Methods of evolution: Difference between revisions

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There are numerous '''methods of evolution''' which define how and when Pokémon [[Evolution|evolve]]. Most Pokémon will evolve by leveling up while others evolve through specific means, such as being traded, achieving a certain amount of happiness or leveling at certain times, among others.
There are numerous '''methods of evolution''', which define how and when Pokémon [[Evolution|evolve]]. Most Pokémon will evolve by leveling up while others evolve through specific means, such as being traded, achieving maximum happiness, or leveling at certain times, among others.


==Triggers==
==Triggers==
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*{{cat|Pokémon that evolve through trading|Being traded}}
*{{cat|Pokémon that evolve through trading|Being traded}}


Though these three are the activating events for evolution, there is always a catalyst required for the evolution to begin. If the catalyst is present and the evolutionary event is activated, the Pokémon will evolve at the end of the process that caused the activating event (at the end of a battle or after a trade has been completed). An [[Everstone]] held by the Pokémon can stop this in any event.
Though these three are the activating events for evolution, there is always a catalyst required for the evolution to begin. If the catalyst is present and the evolutionary event is activated, the Pokémon will evolve at the end of the process that caused the activating event (at the end of a battle or after a trade has been completed). An [[Everstone]] held by the Pokémon will always prevent the evolution.


===Leveling up===
===Leveling up===
Most Pokémon that evolve do so after leveling up. This can be triggered by gaining [[experience]] in battle or by using a [[Rare Candy]]. Several additional conditions must be met in addition to gaining a level for a Pokémon to evolve, such as being at or above a specific level, knowing a move, or being in a specific place. It should be noted that a Pokémon left in the {{pkmn|Daycare}} will not evolve, even if other conditions are met. When these conditions are met, a Pokémon will attempt to evolve every time it gains a level unless the conditions are removed.
Most Pokémon that evolve do so after leveling up. This can be triggered by gaining [[experience]] in battle or by using a [[Rare Candy]]. Several additional conditions must be met in addition to gaining a level for a Pokémon to evolve, such as being at or above a specific level, knowing a move, or being in a specific place. It should be noted that a Pokémon left in the {{pkmn|Daycare}} will not evolve, even if other conditions are met. When these conditions are met, a Pokémon will attempt to evolve every time it gains a level unless the conditions are removed.
{| align="center" style="-moz-border-radius: 10px; border: 2px solid #{{grass color}}; background: #{{water color}};"
|-
! colspan="3" | Leveling up
|- align="center"
| style="-moz-border-radius: 10px; background: #{{grass color light}}" | [[Image:270.png]]<br>{{pcolor|Lotad|{{grass color dark}}}}
| &rarr;<br>Level up
| style="-moz-border-radius: 10px; background: #{{grass color light}}" | [[Image:271.png]]<br>{{pcolor|Lombre|{{grass color dark}}}}
|}{{-}}


====At or above a certain level====
====At or above a certain level====
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====When happiness is high====
====When happiness is high====
Some Pokémon will only evolve when their [[happiness]] reaches 220 or above and they are leveled up. This is most common with [[baby Pokémon]], however, some others also evolve in this way. Like the happiness system itself, this method of evolution first debuted in [[Generation II]]. Like those which evolve when at or above a certain level, a happy Pokémon will attempt to evolve every level until it hits level 100 unless its happiness is reduced.
Some Pokémon will only evolve when their [[happiness]] reaches 220 or above and they are leveled up. This is most common with [[baby Pokémon]], however, some others also evolve in this way. Like the happiness system itself, this method of evolution first debuted in [[Generation II]]. Like those which evolve when at or above a certain level, a happy Pokémon will attempt to evolve every level until it hits level 100, unless its happiness is reduced.


{| align="center" style="-moz-border-radius: 10px; border: 2px solid #{{normal color}}; background: #{{normal color}};"
{| align="center" style="-moz-border-radius: 10px; border: 2px solid #{{flying color}}; background: #{{normal color}};"
|-
|-
! colspan="3" | Happiness
! colspan="3" | Happiness
|- align="center"
|- align="center"
| style="-moz-border-radius: 10px; background: #{{normal color light}}" | [[Image:427.png]]<br>{{p|Buneary}}
| style="-moz-border-radius: 10px; background: #{{normal color light}}" | [[Image:175.png]]<br>{{pcolor|Togepi|{{normal color dark}}}}
| Happiness &rarr;
| &rarr; <br> Happiness
| style="-moz-border-radius: 10px; background: #{{normal color light}}" | [[Image:428.png]]<br>{{p|Lopunny}}
| style="-moz-border-radius: 10px; background: #{{flying color light}}" | [[Image:176.png]]<br>{{pcolor|Togetic|{{flying color dark}}}}
|}<br clear="all">
|}{{-}}


====When the Pokémon knows a certain move====
====When the Pokémon knows a certain move====
Some Pokémon evolve only if they currently known a certain move and are then leveled up. These moves are commonly available by leveling up (in which case the Pokémon will evolve at the end of the battle in which it learned the move), though some must be taught via [[move relearner]]. This method was introduced in [[Generation IV]].
Some Pokémon evolve only if they currently known a certain move and are then leveled up. These moves are commonly available by leveling up (in which case the Pokémon will evolve at the end of the battle in which it learned the move), though some must be taught via [[move relearner]]. This method was introduced in [[Generation IV]].


{| align="center" style="-moz-border-radius: 10px; border: 2px solid #{{grass color}}; background: #{{grass color}};"
{| align="center" style="-moz-border-radius: 10px; border: 2px solid #{{ground color}}; background: #{{ice color}};"
|-
|-
! colspan="3" | Knowing a move
! colspan="3" | Knowing a move
|- align="center"
|- align="center"
| style="-moz-border-radius: 10px; background: #{{grass color light}}" | [[Image:114.png]]<br>{{p|Tangela}}
| style="-moz-border-radius: 10px; background: #{{ground color light}}" | [[Image:221.png]]<br>{{pcolor|Piloswine|{{ground color dark}}}}
| &rarr;<br>Level up<br><small>knowing AncientPower</small>
| &rarr;<br>Level up<br><small>knowing {{mcolor|AncientPower|000}}</small>
| style="-moz-border-radius: 10px; background: #{{grass color light}}" | [[Image:465.png]]<br>{{p|Tangrowth}}
| style="-moz-border-radius: 10px; background: #{{ground color light}}" | [[Image:473.png]]<br>{{pcolor|Mamoswine|{{ground color dark}}}}
|}<br clear="all">
|}{{-}}


====When trained in a certain area====
====When trained in a certain area====
Pokémon can evolve based upon their environment. Several evolutions introduced in Generation IV take advantage of this.
Pokémon can evolve based upon their environment. Several evolutions introduced in Generation IV take advantage of this.


{| align="center" style="-moz-border-radius: 10px; border: 2px solid #{{rock color}}; background: #{{rock color}};"
{| align="center" style="-moz-border-radius: 10px; border: 2px solid #{{steel color}}; background: #{{rock color}};"
|-
|-
! colspan="3" | Leveling up somewhere
! colspan="3" | Leveling up somewhere
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| &rarr;<br>Level up<br><small>in Mt. Coronet</small>
| &rarr;<br>Level up<br><small>in Mt. Coronet</small>
| style="-moz-border-radius: 10px; background: #{{steel color light}}" | [[Image:476.png]]<br>{{p|Probopass}}
| style="-moz-border-radius: 10px; background: #{{steel color light}}" | [[Image:476.png]]<br>{{p|Probopass}}
|}<br clear="all">
|}{{-}}


====When holding an item====
====When holding an item====
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{| align="center" style="-moz-border-radius: 10px; border: 2px solid #{{ice color}}; background: #{{dark color}};"
{| align="center" style="-moz-border-radius: 10px; border: 2px solid #{{ice color}}; background: #{{dark color}};"
|-
|-
! colspan="3" | Leveling up somewhere
! colspan="3" | Holding an item
|- align="center"
|- align="center"
| style="-moz-border-radius: 10px; background: #{{ice color light}}" | [[Image:215.png]]<br>{{p|Sneasel}}
| style="-moz-border-radius: 10px; background: #{{ice color light}}" | [[Image:215.png]]<br>{{p|Sneasel}}
| &rarr;<br>Level up<br><small>holding Razor Claw<br>(Night)</small>
| &rarr;<br>Level up<br><small>holding {{color2|000|Razor Claw}}<br>(Night)</small>
| style="-moz-border-radius: 10px; background: #{{ice color light}}" | [[Image:461.png]]<br>{{p|Weavile}}
| style="-moz-border-radius: 10px; background: #{{ice color light}}" | [[Image:461.png]]<br>{{p|Weavile}}
|}<br clear="all">
|}{{-}}


====At certain times====
====At certain times====
The current [[time]] will sometimes affect evolution, but it is never the sole catalyst; it always is used in tandem with another (currently, [[happiness]] and a held item are the only ones it is paired with).
The current [[time]] will sometimes affect evolution, but it is never the sole catalyst; it always is used in tandem with another (currently, [[happiness]] and a held item are the only ones it is paired with).


{| align="center" style="-moz-border-radius: 10px; border: 2px solid #{{ice color}}; background: #{{dark color}};"
{| align="center" style="-moz-border-radius: 10px; border: 2px solid #{{flying color}}; background: #{{ground color}};"
|-
|-
! colspan="3" | Leveling up somewhere
! colspan="3" | At certain times
|- align="center"
|- align="center"
| style="-moz-border-radius: 10px; background: #{{ice color light}}" | [[Image:215.png]]<br>{{p|Sneasel}}
| style="-moz-border-radius: 10px; background: #{{flying color light}}" | [[Image:207.png]]<br>{{pcolor|Gligar|{{flying color dark}}}}
| &rarr;<br>Level up<br><small>holding Razor Claw<br>(Night)</small>
| &rarr;<br>Level up<br><small>holding {{color2|000|Razor Fang}}<br>(Night)</small>
| style="-moz-border-radius: 10px; background: #{{ice color light}}" | [[Image:461.png]]<br>{{p|Weavile}}
| style="-moz-border-radius: 10px; background: #{{flying color light}}" | [[Image:472.png]]<br>{{pcolor|Gliscor|{{flying color dark}}}}
|}<br clear="all">
|}{{-}}


====Unique conditions====
====Unique conditions====
The following Pokémon evolve through a method that is isolated to their evolution line only.
The following Pokémon evolve through a method that is isolated to their evolution line only.


* {{p|Mantyke}} evolves into {{p|Mantine}} when it levels up only if there is a {{p|Remoraid}} in user's party.
* {{p|Mantyke}} evolves into {{p|Mantine}} when it levels up if there is a {{p|Remoraid}} in the user's party.
* {{p|Feebas}} evolves into {{p|Milotic}} by leveling up if its Beauty stat is 170 or above.
* {{p|Feebas}} evolves into {{p|Milotic}} by leveling up if its Beauty stat is 170 or above.
* {{p|Combee}} evolves into a {{p|Vespiquen}} at level 21 if it is female. Male Combee do not evolve.
* {{p|Combee}} evolves into a {{p|Vespiquen}} at level 21 if it is female. Male Combee do not evolve.
* When {{p|Nincada}} evolves into {{p|Ninjask}} (at level 20), if there is an empty slot in the party, a {{p|Shedinja}} will appear. In Generation IV, the player must also have a spare Poké Ball in their bag.
* When {{p|Nincada}} evolves into {{p|Ninjask}} at level 20, if there is an empty slot in the party, a {{p|Shedinja}} will appear. In Generation IV, the player must also have a spare Poké Ball in their bag.


===Additional factors===
===Additional factors===
Some Pokémon from branched evolution families evolve into different forms depending on some additional factors. These factors are not conditions for evolution, since they do not determine the possibility of evolution, but what the Pokémon will become after evolution.
Some Pokémon from branched evolution families evolve into different forms depending on some additional factors. These factors are not conditions for evolution, since they do not determine the possibility of evolution, but what the Pokémon will become after evolution.


*{{p|Burmy}}. This Pokémon evolves at level 20, but its new form is determined by its gender and cloak (and cloak changes according to the place, where it has battled last time).
*{{p|Burmy}} evolves at level 20, but its new form is determined by its gender and cloak (and the cloak changes according to the place where it has battled last time).
**Male Burmy → {{p|Mothim}}
**Male Burmy → {{p|Mothim}}
**Female Burmy → {{p|Wormadam}}, but the type combination of Wormadam is determined by the cloak.
**Female Burmy → {{p|Wormadam}}, but the type combination of Wormadam is determined by the cloak.
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***With Trash cloak (after battling in a building) → {{t|Bug}}/{{t|Steel}} Wormadam.
***With Trash cloak (after battling in a building) → {{t|Bug}}/{{t|Steel}} Wormadam.


*{{p|Tyrogue}}. This Pokémon evolves at level 20 depending on its stats.
*{{p|Tyrogue}} evolves at level 20, depending on his stats.
**If its [[Stat#Defense|Defense]] is higher than [[Stat#Attack|Attack]], it evolves into {{p|Hitmonchan}}
**If his [[Stat#Defense|Defense]] is higher than his [[Stat#Attack|Attack]], he evolves into {{p|Hitmonchan}}.
**If its Attack is higher than Defense, it evolves into {{p|Hitmonlee}}.
**If his Attack is higher than his Defense, he evolves into {{p|Hitmonlee}}.
**If Attack is equal to Defense, it evolves into {{p|Hitmontop}}.
**If his Attack is equal to his Defense, he evolves into {{p|Hitmontop}}.


*{{p|Wurmple}}. It evolves at level 7 into {{p|Silcoon}} or {{p|Cascoon}}, depending on its personality value. This value is hidden, determined when Pokémon is caught and cannot be affected by the player. See the article about [[personality value]] for the exact formula.
*{{p|Wurmple}} evolves at level 7 into {{p|Silcoon}} or {{p|Cascoon}}, depending on its personality value. This value is hidden. It is determined when Pokémon is caught and cannot be affected by the player. See the article about [[personality value]] for the exact formula.
 
For Espeon and Umbreon, see [[#By time and happiness|above]].


==Evolving by evolutionary stone==
==Evolving by evolutionary stone==
:''Main article: [[Evolutionary stone]]''
:''Main article: [[Evolutionary stone]]''
:''See also: [[:Category:Pokémon that evolve by evolutionary stone|Pokémon that evolve by evolutionary stone]]''
:''See also: [[:Category:Pokémon that evolve by evolutionary stone|Pokémon that evolve by evolutionary stone]]''
Some Pokémon evolve when they are exposed to an [[evolutionary stone]]. The stone may be applied at any time and causes an instant evolution. The player can decide whether and when to evolve his or her Pokémon, but he or she must choose carefully as most Pokémon will no longer be able to learn certain moves when they evolve in this way, and some (like {{p|Raichu}} and {{p|Togekiss}}) cannot learn any moves by leveling up, although there are exceptions to this rule (see ''[[heart scale]]'') and certain moves are exclusive to the stone-evolved Pokémon.
Some Pokémon evolve when they are exposed to an [[evolutionary stone]]. The stone may be applied at any time and causes an instant evolution. The player can decide whether and when to evolve his or her Pokémon, but he or she must choose carefully as most Pokémon will no longer be able to learn certain moves when they evolve in this way, and some (like {{p|Raichu}} and {{p|Togekiss}}) cannot learn any moves by leveling up, although there are [[Heart Scale|exceptions]] to this rule and certain moves are exclusive to the stone-evolved Pokémon.
 
{| align="center" style="-moz-border-radius: 10px; border: 2px solid #{{fire color}}; background: #{{fire color}};"
|-
! colspan="3" | Using a stone
|- align="center"
| style="-moz-border-radius: 10px; background: #{{fire color light}}" | [[Image:058.png]]<br>{{pcolor|Growlithe|{{fire color dark}}}}
| &rarr; <br> {{color2|000|Fire Stone}}
| style="-moz-border-radius: 10px; background: #{{fire color light}}" | [[Image:059.png]]<br>{{pcolor|Arcanine|{{fire color dark}}}}
|}{{-}}


===Examples===
Usually there are no special requirements for stone-induced evolution, with only two exceptions: {{p|Kirlia}} and {{p|Snorunt}}.
* {{p|Vulpix}} + {{evostone|Fire Stone}} → {{p|Ninetales}}
* {{p|Poliwhirl}} + {{evostone|Water Stone}} → {{p|Poliwrath}}
* {{p|Pikachu}} + {{evostone|Thunder Stone}} → {{p|Raichu}}
* {{p|Weepinbell}} + {{evostone|Leaf Stone}} → {{p|Victreebel}}
* {{p|Nidorino}} + {{evostone|Moon Stone}} → {{p|Nidoking}}
* {{p|Gloom}} + {{evostone|Sun Stone}} → {{p|Bellossom}}


Usually there are no special requirements for stone-induced evolution, with only two exceptions: {{p|Kirlia}} and {{p|Snorunt}}. They may evolve when they hit a certain level at either gender, or...
{| align="center"
{| cellpadding="5" rules="rows"
|-
|-
| rowspan="2" | {{p|Kirlia}}
| valign="top" |
| male or female
{| align="center" style="-moz-border-radius: 10px; border: 2px solid #{{fighting color}}; background: #{{psychic color}};"
| at level 30
|- align="center"
| {{p|Gardevoir}}
| rowspan="2" style="-moz-border-radius: 10px; background: #{{psychic color light}}" | [[Image:281.png]]<br>{{pcolor|Kirlia|{{psychic color dark}}}}
|-
| &rarr; <br> Level up
| male only
| style="-moz-border-radius: 10px; background: #{{psychic color light}}" | [[Image:282.png]]<br>{{pcolor|Gardevoir|{{psychic color dark}}}}
| + {{evostone|Dawn Stone}}
|- align="center"
| {{p|Gallade}}
| &rarr; <br> {{color2|000|Dawn Stone}}<br><small>(male)</small>
|-
| style="-moz-border-radius: 10px; background: #{{fighting color light}}" | [[Image:475.png]]<br>{{pcolor|Gallade|{{fighting color dark}}}}
| rowspan="2" | {{p|Snorunt}}
|}
| male or female
| valign="top" |
| at level 42
{| align="center" style="-moz-border-radius: 10px; border: 2px solid #{{ghost color}}; background: #{{ice color}};"
| {{p|Glalie}}
|- align="center"
|-
| rowspan="2" style="-moz-border-radius: 10px; background: #{{ice color light}}" | [[Image:361.png]]<br>{{pcolor|Snorunt|{{ice color dark}}}}
| female only
| &rarr; <br> Level up
| + {{evostone|Dawn Stone}}
| style="-moz-border-radius: 10px; background: #{{ice color light}}" | [[Image:362.png]]<br>{{pcolor|Glalie|{{ice color dark}}}}
| {{p|Froslass}}
|- align="center"
|}
| &rarr; <br> {{color2|000|Dawn Stone}}<br><small>(female)</small>
| style="-moz-border-radius: 10px; background: #{{ghost color light}}" | [[Image:478.png]]<br>{{pcolor|Froslass|{{ghost color dark}}}}
|}
|}{{-}}
 


Note that sometimes the {{evostone|Oval Stone}} is said to be an evolutionary stone, because it is a stone and it is required for an evolution. However, technically Oval Stone is an evolution-inducing held item, which Happiny must be holding to evolve into Chansey when it levels up.
Note that sometimes the {{evostone|Oval Stone}} is said to be an evolutionary stone, because it is a stone and it is required for an evolution. However, technically Oval Stone is an evolution-inducing held item, which Happiny must be holding to evolve into Chansey when it levels up.
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:''Main article: [[Trade]]''
:''Main article: [[Trade]]''
:''See also: [[:Category:Pokémon that evolve through trading|Pokémon that evolve through trading]]''
:''See also: [[:Category:Pokémon that evolve through trading|Pokémon that evolve through trading]]''
A select few Pokémon evolve only when they are [[Trade|traded]]. The evolution starts immediately after the trade is completed, regardless of the method of trading used. However, sometimes there are additional conditions.
A few Pokémon evolve only when they are [[trade]]d. The evolution starts immediately after the trade is completed, regardless of the method of trading used. However, sometimes there are additional conditions.


===Examples:===
{| align="center" style="-moz-border-radius: 10px; border: 2px solid #{{poison color}}; background: #{{ghost color}};"
*{{p|Kadabra}} {{p|Alakazam}}
|-
*{{p|Machoke}} → {{p|Machamp}}
! colspan="3" | Trade
*{{p|Graveler}} {{p|Golem}}
|- align="center"
*{{p|Haunter}} → {{p|Gengar}}
| style="-moz-border-radius: 10px; background: #{{poison color light}}" | [[Image:093.png]]<br>{{pcolor|Haunter|{{poison color dark}}}}
 
| &rarr; <br> Trade
A well-known mistranslation in the non-Japanese releases of the [[Generation I]] games suggested that after trading a man a {{p|Raichu}}, he said that it had evolved. This fueled speculation as to whether or not there would be a third stage to the {{p|Pikachu}} line in [[Generation II]]; a third stage was later realized in the form of a [[Baby Pokémon]], {{p|Pichu}}.
| style="-moz-border-radius: 10px; background: #{{poison color light}}" | [[Image:094.png]]<br>{{pcolor|Gengar|{{poison color dark}}}}
|}{{-}}


===Holding a certain item===
===Holding a certain item===
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Some Pokémon evolve when traded only if they are holding a certain item. Like any evolution-inducing held item, the item disappears after the Pokémon evolves.
Some Pokémon evolve when traded only if they are holding a certain item. Like any evolution-inducing held item, the item disappears after the Pokémon evolves.


====Examples====
{| align="center" style="-moz-border-radius: 10px; border: 2px solid #{{electric color}}; background: #{{electric color}};"
The following Pokémon evolve using this method:
|-
*{{p|Slowpoke}} {{p|Slowking}}: trade while holding [[Evolution-inducing held item#King's Rock|King's Rock]]
! colspan="3" | Trade while holding an item
*{{p|Onix}} → {{p|Steelix}}: trade while holding [[Evolution-inducing held item#Metal Coat|Metal Coat]]
|- align="center"
*{{p|Electabuzz}} → {{p|Electivire}}: trade while holding [[Evolution-inducing held item#Electirizer|Electirizer]]
| style="-moz-border-radius: 10px; background: #{{electric color light}}" | [[Image:125.png]]<br>{{pcolor|Electabuzz|{{electric color dark}}}}
*{{p|Magmar}} → {{p|Magmortar}}: trade while holding [[Evolution-inducing held item#Magmarizer|Magmarizer]]
| &rarr; <br> Trade<br><small>Holding an {{color2|000|Electirizer}}</small>
*{{p|Porygon}} → {{p|Porygon2}} → {{p|Porygon-Z}}: trade while holding [[Evolution-inducing held item#Up-Grade|Up-Grade]], then trade while holding [[Evolution-inducing held item#Dubious Disc|Dubious Disc]]
| style="-moz-border-radius: 10px; background: #{{electric color light}}" | [[Image:466.png]]<br>{{pcolor|Electivire|{{electric color dark}}}}
*{{p|Clamperl}} → {{p|Huntail}}: trade while holding [[Evolution-inducing held item#DeepSeaTooth|DeepSeaTooth]]
|}{{-}}
*{{p|Clamperl}} → {{p|Gorebyss}}: trade while holding [[Evolution-inducing held item#DeepSeaScale|DeepSeaScale]]


==References==
==References==
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