Talk:Status condition: Difference between revisions

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''Pokémon Masters'', which reuses most of the mechanics from the core series, explicitly splits between the six nonvolatile ''Status Conditions'' (paralyzed, poisoned, badly poisoned, burned, asleep, frozen), also noting how only one of these can be active at a time, and the volatile ''Status Changes'' (e.g. Confused). Did the latters have a name previously?—[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 01:57, 11 February 2020 (UTC)
''Pokémon Masters'', which reuses most of the mechanics from the core series, explicitly splits between the six nonvolatile ''Status Conditions'' (paralyzed, poisoned, badly poisoned, burned, asleep, frozen), also noting how only one of these can be active at a time, and the volatile ''Status Changes'' (e.g. Confused). Did the latters have a name previously?—[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 01:57, 11 February 2020 (UTC)
:Not that I'm aware of. However, as I noted [[#Volatile status condition vs. volatile battle status|above]], Confused is also called a status condition by a quiz in [[Cyllage City]]. (Please also see [[User talk:SnorlaxMonster#New pages notability|my discussion with SnorlaxMonster]], where he basically argued that it's not.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:08, 11 February 2020 (UTC)