Gardenia (Masters): Difference between revisions

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===Sync grid===
===Sync grid===
The sync grid for Gardenia and Dhelmise is an expanded grid, made available since the pair first released.
The sync grid for Gardenia and Dhelmise is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center"
|- style="background: #{{ghost color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +10
| Sp. Atk +10
| 4
| 48
| 2
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +10
| Speed +10
| 4
| 48
| 2
|-style="background:#fff"
| Flash Cannon: Power +3
| Flash Cannon: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Flash Cannon: Power +3
| Flash Cannon: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Flash Cannon: Power +3
| Flash Cannon: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Flash Cannon: Power +3
| Flash Cannon: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Flash Cannon: Power +3
| Flash Cannon: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Flash Cannon: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Flash Cannon: Flabbergast 4
| Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Flash Cannon: On a Roll 5
| Raises the chance of lowering stat values with the additional effects of the user’s moves.
| 7
| 84
| 2
|-style="background:#fff"
| Metal Sound: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Summer Hues Shadow Ball: Power +4
| Summer Hues Shadow Ball: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Summer Hues Shadow Ball: Power +4
| Summer Hues Shadow Ball: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Summer Hues Shadow Ball: Power +4
| Summer Hues Shadow Ball: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Summer Hues Shadow Ball: Power +4
| Summer Hues Shadow Ball: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Summer Hues Shadow Ball: Power +4
| Summer Hues Shadow Ball: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Summer Hues Shadow Ball: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| I-I’m Not Afraid!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 3
|-style="background:#fff"
| Haunted Acceleration 3
| Quickly charges the move gauge when the zone is a Ghost Zone.
| 7
| 84
| 2
|-style="background:#fff"
| Metallic Power 3
| Powers up the user’s moves when the zone is a Steel Zone.
| 7
| 84
| 2
|-style="background:#fff"
| Super Syncer
| Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Catalytic Infliction
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s Pokémon uses a status move each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Brainteaser
| The more the target’s Sp. Def is lowered, the more it powers up the user’s moves.
| 10
| 120
| 3
|-style="background:#fff"
| Smarty-Pants
| The more the target’s Sp. Def is lowered, the more it powers up the user’s sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Use Status P-Move: Special Boost ↑1 9
| Increases the user’s Special Moves ↑ Next effect by 1 rank when its Pokémon uses a status move.
| 10
| 120
| 3
|-style="background:#fff"
| Befuddle 2
| Lowers the Sp. Def of all opposing sync pairs by 2 stat ranks when the user enters a battle.
| 10
| 120
| 3
|-style="background:#fff"
| Use Status P-Move: Sp. Atk ↑ 9
| Raises the user’s Sp. Atk by 1 stat rank when its Pokémon uses a status move.
| 10
| 120
| 3
|-style="background:#fff"
| Steel Zone Extension 5
| Extends the duration of the Steel Zone when the zone turns into a Steel Zone while the user is on the field.
| 10
| 120
| 3
|-style="background:#fff"
| Ghost Zone Extension 3
| Extends the duration of the Ghost Zone when the zone turns into a Ghost Zone while the user is on the field.
| 10
| 120
| 3
|-style="background:#fff"
| Courageous Strides Ghost Beam: Power +25
| Courageous Strides Ghost Beam: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Courageous Strides Ghost Beam: Power +25
| Courageous Strides Ghost Beam: Power ↑ +25
| 5
| 60
| 3
|}


==Appearances==
==Appearances==
2,755

edits