Guzma (Masters): Difference between revisions

(forgot this was a thing)
Line 604: Line 604:
===Sync grid===
===Sync grid===
The sync grid for Guzma and Ariados is an expanded grid, made available since the pair first released.
The sync grid for Guzma and Ariados is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center"
|- style="background: #{{bug color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +10
| Defense +10
| 4
| 48
| 2
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Poison Sting: Power +4
| Poison Sting: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Poison Sting: Power +4
| Poison Sting: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Poison Sting: Power +4
| Poison Sting: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Poison Sting: Power +4
| Poison Sting: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Poison Sting: Power +4
| Poison Sting: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Poison Sting: Move Gauge Refresh 2
| Has a chance (30%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Struggle Bug: Power +4
| Struggle Bug: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Struggle Bug: Power +4
| Struggle Bug: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Struggle Bug: Power +4
| Struggle Bug: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Struggle Bug: Power +4
| Struggle Bug: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Struggle Bug: Power +4
| Struggle Bug: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Struggle Bug: Move Gauge Refresh 9
| Charges the user’s move gauge by one when a move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Dire Hit All +: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Quit Standin’ Around!: MP Refresh 3
| Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Quit Standin’ Around!: Hit and Heal 9
| Applies the Gradual Healing effect to the user when its move is successful.
| 8
| 96
| 2
|-style="background:#fff"
| Quit Standin’ Around!: Team Brawn Gain 9
| Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user’s move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Quit Standin’ Around!: Team Brain Gain 9
| Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user’s move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Quick Cure
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Natural Remedy
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Potent Toxin 2
| Increases the amount of damage an opponent takes from being poisoned or badly poisoned.
| 8
| 96
| 2
|-style="background:#fff"
| Agile Entry 1
| Raises the user’s evasiveness by 1 stat rank when it enters a battle.
| 8
| 96
| 2
|-style="background:#fff"
| Synchro Healing 1
| Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Sync Damage Guard
| Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Impervious
| The user’s stats cannot be lowered.
| 10
| 120
| 3
|-style="background:#fff"
| Full-Bracing P-Move 9
| Raises the user’s Defense and Sp. Def by 1 stat rank when its Pokémon uses a move.
| 10
| 120
| 3
|-style="background:#fff"
| Vigilance
| Protects the user against critical hits.
| 10
| 120
| 3
|-style="background:#fff"
| Shake Things Up Savage Spin-Out: Power +25
| Shake Things Up Savage Spin-Out: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Shake Things Up Savage Spin-Out: Power +25
| Shake Things Up Savage Spin-Out: Power ↑ +25
| 5
| 60
| 3
|}


==Buzzwole==
==Buzzwole==
2,735

edits