121,663
edits
m (→Generation VI) |
|||
Line 443: | Line 443: | ||
Time continued to be based on the system clock in Generation VI, now using the 3DS's clock to track time. Seasons from Generation V did not carry over, however. Therefore, the intervals for when morning, day, evening, and night occur are now constant. Unlike in previous generations, where the time period transitions lasted a few seconds, they may last up to 15 minutes, allowing less abrupt changes in the overworld lighting. If the 3DS clock is changed, time-based events will not occur for 24 hours and any Berries will reset. | Time continued to be based on the system clock in Generation VI, now using the 3DS's clock to track time. Seasons from Generation V did not carry over, however. Therefore, the intervals for when morning, day, evening, and night occur are now constant. Unlike in previous generations, where the time period transitions lasted a few seconds, they may last up to 15 minutes, allowing less abrupt changes in the overworld lighting. If the 3DS clock is changed, time-based events will not occur for 24 hours and any Berries will reset. | ||
In {{g|Omega Ruby and Alpha Sapphire}} the game always starts at daytime, the 3DS's clock being taken into account only after the player interacts with the analog clock in their room. | In {{g|Omega Ruby and Alpha Sapphire}}, the game always starts at daytime, the 3DS's clock being taken into account only after the player interacts with the analog clock in their room. | ||
===Times of day=== | ===Times of day=== |
edits