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|damagecategory=Physical | |damagecategory=Physical | ||
|basepp=5 | |basepp=5 | ||
|maxpp= | |maxpp=8 | ||
|power=100 | |power=100 | ||
|accuracy=100 | |accuracy=100 | ||
|priority=0 | |priority=0 | ||
|gen=IX | |gen=IX | ||
|touches= | |touches=yes | ||
|protect= | |protect=no | ||
|magiccoat=no | |magiccoat=no | ||
|snatch=no | |snatch=no | ||
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|sound=no | |sound=no | ||
|target=anyadjacent | |target=anyadjacent | ||
|footnotes= | |footnotes= | ||
}} | }} | ||
'''Hyper Drill''' (Japanese: '''ハイパードリル''' ''Hyper Drill'') is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation IX]]. It is the [[signature move]] of {{p|Dunsparce}} and {{p|Dudunsparce}}. | '''Hyper Drill''' (Japanese: '''ハイパードリル''' ''Hyper Drill'') is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation IX]]. It is the [[signature move]] of {{p|Dunsparce}} and {{p|Dudunsparce}}. | ||
==Effect== | ==Effect== | ||
Hyper Drill inflicts damage. It will also hit the target even if it is protected by {{m|Protect}}, {{m|Detect}}, {{m|Spiky Shield}}, {{m|King's Shield}}, {{m|Mat Block}}, or {{m|Baneful Bunker}}, and lifts the effects of those moves for the remainder of the turn; if it hits a target that is protected by Mat Block, it removes Mat Block from the target's side of the field. It also removes the effects of {{m|Quick Guard}}, {{m|Wide Guard}}, and {{m|Crafty Shield}} from the target's side of the field. | |||
===Other effects=== | |||
A {{p|Dunsparce}} that knows this move will [[Evolution|evolve]] into {{p|Dudunsparce}} when leveled up. | |||
==Description== | ==Description== | ||
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[[Category:Signature moves]] | [[Category:Signature moves]] | ||
[[de:]] | [[Category:Moves that break through protection]] | ||
[[es:]] | [[Category:Evolution-inducing moves]] | ||
[[fr:]] | [[de:Hyperbohrer]] | ||
[[it:]] | [[es:Hipertaladro]] | ||
[[ja:]] | [[fr:Hyperceuse]] | ||
[[it:Ipertrapano]] | |||
[[ja:ハイパードリル]] | |||
[[zh:]] | [[zh:]] |
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