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(→Shake probability: Made the math more readable, this is algebraically equal) Tags: Mobile edit Mobile web edit |
(→Modified catch rate: Made the math more readable) Tags: Mobile edit Mobile web edit |
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The modified catch rate is essentially identical in all respects to [[Generation V]], except that Capture O-Powers give a 1.5×, 2× or 2.5× boost rather than 1.1×, 1.2× and 1.3×. The formula to calculate the modified catch rate in Generation VI is: | The modified catch rate is essentially identical in all respects to [[Generation V]], except that Capture O-Powers give a 1.5×, 2× or 2.5× boost rather than 1.1×, 1.2× and 1.3×. The formula to calculate the modified catch rate in Generation VI is: | ||
:<math>a = \Biggl \lfloor \dfrac { | :<math>a = \Biggl \lfloor \dfrac {3 \times HP_{max} - 2 \times HP_{current}}{3 \times HP_{max}} \times 4096 \times darkGrass \times rate \times bonus_{ball} \Biggr \rfloor \times bonus_{status} \times passPower</math> | ||
Where all the factors are identical to Generation V, save for <math>passPower</math> instead now being used by the Capture O-Powers, as mentioned above. | Where all the factors are identical to Generation V, save for <math>passPower</math> instead now being used by the Capture O-Powers, as mentioned above. |
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