Pokémon Storage System: Difference between revisions

→‎Versions: Noting the difference of when the box becomes full between Generation I/II and Generation III.
(→‎Versions: Noting the difference of when the box becomes full between Generation I/II and Generation III.)
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There have been at least five versions of the storage system seen in various games:
There have been at least five versions of the storage system seen in various games:


* '''[[Bill]]'s storage system''' (Generations {{gen|I}} and {{gen|II}}) is a storage system used in both regions of [[Kanto]] and [[Johto]]. In both generations, Bill's system can store 20 Pokémon per box, while there are twelve boxes in Generation I and fourteen in Generation II. Generation II also adds the ability to rename the boxes for easier organization. In {{game|HeartGold and SoulSilver|s}}, the storage system uses the [[Nintendo DS]]'s touch screen.
* '''[[Bill]]'s storage system''' (Generations {{gen|I}} and {{gen|II}}) is a storage system used in both regions of [[Kanto]] and [[Johto]]. In both generations, Bill's system can store 20 Pokémon per box, while there are twelve boxes in Generation I and fourteen in Generation II. Generation II also adds the ability to rename the boxes for easier organization. However, each time a box is changed, the game must be saved. If a box becomes full, the player must change boxes or no more Pokémon can be captured. In Generation II, Bill will contact the player via [[PokéGear]] when a box has become full. In {{game|HeartGold and SoulSilver|s}}, the storage system uses the [[Nintendo DS]]'s touch screen.
* '''[[Lanette]]'s storage system''' (as seen in {{game|Ruby and Sapphire|s}}) is an entirely new storage system, with a graphical user interface and the capacity to store up to 420 Pokémon in fourteen boxes, each of which can hold thirty Pokémon. An added feature is usage of the <sc>start</sc> and <sc>select</sc> button, which respectively move the cursor to go to the box title and highlight the cursor, giving strict movement of Pokémon.
* '''[[Lanette]]'s storage system''' (as seen in {{game|Ruby and Sapphire|s}}) is an entirely new storage system, with a graphical user interface and the capacity to store up to 420 Pokémon in fourteen boxes, each of which can hold thirty Pokémon. An added feature is usage of the <sc>start</sc> and <sc>select</sc> button, which respectively move the cursor to go to the box title and highlight the cursor, giving strict movement of Pokémon. When a box becomes full, Pokémon will be moved to the next available box eliminating the worry of running out of space.
* '''[[Brigette]]'s storage system''' (as seen in [[Pokémon Box Ruby & Sapphire]]) is based on Lanette's storage system, but with greatly expanded capacity and an improved interface; it can hold up to 1500 Pokémon, and allows the user to move many Pokémon at once.
* '''[[Brigette]]'s storage system''' (as seen in [[Pokémon Box Ruby & Sapphire]]) is based on Lanette's storage system, but with greatly expanded capacity and an improved interface; it can hold up to 1500 Pokémon, and allows the user to move many Pokémon at once.
* '''Lanette's storage system''' (upgraded by Bill, as seen in {{game|FireRed and LeafGreen|s}} and {{game|Emerald}}) adds the ability to manage held items directly from the PC and can move mass amounts of Pokémon at once like Brigette's system.
* '''Lanette's storage system''' (upgraded by Bill, as seen in {{game|FireRed and LeafGreen|s}} and {{game|Emerald}}) adds the ability to manage held items directly from the PC and can move mass amounts of Pokémon at once like Brigette's system.
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