Time: Difference between revisions

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Time continued to be based on the system clock in Generation VI, now using the 3DS's clock to track time. Seasons from Generation V did not carry over, however. Therefore, the intervals for when morning, day, evening, and night occur are now constant. Unlike in previous generations, where the time period transitions lasted a few seconds, they may last up to 15 minutes, allowing less abrupt changes in the overworld lighting. If the 3DS clock is changed, time-based events will not occur for 24 hours and any Berries will reset.
Time continued to be based on the system clock in Generation VI, now using the 3DS's clock to track time. Seasons from Generation V did not carry over, however. Therefore, the intervals for when morning, day, evening, and night occur are now constant. Unlike in previous generations, where the time period transitions lasted a few seconds, they may last up to 15 minutes, allowing less abrupt changes in the overworld lighting. If the 3DS clock is changed, time-based events will not occur for 24 hours and any Berries will reset.


In {{g|Omega Ruby and Alpha Sapphire}} the game always starts at daytime, the 3DS's clock being taken into account only after the player interacts with the analog clock in their room.
In {{g|Omega Ruby and Alpha Sapphire}}, the game always starts at daytime, the 3DS's clock being taken into account only after the player interacts with the analog clock in their room.


===Times of day===
===Times of day===
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