Shedinja (Pokémon): Difference between revisions

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→‎1 HP trivia: Focus Sash + Confusion recoil = item activation
m (→‎1 HP trivia: Focus Sash + Confusion recoil = item activation)
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* Shedinja is the only Pokémon that has its HP restored to maximum when leveled up with a {{DL|Vitamin|Rare Candy}} (prior to [[Generation VI]]) or revived with a {{DL|Revive|Revive}}.
* Shedinja is the only Pokémon that has its HP restored to maximum when leveled up with a {{DL|Vitamin|Rare Candy}} (prior to [[Generation VI]]) or revived with a {{DL|Revive|Revive}}.
* In [[Generation V]] onward, if a Shedinja has {{a|Sturdy}} (for example, being hit by {{m|Worry Seed}} followed by {{m|Skill Swap}} with something with Sturdy) it can survive any direct attack and only indirect damage will be able to damage it.
* In [[Generation V]] onward, if a Shedinja has {{a|Sturdy}} (for example, being hit by {{m|Worry Seed}} followed by {{m|Skill Swap}} with something with Sturdy) it can survive any direct attack and only indirect damage will be able to damage it.
* If a Shedinja is holding a {{DL|In-battle effect item|Focus Sash}} and takes damage to {{status|Confusion}}, the Focus Sash will activate to endure the recoil.


===Origin===
===Origin===