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Easyaspi314 (talk | contribs) (→Type-based categories: Use one of them fancy tables) |
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==Type-based categories== | ==Type-based categories== | ||
The move categories used from [[Generation I]] to [[Generation III]] are listed below. | The move categories used from [[Generation I]] to [[Generation III]] are listed below. | ||
{| class="roundy" style="background: #ccc; border: 2px solid #333; table-layout: fixed;" | |||
'''[[Physical move]] | |- style="background: #C0C0FF;" | ||
! style="{{roundytl|5px}}" | Category | |||
'''[[Special move]] | ! colspan="9" style="{{roundytr|5px}}" | [[Type]] | ||
|- | |||
The unused {{DL|List of glitch types|Bird}} type from the Generation I games is physical. | | style="text-align: center; background-color: #{{Physical color}}" | '''[[Physical move|{{color|{{Physical textcolor}}|Physical}}]]''' | ||
| style="text-align: center; background-color: #{{Normal color}}" | {{typecolor|Normal}} | |||
| style="text-align: center; background-color: #{{Fighting color}}" | {{typecolor|Fighting}} | |||
| style="text-align: center; background-color: #{{Flying color}}" | {{typecolor|Flying}} | |||
| style="text-align: center; background-color: #{{Poison color}}" | {{typecolor|Poison}} | |||
| style="text-align: center; background-color: #{{Ground color}}" | {{typecolor|Ground}} | |||
| style="text-align: center; background-color: #{{Rock color}}" | {{typecolor|Rock}} | |||
| style="text-align: center; background-color: #{{Bug color}}" | {{typecolor|Bug}} | |||
| style="text-align: center; background-color: #{{Ghost color}}" | {{typecolor|Ghost}} | |||
| style="text-align: center; background-color: #{{Steel color}}" | {{typecolor|Steel}} | |||
|- | |||
| style="text-align: center; background-color: #{{Special color}}" | '''[[Special move|{{color|{{Special textcolor}}|Special}}]]''' | |||
| style="text-align: center; background-color: #{{Fire color}}" | {{typecolor|Fire}} | |||
| style="text-align: center; background-color: #{{Water color}}" | {{typecolor|Water}} | |||
| style="text-align: center; background-color: #{{Grass color}}" | {{typecolor|Grass}} | |||
| style="text-align: center; background-color: #{{Electric color}}" | {{typecolor|Electric}} | |||
| style="text-align: center; background-color: #{{Psychic color}}" | {{typecolor|Psychic}} | |||
| style="text-align: center; background-color: #{{Ice color}}" | {{typecolor|Ice}} | |||
| style="text-align: center; background-color: #{{Dragon color}}" | {{typecolor|Dragon}} | |||
| colspan="2" style="text-align: center; background-color: #{{Dark color}}" | {{typecolor|Dark}} | |||
|- | |||
| colspan="10" style="{{roundybottom|5px}}; background: #ddd" | <small>The unused {{DL|List of glitch types|Bird}} type from the Generation I games is physical.</small> | |||
|} | |||
==References== | ==References== |
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