Pokémon Stadium 2: Difference between revisions

m
No edit summary
Line 243: Line 243:


*Team Preview is always enforced.
*Team Preview is always enforced.
*[[Dragon Scale]] is useless and doesn't boost the power of {{type|Dragon}} moves, while the [[Dragon Fang]] is fixed and finally boosts the power of Dragon-type moves by 10%.
*[[Dragon Fang]] replaces [[Dragon Scale]] as the item to boost the power of {{type|Dragon}} moves by 10%
*Only items that have effect in battle can be equipped to the Pokémon. Items like [[Mail]]s, the [[Sun Stone]] or the [[Ultra Ball]] can't be equipped at all (the only exception is the Dragon Scale despite the fact that it no longer boosts the power of Dragon-type moves).
*Only items that have effect in battle can be equipped to the Pokémon. Items like [[Mail]]s, the [[Sun Stone]] or the [[Ultra Ball]] can't be equipped at all (the only exception is the Dragon Scale despite the fact that it no longer boosts the power of Dragon-type moves).
*Item Clause is enforced in all Story Modes and Multiplayer battles of the game, except in Anything Goes and Edit Rules battles where players are free to decide if they want to enforce it or not.
*Item Clause is enforced in all Story Modes and Multiplayer battles of the game, except in Anything Goes and Edit Rules battles where players are free to decide if they want to enforce it or not.
Line 250: Line 250:
*[[Metal Powder]] is nerfed and now it only raises the physical Defense and Special Defense of [[Ditto]] when it is not {{m|Transform|Transformed}}.
*[[Metal Powder]] is nerfed and now it only raises the physical Defense and Special Defense of [[Ditto]] when it is not {{m|Transform|Transformed}}.
*{{m|Belly Drum}} doesn't raise the Attack 2 stages when the Pokémon has less than half of its HP, instead of that, the move fails.
*{{m|Belly Drum}} doesn't raise the Attack 2 stages when the Pokémon has less than half of its HP, instead of that, the move fails.
*In Little Cup battles, the moves {{m|Dragon Rage}} and {{m|SonicBoom}} do zero damage.
*In Little Cup battles, {{m|Dragon Rage}} and {{m|SonicBoom}} do zero damage.
*{{m|Present}} uses a different damage formula. The move has a 40 % chance of having a Base Damage of 40; a 30 % chance of having a Base Damage of 80; a 10 % chance of having a Base Damage of 120 and a 20 % chance of healing a quarter of the opponent's HP (unless it has full health, in which case, the move fails).
*{{m|Present}} uses a different damage formula. The move has a 40 % chance of having a Base Damage of 40; a 30 % chance of having a Base Damage of 80; a 10 % chance of having a Base Damage of 120 and a 20 % chance of healing a quarter of the opponent's HP (unless it has full health, in which case, the move fails).
*In Pokémon Gold, Silver and Crystal, if {{m|Fissure}} or {{m|Horn Drill}} (but not {{m|Guillotine}}) misses and the opponent uses {{m|Counter}} after that in the same turn, the user of the One Hit KO move is hit by Counter and faints even if it has full health. In Pokémon Stadium 2's mechanics the situation changes, if Fissure or Horn Drill miss, Counter fails and does zero damage.
*In Pokémon Gold, Silver and Crystal, if {{m|Fissure}} or {{m|Horn Drill}} (but not {{m|Guillotine}}) misses and the opponent uses {{m|Counter}} after that in the same turn, the user of the One Hit KO move is hit by Counter and faints even if it has full health. In Pokémon Stadium 2's mechanics the situation changes, if Fissure or Horn Drill miss, Counter fails and does zero damage.
Line 261: Line 261:
*The Sleep status is nerfed, it now lasts 2-4 turns like in Pokémon Crystal's Battle Tower. On turn 1 the Pokémon never wakes up; on turn 2 it has a 33.3 % chance of waking up; on turn 3 it has a 50 % chance of waking up; finally, on turn 4 it is always guaranteed to wake up.
*The Sleep status is nerfed, it now lasts 2-4 turns like in Pokémon Crystal's Battle Tower. On turn 1 the Pokémon never wakes up; on turn 2 it has a 33.3 % chance of waking up; on turn 3 it has a 50 % chance of waking up; finally, on turn 4 it is always guaranteed to wake up.
*The Freeze Clause from Pokémon Stadium 1 returns, it is enforced in all game modes and can't be deactivated.
*The Freeze Clause from Pokémon Stadium 1 returns, it is enforced in all game modes and can't be deactivated.
*Sleep Clause is always enforced. Unlike the one introduced years later by the Smogon University, this Sleep Clause also applies to self-inflicted sleep due to {{m|Rest}}.
*Sleep Clause is always enforced. Unlike the one introduced years later by Smogon, this Sleep Clause also applies to self-inflicted sleep due to {{m|Rest}}.
*Self KO Clause also returns and is always enforced. If the last Pokémon of a player uses Self-Destruct or Explosion, he loses; on the other hand, Destiny Bond and Perish Song always fail when they're used by the last Pokémon (in the case of Perish Song, the count down doesn't even take place).  
*Self KO Clause also returns and is always enforced. If the last Pokémon of a player uses Self-Destruct or Explosion, he loses; on the other hand, Destiny Bond and Perish Song always fail when they're used by the last Pokémon (in the case of Perish Song, the countdown doesn't even take place).  
*Recoil Moves Clause is enforced, but a bit different: if both players have only one Pokémon left and one KOs the other with a Recoil move, the user of the move doesn't get Recoil damage.
*Recoil Moves Clause is enforced, but a bit different: if both players have only one Pokémon left and one KOs the other with a Recoil move, the user of the move doesn't get Recoil damage.


787

edits