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Koopabulba (talk | contribs) m (Added the spin off games for the generation under the Other Generation V games) |
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* The introduction of {{DL|Tall grass|dark grass}}, where Double Battles against [[wild Pokémon]] can occur. | * The introduction of {{DL|Tall grass|dark grass}}, where Double Battles against [[wild Pokémon]] can occur. | ||
* The introduction of [[Phenomenon|phenomena]], occurrences which involve wild Pokémon or items moving and making sounds to indicate their position, somewhat similar to the [[Poké Radar]]. | * The introduction of [[Phenomenon|phenomena]], occurrences which involve wild Pokémon or items moving and making sounds to indicate their position, somewhat similar to the [[Poké Radar]]. | ||
* The introduction of [[seasons]], which alternate every month. | * The introduction of [[Season (mechanic)|seasons]], which alternate every month. | ||
* Expanded variance in camera placement, making the cities and towns of Unova more realistic and lifelike. There are also curves in places like [[Castelia City]], [[Dragonspiral Tower]], and the [[Skyarrow Bridge]]. | * Expanded variance in camera placement, making the cities and towns of Unova more realistic and lifelike. There are also curves in places like [[Castelia City]], [[Dragonspiral Tower]], and the [[Skyarrow Bridge]]. | ||
** Side-facing {{m|Waterfall|waterfalls}} also appear. | ** Side-facing {{m|Waterfall|waterfalls}} also appear. | ||
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==Reception== | ==Reception== | ||
Generation V is seen as a major departure point for the series. While the Generations preceding it often adhered to the formula [[Generation I]] had established, Generation V did several things that differed. Setting itself in a region where Pokémon from previous generations could not be caught, putting out dual sequels instead of a single third version, and using a dynamic camera angle with continuously animated Pokémon sprites in battles. While some of the changes seen in Generation V may have influenced future titles, [[Generation VI]] saw further changes, thus establishing with fans that each generation from this point forward could contain features unique to that generation which may be dropped in the next. Generation V for example is the only generation to date that utilizes [[seasons]]. | Generation V is seen as a major departure point for the series. While the Generations preceding it often adhered to the formula [[Generation I]] had established, Generation V did several things that differed. Setting itself in a region where Pokémon from previous generations could not be caught, putting out dual sequels instead of a single third version, and using a dynamic camera angle with continuously animated Pokémon sprites in battles. While some of the changes seen in Generation V may have influenced future titles, [[Generation VI]] saw further changes, thus establishing with fans that each generation from this point forward could contain features unique to that generation which may be dropped in the next. Generation V for example is the only generation to date that utilizes [[Season (mechanic)|seasons]]. | ||
==Title screens== | ==Title screens== |
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