Status condition: Difference between revisions

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There are three kinds of status.  The first are non-volatile, the second are volatile, and the third lasts while a Pokemon is in battle.
There are three kinds of status.  The first are non-volatile, the second are volatile, and the third lasts while a Pokémon is in battle.


=Non-Volatile Status=
=Non-Volatile Status=
Moves which are non-volatile will remain until a Pokemon is healed at a Pokemon Center, or a specific curative item is used, or some status have the ability to wear off on their own.  A Pokemon inflicted with a non-volatile status will still be affected after being pulled out of battle and after a battle is over.  A Pokemon can only be inflicted with one of these status at a time.
Moves which are non-volatile will remain until a Pokémon is healed at a Pokémon Center, or a specific curative item is used, or some status have the ability to wear off on their own.  A Pokémon inflicted with a non-volatile status will still be affected after being pulled out of battle and after a battle is over.  A Pokémon can only be inflicted with one of these status at a time.


*Burn
==Burn==
**Burn reduces a Pokemon's physical attack by half.  Additionally, at the end of a turn, the Pokemon loses 1/8 its maximum hit points.  Fire-type Pokemon cannot be burned by fire-type moves.  They can be burned by Tri Attack.
Burn reduces a Pokémon's physical attack by half.  Additionally, at the end of a turn, the Pokémon loses 1/8 its maximum hit points.  [[Fire_(type)|Fire-type]] Pokémon cannot be burned by fire-type moves.  They can be burned by Tri Attack.


*Freeze
==Freeze==
**A frozen Pokemon is unable to attack.  Most fire-type moves used ona frozen Pokemon will remove the frozen status.  As of Gold/Silver versions, freeze thaw out on its own, and Sunny Day weather will cause a quicker thawing.  Ice-type Pokemon cannot be burned by ice-type moves.  They can be burned by Tri Attack.
A frozen Pokémon is unable to attack.  Most fire-type moves used on a frozen Pokémon will remove the frozen status.  As of Gold/Silver versions, freeze thaw out on its own, and Sunny Day weather will cause a quicker thawing.  [[Ice_(type)|Ice-type]] Pokémon cannot be burned by ice-type moves.  They can be burned by Tri Attack.


*Paralyze
==Paralyze==
**A Pokemon inflicted with Paralyze will be unable to attack a quarter of the time.  Additionally, its speed is reduced to 25%.
A Pokémon inflicted with paralysis will be unable to attack a quarter of the time.  Additionally, its speed is reduced to 25%.


*Poison
==Poison==
**A poisoned Pokemon loses 1/8 of its maximum hit points every turn.  Poison-type Pokemon cannot be poisoned.  Steel-type Pokemon cannot be poisoned by poison-type moves.  They can be poisoned by Twinneedle.
A poisoned Pokémon loses 1/8 of its maximum hit points every turn.  Poison-type Pokémon cannot be poisoned.  [[Steel_(type)|Steel-type]] Pokémon cannot be poisoned by poison-type moves.  They can be poisoned by Twinneedle.


*Toxic
==Toxic==
**Toxic is the same as Poison except its damage beings at 1/16 and grows 1/16 every turn, taking 2/16 max hit points the second turn, then 3/16 the third turn, and 4/16 the fourth, and so on.  Previously, switching a Pokemon out of active battle would change toxic to a normal poison.  As for FireRed/LeafGreen versions, the toxic effect will remain even after switching a Pokemon out of battle and back in.  After a battle is over, the toxic will become a normal poison.
Toxic is the same as Poison except its damage beings at 1/16 and grows 1/16 every turn, taking 2/16 max hit points the second turn, then 3/16 the third turn, and 4/16 the fourth, and so on.  Previously, switching a Pokémon out of active battle would change toxic to a normal poison.  As for FireRed/LeafGreen versions, the toxic effect will remain even after switching a Pokémon out of battle and back in.  After a battle is over, the toxic will become a normal poison.
*Sleep
*Sleep


=Volatile Status=
=Volatile Status=
A volatile status will wear off when a Pokemon is taken out of battle or a battle is over.  Many of these status will also wear off after a number of turns pass.  All of these conditions may be passed to another Pokemon by using Baton Pass unless stated otherwise.
A volatile status will wear off when a Pokémon is taken out of battle or a battle is over.  Many of these status will also wear off after a number of turns pass.  All of these conditions may be passed to another Pokémon by using Baton Pass unless stated otherwise.


*Attract
==Attract==
**An attracted Pokemon cannot attack 50% of the time.  A Pokemon can only be attracted by a Pokemon of the opposite gender.  Pokemon with an unknown gender cannot be attracted and cannot attract other PokemonAttact status cannot be passed with Baton Pass.
An attracted Pokémon cannot attack 50% of the time.  A Pokémon can only be attracted by a Pokémon of the opposite gender.  Pokémon with an unknown gender cannot be attracted and cannot attract other PokémonAttract status cannot be passed with Baton Pass.


*Confusion
==Confusion==
**A Pokemon will hurt itself in its confusion 50% of the time.  Confusion wears off after 1–4 attacking turns.  This means that turns recharging, such as after using Hyper Beam, and turns unable to attack, such as from paralyzation, will not lower the remaining number of turns of confusion.
A Pokémon will hurt itself in its confusion 50% of the time.  Confusion wears off after 1–4 attacking turns.  This means that turns recharging, such as after using Hyper Beam, and turns unable to attack, such as from paralysis, will not lower the remaining number of turns of confusion.


*Curse
==Curse==
**If a ghost-type Pokemon uses Curse, then the opponent loses 1/4 its maximum hit points every turn.
If a ghost-type Pokémon uses Curse, then the opponent loses 1/4 its maximum hit points every turn.


*Flinch
==Flinch==
**Flinch prevents a Pokemon from attacking.  A Pokemon can only be flinched if the opponent attacks first.
Flinch prevents a Pokémon from attacking.  A Pokémon can only be flinched if the opponent attacks first.


*Foresight
==Foresight==
**The opponent's evasion modification will not affect the user's accuracy.
The opponent's evasion modification will not affect the user's accuracy.


*Leech Seed
==Leech Seed==
**Each turn, the Pokemon loses 1/8 of its maximum hit points.  The opponent is healed by the same amount.
Each turn, the Pokémon loses 1/8 of its maximum hit points.  The opponent is healed by the same amount.


*Mind Reader/Lock-On
==Mind Reader==
**The next damage-dealing move will hit the opponent without fail.
==Lock-On==
The next damage-dealing move will hit the opponent without fail.


*Nightmare
==Nightmare==
**Only affects a sleeping Pokemon.  The sleeping Pokemon loses 1/4 maximum hit points every turn.  If the sleeping Pokemon awakens, then the nightmare will no longer be in effect.  If Baton Pass switched out a non-sleeping Pokemon, then the nightmare will no longer be in effect.
Only affects a sleeping Pokémon.  The sleeping Pokémon loses 1/4 maximum hit points every turn.  If the sleeping Pokémon awakens, then the nightmare will no longer be in effect.  If Baton Pass switched out a non-sleeping Pokémon, then the nightmare will no longer be in effect.


*Perish Song
==Perish Song==
**After three turns, all Pokemon who heard the Perish Song will faint.
After three turns, all Pokémon who heard the Perish Song will faint.


=Non-Volatile Battle Status=
=Non-Volatile Battle Status=


*Defense Curl
==Defense Curl==
**Using Defense Curl causes the power of Rollout to double for the Pokemon.
Using Defense Curl causes the power of Rollout to double for the Pokémon.


*Focus Energy
==Focus Energy==
**The Pokemon's critical hit rate increases.
The Pokémon's critical hit rate increases.


*Mean Look/Spider Web
==Mean Look==
**A Pokemon trapped by Mean Look or Spider web cannot switch until the Pokemon that used the move is defeated or switches.  If a trapped Pokemon uses Baton Pass, the Pokemon brought out will still be trapped.
==Spider Web==
A Pokémon trapped by Mean Look or Spider web cannot switch until the Pokémon that used the move is defeated or switches.  If a trapped Pokémon uses Baton Pass, the Pokémon brought out will still be trapped.


*Minimize
==Minimize==
**A Pokemon having used Minimize will take double damage if hit by the move Stomp.
A Pokémon having used Minimize will take double damage if hit by the move Stomp.


*Mist
==Mist==
**Mist prevents a Pokemon's stats from being lowered by the opponent's attacks.  This Pokemon may still lower its own stats with moves having such an effect.
Mist prevents a Pokémon's stats from being lowered by the opponent's attacks.  This Pokémon may still lower its own stats with moves having such an effect.


*Substitute
==Substitute==
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