Type (TCG): Difference between revisions

typo corrections, new section for the misconception of attack type.
(General improvements to word choice. Some other changes in the Energy section. Intro names a number of types and updated it for Stellar, the 19th type.)
(typo corrections, new section for the misconception of attack type.)
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As an adaption of the Pokémon video games, some complexities occur regarding typing. The games have nineteen types, compared to the TCG's eleven. This means some compression occurs between mediums so that every [[Pokémon (species)|Pokémon]] can be represented on a card with an Energy type. For example, {{t|Fighting}}-, {{t|Rock}}- and {{type|Ground}} Pokémon from the games are all featured as {{ct|Fighting}} cards. The table to the right demonstrates a number of these simplifications. Note that the video game typing assigned to each particular Energy type has changed depending on different series. This has been indicated via hover text in the table, and on the articles for the respective Energy types.
As an adaption of the Pokémon video games, some complexities occur regarding typing. The games have nineteen types, compared to the TCG's eleven. This means some compression occurs between mediums so that every [[Pokémon (species)|Pokémon]] can be represented on a card with an Energy type. For example, {{t|Fighting}}-, {{t|Rock}}- and {{type|Ground}} Pokémon from the games are all featured as {{ct|Fighting}} cards. The table to the right demonstrates a number of these simplifications. Note that the video game typing assigned to each particular Energy type has changed depending on different series. This has been indicated via hover text in the table, and on the articles for the respective Energy types.


For the most part, the names of a type from the games compared to an Energy type is a direct match. However, the {{type|Electric}} type is represented by the {{TCG|Lightning}} Energy type, {{type|Dark}} type is represented by the {{TCG|Darkness}} Energy type, and {{type|Steel}} type is represented by the {{TCG|Metal}} Energy type,
For the most part, the names of a type from the games compared to an Energy type is a direct match. However, the {{type|Electric}} is represented by the {{TCG|Lightning}} Energy type, {{type|Dark}} is represented by the {{TCG|Darkness}} Energy type, and {{type|Steel}} is represented by the {{TCG|Metal}} Energy type,


==Properties==
==Properties==
[[File:ClawitzerFusionStrike75.jpg|200px|thumb|{{TCG ID|Fusion Strike|Clawitzer|75}} is a {{ct|Water}} Pokemon. This can be seen in the upper right corner of the card, which has the corresponding symbol. The rest of the card has a blue frame, to match the type. It has an attack that requires one {{e|Water}} Energy, as per its type, and a second attack that requires two {{e|Water}} Energy and one {{e|Colorless}} Energy, which is still fairly normal for a {{ct|Water}} Pokémon card.]]
[[File:ClawitzerFusionStrike75.jpg|200px|thumb|{{TCG ID|Fusion Strike|Clawitzer|75}} is a {{ct|Water}} Pokemon. This can be seen in the upper right corner of the card, which has the corresponding symbol. The rest of the card has a blue frame, to match the type. It has an attack that requires one {{e|Water}} Energy, as per its type, and a second attack that requires two {{e|Water}} Energy and one {{e|Colorless}} Energy, which is still fairly normal for a {{ct|Water}} Pokémon card.]]
An Energy type primarily modifies how a card is regarded by other cards, Types get their meaning from other cards. Every Energy type has a symbol to represent it, which is also printed prominently on the cards of that Energy type. For example, the {{ct|Grass}} is represented by a stylized leaf on a green background, and the {{ct|Psychic}} is represented by a stylized eye on a pruple background.
An Energy type primarily modifies how a card is regarded by other cards, Types get their meaning from other cards. Every Energy type has a symbol to represent it, which is also printed prominently on the cards of that Energy type. For example, the {{ct|Grass}} is represented by a stylized leaf on a green background, and the {{ct|Psychic}} is represented by a stylized eye on a purple background.


The {{ct|Colorless}} has the peculiar property of being something of a "neutral" type, due to Colorless costs in attacks being a wildcard symbol that can be met using Energy of any type.  
The {{ct|Colorless}} has the peculiar property of being something of a "neutral" type, due to Colorless costs in attacks being a wildcard symbol that can be met using Energy of any type.  
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*The costs of the {{TCG|attack}}s that a Pokémon has usually have the same type as the Pokémon or include {{e|Colorless}} Energy. Some attacks have costs that are a mix of both.
*The costs of the {{TCG|attack}}s that a Pokémon has usually have the same type as the Pokémon or include {{e|Colorless}} Energy. Some attacks have costs that are a mix of both.
**{{ct|Dragon}} Pokémon are exceptions, as Energy cannot be Dragon-typed. Instead, Dragon-type Pokémon have attacks with costs containing other Energy types.
**{{ct|Dragon}} Pokémon are exceptions, as Energy cannot be Dragon-typed. Instead, Dragon-type Pokémon have attacks with costs containing other Energy types.
*If a Pokémon has effects that reference Pokémon and Energy of a specific Energy type in a positive manner that type will usually be the type of the Pokémon.
*If a Pokémon has effects that reference Pokémon and Energy of a specific Energy type in a positive manner, that type will usually be the type of the Pokémon.
[[File:ScovillainObsidianFlames25.jpg|200px|left|thumb|{{TCG ID|Obsidian Flames|Scovillain|25}} is a {{ct|Grass}} Pokemon, even though the {{p|Scovillain|species}} in the video games is quite prominently a dual {{2t|Grass|Fire}} type. Sometimes, the TCG represents this concept by using an Ability that allows the card to have both typings.]]
[[File:ScovillainObsidianFlames25.jpg|200px|left|thumb|{{TCG ID|Obsidian Flames|Scovillain|25}} is a {{ct|Grass}} Pokemon, even though the {{p|Scovillain|species}} in the video games is quite prominently a dual {{2t|Grass|Fire}} type. Sometimes, the TCG represents this concept by using an Ability that allows the card to have both typings.]]


Even with this in mind, there are many cards which do not follow this these conventions. Some cards will have one Energy type, but have attacks with costs that include other Energy types. For instance, one {{TCG ID|Ancient Origins|Quagsire|39}} card from {{TCG|Ancient Origins}} is {{ct|Fighting}}, but both of its attacks have costs including {{e|Water}} Energy. This often correlates to a typing the species in the video games has that is not the typing of the specific card. However, there are a number of cases where cards have Energy types in their attack costs that do not have a basis in the video games. Many of these cases are part of specific groups of Pokémon, such as {{TCG|Amazing Pokémon}} or {{TCG|Crystal Pokémon}}.
Even with this in mind, there are many cards which do not follow this these conventions. Some cards will have one Energy type, but have attacks with costs that include other Energy types. For instance, one {{TCG ID|Ancient Origins|Quagsire|39}} card from {{TCG|Ancient Origins}} is {{ct|Fighting}}, but both of its attacks have costs including {{e|Water}} Energy. This often correlates to a typing the species has in the video games that is not the typing of the specific card. However, there are a number of cases where cards have Energy types in their attack costs that do not have a basis in the video games. Many of these cases are part of specific groups of Pokémon, such as {{TCG|Amazing Pokémon}} or {{TCG|Crystal Pokémon}}.


A card's typing affects the rest of the card's aesthetic, as the frame of a Pokémon card is the same color as the type. For {{ct|Darkness}} Pokémon, this causes text on the card to be printed in white instead of black. This does not always apply to Dual-type Pokémon that are Darkness-type.: In Steam Siege only the portions of the card printed on a black background used white text, while in EX Team Magma vs Team Aqua the cards just used regular black text.
A card's typing affects the rest of the card's aesthetic, as the frame of a Pokémon card is the same color as the type. For {{ct|Darkness}} Pokémon, this causes text on the card to be printed in white instead of black. This does not always apply to Dual-type Pokémon that are Darkness-type.: In Steam Siege only the portions of the card printed on a black background used white text, while in EX Team Magma vs Team Aqua the cards just used regular black text.
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Only damage calculation regarding an Active Pokémon takes Weakness and Resistance into account. When [[Benched Pokémon]] take damage, these characteristics are ignored unless a card otherwise says to take them into account. One example is {{TCG|Steam Siege}}'s {{TCG ID|Steam Siege|Galvantula|42}}, which as an attack that damages Benched Pokémon and applies Weakness and Resistance for that damage. {{TCG ID|Roaring Skies|Wide Lens|95}} is a {{TCG|Pokémon Tool card}} that makes all attacks work in this manner, but the attack does have to damage a Benched Pokémon to begin with.
Only damage calculation regarding an Active Pokémon takes Weakness and Resistance into account. When [[Benched Pokémon]] take damage, these characteristics are ignored unless a card otherwise says to take them into account. One example is {{TCG|Steam Siege}}'s {{TCG ID|Steam Siege|Galvantula|42}}, which as an attack that damages Benched Pokémon and applies Weakness and Resistance for that damage. {{TCG ID|Roaring Skies|Wide Lens|95}} is a {{TCG|Pokémon Tool card}} that makes all attacks work in this manner, but the attack does have to damage a Benched Pokémon to begin with.


Certain attacks have effects that make them ignore Weakness and Resistance in damage calculation. Ignoring Resistances is an upside, but ignoring Weakness is a downside. These effects often comes bundled with an effect that ignores any other effect on the {{TCG|Defending Pokémon}}, but the Weakness and Resistance ignoring effects have been seen separately. Despite the usual wording of "isn't affected by Weakness or Resistance, or by any effects on your opponent's Active Pokémon," Weakness and Resistance are not effects.
Certain attacks have effects that make them ignore Weakness and Resistance in damage calculation. Ignoring Resistances is an upside, but ignoring Weakness is a downside. These effects often comes bundled with an effect that ignores any other effect on the {{DL|Appendix:Glossary (TCG)|Defending Pokémon}}, but the Weakness and Resistance ignoring effects have been seen separately. Despite the usual wording of "isn't affected by Weakness or Resistance, or by any effects on your opponent's Active Pokémon," Weakness and Resistance are not effects.
[[File:PorygonBaseSet39.jpg|200px|thumb|left|{{TCG ID|Base Set|Porygon|39}}, the only card with an attack that can modify the opponents Weakness and an attack that can modify the opponents Resistance. Notice that Colorless is not a valid chioce for either. This is an older card, where this was the status quo for type selecting effects.]]
[[File:PorygonBaseSet39.jpg|200px|thumb|left|{{TCG ID|Base Set|Porygon|39}}, the only card with an attack that can modify the opponents Weakness and an attack that can modify the opponents Resistance. Notice that Colorless is not a valid choice for either. This is an older card, where this was the status quo for type selecting effects.]]
Pokémon usually have one Energy type as a Weakness. Some cards have one Energy type as a Resistance, but most cards lack it. {{ct|Metal}} Pokémon usually have a Resistance. A rare few cards like the {{TCG ID|XY|Sableye|68}} in {{TCG|XY}} and the {{TCG ID|Unbroken Bonds|Spiritomb|112}} in {{TCG|Unbroken Bonds}} have the special property of having no Weakness.
Pokémon usually have one Energy type as a Weakness. Some cards have one Energy type as a Resistance, but most cards lack it. {{ct|Metal}} Pokémon usually have a Resistance. A rare few cards like the {{TCG ID|XY|Sableye|68}} in {{TCG|XY}} and the {{TCG ID|Unbroken Bonds|Spiritomb|112}} in {{TCG|Unbroken Bonds}} have the special property of having no Weakness.


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====Gym Leader Challenge====
====Gym Leader Challenge====
The {{TCG|Gym Leader Challenge format}} uses Pokémon type as part of its ruleset. A legal deck in Gym Leader Challenge can only obtain Pokémon that share a single type. Those Pokémon can have types in addition to this shared type. This restriction only checks Pokémon as they exist outside of play, fully ignoring effects printed on cards that change their own type.
The {{TCG|Gym Leader Challenge format}} uses Pokémon type as part of its ruleset. A legal [[deck]] in Gym Leader Challenge can only contain Pokémon that share a single type. Those Pokémon can have types in addition to this shared type. This restriction only checks Pokémon as they exist outside of play, fully ignoring effects printed on cards that change their own type.


====Relationship to Video Games====
====Relationship to Video Games====
As an adaption of the Pokémon video games, many details of Pokémon cards regarding Energy types call back to elements seen in the games. The Energy type that a Pokémon card has usually matches one of the types the species has in the video games. For example, {{p|Infernape}} is a {{2t|Fire|Fighting}} in the games, so {{TCG|Infernape}} cards tend to be either {{ct|Fire}} or {{ct|Fighting}}. For the Pokémon in the games that have types do not have a corresponding Energy type, they get cards that have Energy types that their typing has been grouped into, as per the table at the start of the article. One example of this is that {{t|Rock}}- and {{type|Ground}} Pokémon from the games get cards in the TCG that have the {{TCG|Fighting}} Energy type.
As an adaption of the Pokémon video games, many details of Pokémon cards regarding Energy types call back to elements seen in the games. The Energy type that a Pokémon card has usually matches one of the types the species has in the video games. For example, {{p|Infernape}} is a {{2t|Fire|Fighting}} in the games, so {{TCG|Infernape}} cards tend to be either {{ct|Fire}} or {{ct|Fighting}}. For the Pokémon in the games that have types do not have a corresponding Energy type, they get cards that have Energy types that their typing has been grouped into, as per the table at the start of the article. One example of this is that {{t|Rock}}- and {{type|Ground}} Pokémon from the games get cards in the TCG that have the {{TCG|Fighting}} Energy type.


Generally speaking, if a Pokémon card has effects that reference am Energy type in a positive manner and that type is not of the Energy type of the card, those effects will benefit the typing based on the typing of the species in the video game that is not the card's Energy type.
As stated before, if a Pokémon card has attacks that have costs which include Energy types that are not Colorless or the same Energy type of the card, the Energy types of that cost are likely to be Energy types based on the typing of the species in the video game that is not the card's Energy type.
 
Generally speaking, if a Pokémon card has effects that reference an Energy type in a positive manner and that type is not of the Energy type of the card, those effects will benefit the typing based on the typing of the species in the video game that is not the card's Energy type.


The Weakness and Resistance of Pokémon cards usually are based on their weaknesses in the games; for example, {{t|Ice}} is folded into {{ct|Water}} in the TCG, but Pokémon cards with the Water Energy type representing Ice-type Pokémon in the video games have a Weakness of {{TCG|Metal}}, much like how in the [[core series]] {{type|Ice}} is weak to {{t|Steel}}.  
The Weakness and Resistance of Pokémon cards usually are based on their weaknesses in the games; for example, {{t|Ice}} is folded into {{ct|Water}} in the TCG, but Pokémon cards with the Water Energy type representing Ice-type Pokémon in the video games have a Weakness of {{TCG|Metal}}, much like how in the [[core series]] {{type|Ice}} is weak to {{t|Steel}}.  
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The pages for each Energy type make note of these correlations between video game and trading card game.
The pages for each Energy type make note of these correlations between video game and trading card game.
====="Attacks and types"=====
One misconception of the TCG is that each attack has a type, and this type is what is used to determine if a Pokémon takes increased or decreased damage due to Weakness and Resistance. This line of thought further notes that the Energy types in the cost of an attack do not affect this "typing". This interpretation likely draws from the video games, where every [[move]] has a type. This is false, even a rulebook for [[Base Set 2]] states that Weakness and Resistance are applied when the Energy type of the Pokémon using the attack matches.<ref>[https://www.judgeball.com/files/archives/tcg-rulebooks/en/WOTC_v1.pdf Advanced Rulebook, version 1],Judge Ball </ref>. However, this interpretation has been officially acknowledged in the past, in a question to Wizards of the Coast. <ref>[https://compendium.pokegym.net/ruling/322/ Compendium VMAX], [[Team Compendium]]</ref>. It has also been listed on this very page as a truth.
==Types of Energy==
==Types of Energy==
[[File:BasicLightningEnergySVEEnergy4.jpg|200px|thumb|right|{{TCG|Basic Lightning Energy}} is a Basic Energy card with an Energy type of {{TCG|Lightning}}, so it provides {{e|Lightning}} Energy]]
[[File:BasicLightningEnergySVEEnergy4.jpg|200px|thumb|right|{{TCG|Basic Lightning Energy}} is a Basic Energy card with an Energy type of {{TCG|Lightning}}, so it provides {{e|Lightning}} Energy]]
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Also note that while {{ct|Dragon}} Pokémon do exist, Dragon Energy does not exist within the rules. No Energy card can provide Dragon-typed Energy. {{TCG ID|Roaring Skies|Double Dragon Energy|97}} depicts two "Dragon Energy" but does not change this.
Also note that while {{ct|Dragon}} Pokémon do exist, Dragon Energy does not exist within the rules. No Energy card can provide Dragon-typed Energy. {{TCG ID|Roaring Skies|Double Dragon Energy|97}} depicts two "Dragon Energy" but does not change this.


The Energy type that Energy provides is important because in order for a Pokémon to use an attack, that Pokémon must have Energy attached to them that meets the cost of cost of the attack. The Energy types of that Energy have to match the Energy types contained within the cost. For instance, the {{TCG ID|Dragons Exalted|Garchomp|90}} in {{TCG|Legendary Treasures}} has the attack ''Dragonblade'', which has a cost of {{e|Water}}{{e|Fighting}}. For Garchomp to be able to use the attack, it needs an Energy card attached to it that provides {{e|Water}} Energy and an Energy card attached to it that provides {{e|Fighting}} Energy. A combination of{{TCG|Basic Water Energy}} and {{TCG|Basic Fighting Energy}} is the simplist way to meet this cost, but there are multiple other ways to mix and match Energy cards that allow Garchomp to use ''Dragonblade''. A player could attach a {{TCG ID|Vivid Voltage|Wash W Energy|165}} instead of Basic Water Energy, or a {{TCG ID|Vivid Voltage|Stone F Energy|164}} in place of the Basic Fighting Energy. Many cards, one of which is {{TCG ID|XY|Rainbow Energy|11}}, can provide one unit of Energy of any typing and could substitute for either Basic Energy
The Energy type that Energy provides is important because in order for a Pokémon to use an attack, that Pokémon must have Energy attached to them that meets the cost of cost of the attack. The Energy types of that Energy have to match the Energy types contained within the cost. For instance, the {{TCG ID|Dragons Exalted|Garchomp|90}} in {{TCG|Legendary Treasures}} has the attack ''Dragonblade'', which has a cost of {{e|Water}}{{e|Fighting}}. For Garchomp to be able to use the attack, it needs an Energy card attached to it that provides {{e|Water}} Energy and an Energy card attached to it that provides {{e|Fighting}} Energy. A combination of{{TCG|Basic Water Energy}} and {{TCG|Basic Fighting Energy}} is the simplist way to meet this cost, but there are multiple other ways to mix and match Energy cards that allow Garchomp to use ''Dragonblade''. A player could attach a {{TCG ID|Vivid Voltage|Wash W Energy|165}} instead of Basic Water Energy, or a {{TCG ID|Vivid Voltage|Stone F Energy|164}} in place of the Basic Fighting Energy. Many cards, one of which is {{TCG ID|Team Rocket|Rainbow Energy|17}}, can provide one unit of Energy of any typing and could substitute for either Basic Energy


Colorless Energy in attack costs is interesting because the symbol in attack costs represents a "wildcard": Any Energy type can fulfill the requirements of a Colorless Energy cost. For instance, the attack ''Clanging Scales'' on the {{TCG ID|Crimson Invasion|Kommo-o|77}} from {{TCG|Crimson Invasion}} has a cost of {{e|Lightning}}{{e|Fighting}}{{e|Colorless}}. It can be met with Energy providing {{e|Lightning}}{{e|Fighting}}{{e|Metal}}, {{e|Lightning}}{{e|Fighting}}{{e|Fairy}}, {{e|Lightning}}{{e|Fighting}}{{e|Psychic}}, or even {{e|Lightning}}{{e|Fighting}}{{e|Colorless}}.  
Colorless Energy in attack costs is interesting because the symbol in attack costs represents a "wildcard": Any Energy type can fulfill the requirements of a Colorless Energy cost. For instance, the attack ''Clanging Scales'' on the {{TCG ID|Crimson Invasion|Kommo-o|77}} from {{TCG|Crimson Invasion}} has a cost of {{e|Lightning}}{{e|Fighting}}{{e|Colorless}}. It can be met with Energy providing {{e|Lightning}}{{e|Fighting}}{{e|Metal}}, {{e|Lightning}}{{e|Fighting}}{{e|Fairy}}, {{e|Lightning}}{{e|Fighting}}{{e|Psychic}}, or even {{e|Lightning}}{{e|Fighting}}{{e|Colorless}}.  
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