Illusion (Ability): Difference between revisions

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==Effect==
==Effect==
===In battle===
===In battle===
Illusion will change the appearance of the Pokémon to a different species. This is dependent on the last Pokémon in the player's party, meaning that Illusion will not activate if the last Pokémon in the player's party is unable to battle or is of the same species. Illusion will replicate the type of [[Poké Ball]], species name, [[Shiny Pokémon|Shininess]] (if any), and [[gender]] of the Pokémon it is masquerading as; however, it does not replicate the level of the masqueraded Pokémon. The effect is only aesthetic: it does not affect the Pokémon's stats, typing, moves, etc.
Illusion will change the appearance of the Pokémon to a different species. This is dependent on the last Pokémon in the player's party, meaning that Illusion will not activate if the last Pokémon in the player's party is unable to battle or is of the same species. Illusion will replicate the type of [[Poké Ball]], species name, [[Shiny Pokémon|Shininess]] (if any), and [[gender]] of the Pokémon it is masquerading as; however, it does not replicate the level of the masqueraded Pokémon. The effect is only aesthetic: it does not affect the Pokémon's stats, type, moves, etc.


Illusion is broken—causing the user to appear as their true species—when the user is damaged directly by an attack or when changed to {{a|Mummy}} via Mummy or another Ability change. As such, it is not broken by secondary effects such as the {{stat|HP}} loss caused by {{m|Substitute}}, {{DL|In-battle effect item|Life Orb}}, [[weather conditions]], [[status ailment]]s, [[List of moves that cause entry hazards|entry hazard]]s, [[recoil]], etc.
Illusion is broken—causing the user to appear as their true species—when the user is damaged directly by an attack or when changed to {{a|Mummy}} via Mummy or another Ability change. As such, it is not broken by secondary effects such as the {{stat|HP}} loss caused by {{m|Substitute}}, {{DL|In-battle effect item|Life Orb}}, [[weather conditions]], [[status ailment]]s, [[List of moves that cause entry hazards|entry hazard]]s, [[recoil]], etc.
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