Pokémon Emerald Version: Difference between revisions

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* The game uses a faulty implementation of the [[pseudorandom number generator]] used in [[Generation III]] and {{gen|IV}} games, which allows literally identical [[personality values]] for a Pokémon even after multiple resets. The game neglects to reseed the PRNG on startup (only doing so when the adventure is begun), which means that the personality values of an encountered Pokémon follow a predictable sequence once the seed is found and/or forced. See [http://www.smogon.com/forums/showthread.php?t=23986 this article] for more detailed info.
* The game uses a faulty implementation of the [[pseudorandom number generator]] used in [[Generation III]] and {{gen|IV}} games, which allows literally identical [[personality values]] for a Pokémon even after multiple resets. The game neglects to reseed the PRNG on startup (only doing so when the adventure is begun), which means that the personality values of an encountered Pokémon follow a predictable sequence once the seed is found and/or forced. See [http://www.smogon.com/forums/showthread.php?t=23986 this article] for more detailed info.
*Pokémon Emerald and Pokémon Platinum, two relatively modern games in two generations that were not released with the main games, both feature an overall change in climate, star a legendary Pokémon that was not the star of either main games, and added a [[Battle Frontier]].
*Pokémon Emerald and Pokémon Platinum, two relatively modern games in two generations that were not released with the main games, both feature an overall change in climate, star a legendary Pokémon that was not the star of either main games, and added a [[Battle Frontier]].
* The tune that plays after catching a Pokémon was taken from FireRed and LeafGreen, which have a catch tune based on that of Red and Green, rather than its predecessors, Ruby and Sapphire, which have a catch tune based on that of Gold and Silver (i.e. theirs is the same as the tune that plays after a Pokémon evolves). This did not carry over to Diamond, Pearl, and Platinum, which went back to using a version of catch tune also used in Ruby and Sapphire.
* The tune that plays after catching a Pokémon (as well as the spark effect that occurs before said tune plays) was taken from FireRed and LeafGreen, which have a catch tune based on that of Red and Green, rather than its predecessors, Ruby and Sapphire, which have a catch tune based on that of Gold and Silver (i.e. theirs is the same as the tune that plays after a Pokémon evolves) and did not have the spark effect. The tune did not carry over to Diamond, Pearl, and Platinum, which went back to using a version of catch tune used in Ruby and Sapphire. However, the spark effect that occurs before the catch tune plays in FireRed, LeafGreen, and Emerald ''did'' carry over to Diamond, Pearl, and Platinum.


== See also ==
== See also ==
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