5,808
edits
m (one L) |
No edit summary |
||
Line 2: | Line 2: | ||
The '''Nintendo 64DD''' ('''ロクヨンディーディー''') was a short lived expansion system for the [[Nintendo 64]]. Shortly after it was released in December 1, 1999, the product was a commercial failure due to it being delayed, and was never released outside of Japan. The name DD stands for "Dynamic Drive" at the start of the 64DD's development. The main concept for the system is it would of plugged into the bottom side of the N64 through the EXTension Port. | The '''Nintendo 64DD''' ('''ロクヨンディーディー''') was a short lived expansion system for the [[Nintendo 64]]. Shortly after it was released in December 1, 1999, the product was a commercial failure due to it being delayed, and was never released outside of Japan. The name DD stands for "Dynamic Drive" at the start of the 64DD's development. The main concept for the system is it would of plugged into the bottom side of the N64 through the EXTension Port. | ||
The 64DD was announced at 1995's | The 64DD was announced at 1995's {{wp|Nintendo Shoshinkai}} game show event. At E3 in 1997, [[wp:Shigeru Miyamoto|Shigeru Miyamoto]] speculated that the first games to be released for the new system would be {{wp|SimCity 64}}, {{wp|Mario Artist}}, Pocket Monsters, and {{wp|Earthbound 64}}. The system was a commercial failure which led to 49 games being canceled or removed to cartridge. | ||
Line 8: | Line 8: | ||
[[Image:N64DD.jpg|thumb|right|Nintendo 64DD]] | [[Image:N64DD.jpg|thumb|right|Nintendo 64DD]] | ||
The N64DD has a | The N64DD has a {{wp|32-bit coprocessor}} which is needed to read the magnetic disks, and it would also need the 32-bit coprocessor to transfer data to the main console (the Nintendo 64). It was intended to be Nintendo's answer to the Compact Disc that was used for Sony's {{wp|PlayStation}}, which was cheaper to produce. Sony's CD storage could hold approximately 650 megabytes (MB) of information, compared to the Nintendo 64's 32 to 512 megabit (4 to 64 MB) cartridge. | ||
*Co-Processor: 32-bit coprocessor | *Co-Processor: 32-bit coprocessor | ||
Line 24: | Line 24: | ||
===Non-Pokémon games=== | ===Non-Pokémon games=== | ||
* | * {{wp|Super Mario 64 2}} | ||
* | * {{wp|Super Mario RPG 2}} (released in cartridge as {{wp|Mario Story}} in Japan and {{wp|Paper Mario}} in North America) | ||
* Ura Zelda ( | * Ura Zelda ({{wp|The Legend of Zelda: Ocarina of Time Master Quest}}), the expansion disk to The Legend of Zelda: Ocarina of Time (released on GameCube) | ||
* Zelda 64 (released in cartridge as The | * Zelda 64 (released in cartridge as The {{wp|Legend of Zelda: Ocarina of Time}}) | ||
* Zelda Gaiden (later released in cartridge as | * Zelda Gaiden (later released in cartridge as {{wp|The Legend of Zelda: Majora's Mask}}) | ||
==External links== | ==External links== |
edits