Damage category: Difference between revisions

→‎Type-based categories: Use one of them fancy tables
(→‎Type-based categories: Use one of them fancy tables)
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==Type-based categories==
==Type-based categories==
The move categories used from [[Generation I]] to [[Generation III]] are listed below.
The move categories used from [[Generation I]] to [[Generation III]] are listed below.
 
{| class="roundy" style="background: #ccc; border: 2px solid #333; table-layout: fixed;"
'''[[Physical move]]s:''' {{typecolor|Normal}} {{typecolor|Fighting}} {{typecolor|Flying}} {{typecolor|Ground}} {{typecolor|Rock}} {{typecolor|Bug}} {{typecolor|Ghost}} {{typecolor|Poison}} {{typecolor|Steel}}
|- style="background: #C0C0FF;"
 
! style="{{roundytl|5px}}" | Category
'''[[Special move]]s:''' {{typecolor|Water}} {{typecolor|Grass}} {{typecolor|Fire}} {{typecolor|Ice}} {{typecolor|Electric}} {{typecolor|Psychic}} {{typecolor|Dragon}} {{typecolor|Dark}}
! colspan="9" style="{{roundytr|5px}}" | [[Type]]
 
|-
The unused {{DL|List of glitch types|Bird}} type from the Generation I games is physical.
| style="text-align: center; background-color: #{{Physical color}}" | '''[[Physical move|{{color|{{Physical textcolor}}|Physical}}]]'''
| style="text-align: center; background-color: #{{Normal color}}" | {{typecolor|Normal}}
| style="text-align: center; background-color: #{{Fighting color}}" | {{typecolor|Fighting}}
| style="text-align: center; background-color: #{{Flying color}}" | {{typecolor|Flying}}
| style="text-align: center; background-color: #{{Poison color}}" | {{typecolor|Poison}}
| style="text-align: center; background-color: #{{Ground color}}" | {{typecolor|Ground}}
| style="text-align: center; background-color: #{{Rock color}}" | {{typecolor|Rock}}
| style="text-align: center; background-color: #{{Bug color}}" | {{typecolor|Bug}}
| style="text-align: center; background-color: #{{Ghost color}}" | {{typecolor|Ghost}}
| style="text-align: center; background-color: #{{Steel color}}" | {{typecolor|Steel}}
|-
| style="text-align: center; background-color: #{{Special color}}" | '''[[Special move|{{color|{{Special textcolor}}|Special}}]]'''
| style="text-align: center; background-color: #{{Fire color}}" | {{typecolor|Fire}}
| style="text-align: center; background-color: #{{Water color}}" | {{typecolor|Water}}
| style="text-align: center; background-color: #{{Grass color}}" | {{typecolor|Grass}}
| style="text-align: center; background-color: #{{Electric color}}" | {{typecolor|Electric}}
| style="text-align: center; background-color: #{{Psychic color}}" | {{typecolor|Psychic}}
| style="text-align: center; background-color: #{{Ice color}}" | {{typecolor|Ice}}
| style="text-align: center; background-color: #{{Dragon color}}" | {{typecolor|Dragon}}
| colspan="2" style="text-align: center; background-color: #{{Dark color}}" | {{typecolor|Dark}}
|-
| colspan="10" style="{{roundybottom|5px}}; background: #ddd" | <small>The unused {{DL|List of glitch types|Bird}} type from the Generation I games is physical.</small>
|}


==References==
==References==
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