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A Pokémon can only know four moves at a time. The moves which each Pokémon can learn is dependent on the Pokémon's type. In battle, moves can cause damage, affect a Pokémon's stats, heal the user, make the opponent flee, etc. When there are less than four moves known by a Pokémon, the remaining slots not filled will be indicated by a double dash (--). A Pokémon can never forget a move once it has been learned except to replace it with another move or by the [[Move Deleter]]. | A Pokémon can only know four moves at a time. The moves which each Pokémon can learn is dependent on the Pokémon's type. In battle, moves can cause damage, affect a Pokémon's stats, heal the user, make the opponent flee, etc. When there are less than four moves known by a Pokémon, the remaining slots not filled will be indicated by a double dash (--). A Pokémon can never forget a move once it has been learned except to replace it with another move or by the [[Move Deleter]]. | ||
Until [[Generation IV]], moves | Until [[Generation IV]], moves ran off of {{stat|Attack}} or {{stat|Special Attack}} based on their [[type]]. Starting in Generation IV, they were grouped as [[physical move|physical]] or [[special move|special]] dependent on the move itself. | ||
==See also== | ==See also== |
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