Talk:C-Gear: Difference between revisions

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Would the facts about the file format for C-Gear skins count as trivia, like the 16-colour limitations, or the fact that images NEED to have blank areas? The game can only handle so many 16x16 blocks, which is what leads to the blank areas or patterns in some skins. I don't know if this limit was raised in BW2, the images do seem more complex. <sc>'''[[User:Pyrii|<font color="#e8e">♪Pyrii♫</font>]]''' <sup>[[User_talk:Pyrii|<font color="#747">talk</font>]] • [[Special:Contributions/Pyrii|<font color="#747">contrib</font>]]</sup></sc> 02:27, 14 October 2012 (UTC)
Would the facts about the file format for C-Gear skins count as trivia, like the 16-colour limitations, or the fact that images NEED to have blank areas? The game can only handle so many 16x16 blocks, which is what leads to the blank areas or patterns in some skins. I don't know if this limit was raised in BW2, the images do seem more complex. <sc>'''[[User:Pyrii|<font color="#e8e">♪Pyrii♫</font>]]''' <sup>[[User_talk:Pyrii|<font color="#747">talk</font>]] • [[Special:Contributions/Pyrii|<font color="#747">contrib</font>]]</sup></sc> 02:27, 14 October 2012 (UTC)
:The 4 bit color might be notable for trivia (await another confirmation), but the tile limit should not be considered trivia. The reasons being that (a) the small pixel size on the DS (I say small compared to a TI-83 line calculator) makes it hard to count pixels - when one reads a piece of trivia like that, they are more likely to confirm it rather than just accept it as true, (b) it would only be an issue for people trying to create skins and later PokéSav them in - problems related to savegame modification I do not believe are notable (do we go into detail about savegame error recovery?). Additionally, "more complex" images does not imply that one is using more tiles or colors, but rather tricks to make one believe they are. Tricks like dithering and tiles that can make sense in multiple locations. [[User:TruePikachu|--TruePikachu]] ([[User talk:TruePikachu|talk]]) 00:07, 20 November 2012 (UTC)
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