Iono (Masters): Difference between revisions

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===Sync grid===
===Sync grid===
The [[sync grid]] for Iono and Bellibolt is an expanded grid, made available since the pair first released.
The [[sync grid]] for Iono and Bellibolt is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center"
|- style="background: #{{electric color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +10
| Sp. Atk +10
| 4
| 48
| 2
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +10
| Sp. Def +10
| 4
| 48
| 2
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 2
|-style="background:#fff"
| Eerie Impulse: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 1
|-style="background:#fff"
| Eerie Impulse: Charging Infliction 2
| Charges the user’s move gauge by 2 when its Pokémon uses a status move.
| 10
| 120
| 3
|-style="background:#fff"
| Eerie Impulse: Brain Gain 9
| Increases the user’s Special Moves ↑ Next effect by 1 rank when its move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Eerie Impulse: Full-Bracing P-Move 9
| Raises the user’s Defense and Sp. Def by 1 stat rank when its Pokémon uses a move.
| 10
| 120
| 4
|-style="background:#fff"
| Ultra-Bright Zap Cannon: Power +2
| Ultra-Bright Zap Cannon: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Ultra-Bright Zap Cannon: Power +2
| Ultra-Bright Zap Cannon: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Ultra-Bright Zap Cannon: Power +2
| Ultra-Bright Zap Cannon: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Ultra-Bright Zap Cannon: Power +2
| Ultra-Bright Zap Cannon: Power ↑ +2
| 3
| 36
| 2
|-style="background:#fff"
| Ultra-Bright Zap Cannon: Power +2
| Ultra-Bright Zap Cannon: Power ↑ +2
| 3
| 36
| 2
|-style="background:#fff"
| Ultra-Bright Zap Cannon: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 1
|-style="background:#fff"
| Potion: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Potion: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 3
|-style="background:#fff"
| Potion: Master Healer 1
| Increases the amount of HP restored by the user’s healing moves.
| 10
| 120
| 2
|-style="background:#fff"
| Potion: Master Healer 1
| Increases the amount of HP restored by the user’s healing moves.
| 10
| 120
| 3
|-style="background:#fff"
| On the Rise!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Lithe
| Prevents the user from getting paralyzed.
| 5
| 60
| 1
|-style="background:#fff"
| Unflappable
| Prevents the user from flinching.
| 5
| 60
| 1
|-style="background:#fff"
| Unbending
| Defense cannot be lowered.
| 5
| 60
| 2
|-style="background:#fff"
| Stalwart
| Sp. Def cannot be lowered.
| 5
| 60
| 2
|-style="background:#fff"
| Natural Remedy
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Sterner Stuff 2
| Reduces damage when the user is hit by a physical attack move.
| 8
| 96
| 2
|-style="background:#fff"
| Brain Brawn 2
| Reduces damage when the user is hit by a special attack move.
| 8
| 96
| 2
|-style="background:#fff"
| Brainpower
| The more the user’s Sp. Atk is raised, the more it powers up the user’s sync move.
| 10
| 120
| 2
|-style="background:#fff"
| Team Smart Start 1
| Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user enters a battle.
| 9
| 108
| 3
|-style="background:#fff"
| Triage Tank 9
| Restores the user’s HP when it is hit by an attack move.
| 10
| 120
| 3
|-style="background:#fff"
| S-Move: Team Special Boost ↑2 Once 9
| Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks after using the user’s sync move. This effect can activate only once per battle.
| 10
| 120
| 3
|-style="background:#fff"
| 1st T-Move: Team Sp. Atk ↑ 2
| Raises the Sp. Atk of all allied sync pairs by 2 stat ranks the first time the user’s Trainer uses a move each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Sync Damage Guard
| Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
| 10
| 120
| 4
|-style="background:#fff"
| Endure Again
| Except in certain circumstances, when the user’s Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle.
| 10
| 120
| 5
|-style="background:#fff"
| Stupefying Strike 9
| Lowers the target’s Sp. Def by 1 stat rank when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s Sp. Def by 1 stat rank after using the user’s sync move targeting that opponent.
| 10
| 120
| 5
|-style="background:#fff"
| Supercharged Streamer Zap Cannon: Power +25
| Supercharged Streamer Zap Cannon: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Supercharged Streamer Zap Cannon: Power +25
| Supercharged Streamer Zap Cannon: Power ↑ +25
| 5
| 60
| 3
|}


==Availability==
==Availability==
2,731

edits