times HP_{current}}{3 \times HP_{max}} \times 4096 \times darkGrass \times rate \times bonus_{ball} \Biggr \rfloor \times bonus_{status} \times passPower</math>


Where all the factors are identical to Generation V, save for <math>passPower</math> instead now being used by the Capture O-Powers, as mentioned above.
Where all the factors are identical to Generation V, save for <math>passPower</math> instead now being used by the Capture O-Powers, as mentioned above.
28

edits