Pokémon.com online games: Difference between revisions

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more goodies. also, US formatting.
m (far from complete. will prob need to incorporate the jp website as well. source: http://www.pokemon.jp/play/index_3.html)
m (more goodies. also, US formatting.)
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The official Pokémon website ([[Pokémon.com]]) hosts various Pokémon-related '''online games''' that use an Internet web browser. These games are available on the ''"{{DL|Pokémon.com|Play Games}}"'' section of Pokémon.com (known as the ''Fun Zone'' prior to the 27 January 2014 site revamp). Games earn successful players [[Trainer Token]]s. These Trainer Tokens may be spent on various Trainer Avatars items on Pokémon.com or redeemed in the [[Pokémon Trading Card Game Online]] for 5-card {{TCG|Booster pack}}s, {{DL|List of Pokémon Trading Card Game Online decks|Non-exclusive redeemable decks|Theme decks}}, and additional {{DL|Pokémon Trading Card Game Online|Avatar Creator|Avatar and Gameplay items}}.
The official Pokémon website ([[Pokémon.com]]) hosts various Pokémon-related '''online games''' that use an Internet web browser. These games are available on the ''"{{DL|Pokémon.com|Play Games}}"'' section of Pokémon.com (known as the ''Fun Zone'' prior to the 27 January 2014 site revamp). Games earn successful players [[Trainer Token]]s. These Trainer Tokens may be spent on various Trainer Avatars items on Pokémon.com or redeemed in the [[Pokémon Trading Card Game Online]] for 5-card {{TCG|Booster pack}}s, {{DL|List of Pokémon Trading Card Game Online decks|Non-exclusive redeemable decks|Theme decks}}, and additional {{DL|Pokémon Trading Card Game Online|Avatar Creator|Avatar and Gameplay items}}.


Prior to 2010, only [[#Pre-revamp games|six games]] were available, with four being accessible directly and the other [[#Hidden games|two being hidden]]. Following a revamp of the site on 11 January 2010, three new games were launched, which were English adaptations of games originally found on the Japanese [[Pokémon Daisuki Club]] site.  Many additional games have been released since and continue to be released. The six previous games were briefly made available on an archive site, which is no longer avaiable.
Prior to 2010, only [[#Pre-revamp games|six games]] were available, with four being accessible directly and the other [[#Hidden games|two being hidden]]. Following a revamp of the site on January 11, 2010, three new games were launched, which were English adaptations of games originally found on the Japanese [[Pokémon Daisuki Club]] site.  Many additional games have been released since and continue to be released. The six previous games were briefly made available on an archive site, which is no longer available.


==Current games==
==Current games==
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In '''Turtwig's Target Smash!''', players play a {{p|Turtwig}} on a wooden platform using {{m|Energy Ball}} to smash targets while avoiding the blocks. The amount of points for each hit depends on the times power used on the targets and the amount of targets broken within one Energy Ball. When more targets are hit, the times power raises. It will also drop down to lower times power unless more targets are hit. During certain levels, extra targets appear alongside the other targets. At the end of the game, Turtwig uses {{m|SolarBeam}} to blast all of the remaining targets. The game lasts 99 seconds.
In '''Turtwig's Target Smash!''', players play a {{p|Turtwig}} on a wooden platform using {{m|Energy Ball}} to smash targets while avoiding the blocks. The amount of points for each hit depends on the times power used on the targets and the amount of targets broken within one Energy Ball. When more targets are hit, the times power raises. It will also drop down to lower times power unless more targets are hit. During certain levels, extra targets appear alongside the other targets. At the end of the game, Turtwig uses {{m|SolarBeam}} to blast all of the remaining targets. The game lasts 99 seconds.


'''Turtwig's Target Smash!''' was one of the three games released with the 11 January 2010 [[Pokémon.com]] revamp.
'''Turtwig's Target Smash!''' was one of the three games released with the January 11, 2010 [[Pokémon.com]] revamp.
====Trainer Tokens====
====Trainer Tokens====
A [[Trainer Token]] is awarded the first time players achieve 50,000 points or more and then again when they achieve at least 150,000 points thereafter.
A [[Trainer Token]] is awarded the first time players achieve 50,000 points or more and then again when they achieve at least 150,000 points thereafter.
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'''Pachirisu's Click-Clack Attack!''' is a game featuring {{p|Pachirisu}}. Here, there are a bunch of Pokémon disks, which should be hit into holes. More points are received when more than one Pokémon in the same evolutionary line are in the same hole. If two Pokémon in the evolutionary line hit each other when they aren't in a hole, they fuse into the Pokémon's evolution. For example, if two {{p|Budew}} were to hit each other, they fuse into a {{p|Roselia}}. If that Roselia hits another Budew, they fuse into a {{p|Roserade}}. Evolved Pokémon are worth more points than unevolved Pokémon. During a couple of rounds, players must put every Pokémon into a hole in one shot. During others, a {{p|Lucario}} covered with stars appears. If the Lucario goes into a hole, a bunch of stars appear near it. This temporarily raise the amount of points received from hitting a Pokémon into that hole.
'''Pachirisu's Click-Clack Attack!''' is a game featuring {{p|Pachirisu}}. Here, there are a bunch of Pokémon disks, which should be hit into holes. More points are received when more than one Pokémon in the same evolutionary line are in the same hole. If two Pokémon in the evolutionary line hit each other when they aren't in a hole, they fuse into the Pokémon's evolution. For example, if two {{p|Budew}} were to hit each other, they fuse into a {{p|Roselia}}. If that Roselia hits another Budew, they fuse into a {{p|Roserade}}. Evolved Pokémon are worth more points than unevolved Pokémon. During a couple of rounds, players must put every Pokémon into a hole in one shot. During others, a {{p|Lucario}} covered with stars appears. If the Lucario goes into a hole, a bunch of stars appear near it. This temporarily raise the amount of points received from hitting a Pokémon into that hole.


'''Pachirisu's Click-Clack Attack!''' was one of the three games released with the 11 January 2010 [[Pokémon.com]] revamp.
'''Pachirisu's Click-Clack Attack!''' was one of the three games released with the January 11, 2010 [[Pokémon.com]] revamp.
====Trainer Tokens====
====Trainer Tokens====
A [[Trainer Token]] is awarded when players clear the first 10 Stages and then again for every 20 Stages thereafter.
A [[Trainer Token]] is awarded when players clear the first 10 Stages and then again for every 20 Stages thereafter.
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'''Munchlax's Berry Bonanza!''' revolves around {{p|Munchlax}}. In this game, players match [[Berry|Berries]] of the same kind. When three or more are put together, they disappear and players earn points. If players manage to match many of these Berries, rarer Berries appear. When matched, these provide players with more points. The later in the game the Berries are matched, the more points players receive. Players have 100 Berries. The game ends when the screen a Berry comes above the screen or if all 100 Berries are used. If there are eight or less Berries on the field, Munchlax jumps and make eleven more Berries fall to fill the puzzle up more with a 3,000-point bonus.
'''Munchlax's Berry Bonanza!''' revolves around {{p|Munchlax}}. In this game, players match [[Berry|Berries]] of the same kind. When three or more are put together, they disappear and players earn points. If players manage to match many of these Berries, rarer Berries appear. When matched, these provide players with more points. The later in the game the Berries are matched, the more points players receive. Players have 100 Berries. The game ends when the screen a Berry comes above the screen or if all 100 Berries are used. If there are eight or less Berries on the field, Munchlax jumps and make eleven more Berries fall to fill the puzzle up more with a 3,000-point bonus.


'''Munchlax's Berry Bonanza!''' was one of the three games released with the 11 January 2010 [[Pokémon.com]] revamp.
'''Munchlax's Berry Bonanza!''' was one of the three games released with the January 11, 2010 [[Pokémon.com]] revamp.
====Trainer Tokens====
====Trainer Tokens====
A [[Trainer Token]] is awarded the first time players achieve 10,000 points or more and then again when they achieve at least 50,000 points thereafter.
A [[Trainer Token]] is awarded the first time players achieve 10,000 points or more and then again when they achieve at least 50,000 points thereafter.
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'''Shiftry's Big Seed Fling!''' is another online game featuring {{p|Shiftry}}. In this game, players pick from three seeds to fling as high as they can. Players are allowed ten flings which may be improved by either clicking on a green leaf or having the seed hit the leaf. The red leaves may be made in contact in the same way as the green leaves, but with a different function: the distance is enhanced. The game ends as soon as the seed is off the screen in any position other than the up position. Top scores are dependent on how high the seed went.
'''Shiftry's Big Seed Fling!''' is another online game featuring {{p|Shiftry}}. In this game, players pick from three seeds to fling as high as they can. Players are allowed ten flings which may be improved by either clicking on a green leaf or having the seed hit the leaf. The red leaves may be made in contact in the same way as the green leaves, but with a different function: the distance is enhanced. The game ends as soon as the seed is off the screen in any position other than the up position. Top scores are dependent on how high the seed went.


'''Shiftry's Big Seed Fling!''' was made available on 21 February 2010 but was removed shortly after due to a gaming malfunction. The cause of the glitch was remedied, and the game is now online once more.
'''Shiftry's Big Seed Fling!''' was made available on February 21, 2010 but was removed shortly after due to a gaming malfunction. The cause of the glitch was remedied, and the game is now online once more.
====Trainer Tokens====
====Trainer Tokens====
A [[Trainer Token]] is the first time players achieve 5,000 points or more and then again when they achieve at least 50,000 points thereafter.
A [[Trainer Token]] is the first time players achieve 5,000 points or more and then again when they achieve at least 50,000 points thereafter.
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'''Chatot's Chime-Time Challenge''' is a game where players need to copy the exact rhythm a {{p|Chatot}} plays. First, they listen to Chatot's rhythm. Then, they get three seconds to memorize. After this, players attempt to play the exact rhythm Chatot plays, with only three errors being allowed and only one chance to listen to it again, with another three seconds to memorize it again. There is also a meter on the right of the screen. If players earn a score of either Good!, Great!, or Excellent!, they play a special bonus challenge. In this challenge, players click as many lit-up buttons as they can before the meter drops down to the bottom.
'''Chatot's Chime-Time Challenge''' is a game where players need to copy the exact rhythm a {{p|Chatot}} plays. First, they listen to Chatot's rhythm. Then, they get three seconds to memorize. After this, players attempt to play the exact rhythm Chatot plays, with only three errors being allowed and only one chance to listen to it again, with another three seconds to memorize it again. There is also a meter on the right of the screen. If players earn a score of either Good!, Great!, or Excellent!, they play a special bonus challenge. In this challenge, players click as many lit-up buttons as they can before the meter drops down to the bottom.


'''Chatot's Chime-Time Challenge''' was added to the site on 31 March 2010.
'''Chatot's Chime-Time Challenge''' was added to the site on March 31, 2010.
====Trainer Tokens====
====Trainer Tokens====
A [[Trainer Token]] is awarded the first time players achieve 10,000 points or more and then again when they achieve at least 30,000 points thereafter.
A [[Trainer Token]] is awarded the first time players achieve 10,000 points or more and then again when they achieve at least 30,000 points thereafter.
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'''Medicham's Balance Bounce''' is a game where players bounce a {{p|Meditite}} or {{p|Medicham}} on one platform while balancing a {{p|Voltorb}} on the other. If the Voltorb falls off or the Meditite/Medicham goes near the bottom platform, it blows up. If Meditite or Medicham is bounced depends on whether players decide to choose the easy mode or the challenging mode. If the former is chosen, players bounce a Meditite. If the latter is chosen, Medicham is instead bounced. The biggest difference between the easy mode and the challenging mode other than the Pokémon bounced are the stard, skulld, or diamondd that occasionally fall down in challenging mode. If players hit the star, they gain 500 points. If they hit the skull, they lose 500 points. However, if they hit the diamond, they gain what is known in the game as a sparkle bonus, which is a large amount of points. If players choose the challenging mode, on the right of the screen, how many of each player hit's are deplayed. Every minute, the top platform shrinks, and every two minutes, the bottom platform shrinks.
'''Medicham's Balance Bounce''' is a game where players bounce a {{p|Meditite}} or {{p|Medicham}} on one platform while balancing a {{p|Voltorb}} on the other. If the Voltorb falls off or the Meditite/Medicham goes near the bottom platform, it blows up. If Meditite or Medicham is bounced depends on whether players decide to choose the easy mode or the challenging mode. If the former is chosen, players bounce a Meditite. If the latter is chosen, Medicham is instead bounced. The biggest difference between the easy mode and the challenging mode other than the Pokémon bounced are the stard, skulld, or diamondd that occasionally fall down in challenging mode. If players hit the star, they gain 500 points. If they hit the skull, they lose 500 points. However, if they hit the diamond, they gain what is known in the game as a sparkle bonus, which is a large amount of points. If players choose the challenging mode, on the right of the screen, how many of each player hit's are deplayed. Every minute, the top platform shrinks, and every two minutes, the bottom platform shrinks.


'''Medicham's Balance Bounce''' was added to the site on 18 May 2010.
'''Medicham's Balance Bounce''' was added to the site on May 18, 2010.
====Trainer Tokens====
====Trainer Tokens====
A [[Trainer Token]] is awarded the first time players achieve 1,000 points or more and then again when they achieve at least 20,000 points thereafter.
A [[Trainer Token]] is awarded the first time players achieve 1,000 points or more and then again when they achieve at least 20,000 points thereafter.
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'''Drifloon's Fill & Float''' involves players making the biggest soap bubble that they can, while avoiding balloons so that they don't get popped. This game is set in the sky. To make the bubble appear, players click somewhere in the screen and should not release the mouse unless they want the bubble to stop growing and let it go. On the right of the screen is a gauge known as the bubble meter. It shows how much soap is left. If it runs out the games end. There are two extra bubbles, one that slightly refills the bubble meter and another that freezes the balloons. A {{p|Drifloon}} icon also appears, which makes the balloons temporarily disappear.
'''Drifloon's Fill & Float''' involves players making the biggest soap bubble that they can, while avoiding balloons so that they don't get popped. This game is set in the sky. To make the bubble appear, players click somewhere in the screen and should not release the mouse unless they want the bubble to stop growing and let it go. On the right of the screen is a gauge known as the bubble meter. It shows how much soap is left. If it runs out the games end. There are two extra bubbles, one that slightly refills the bubble meter and another that freezes the balloons. A {{p|Drifloon}} icon also appears, which makes the balloons temporarily disappear.


'''Drifloon's Fill & Float''' was release on 11 June 2010.
'''Drifloon's Fill & Float''' was release on June 11, 2010.
====Trainer Tokens====
====Trainer Tokens====
A [[Trainer Token]] is awarded the first time players achieve 1,000 points or more and then again when they achieve at least 120,000 points thereafter.
A [[Trainer Token]] is awarded the first time players achieve 1,000 points or more and then again when they achieve at least 120,000 points thereafter.
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'''Eevee's Tile Trial!''' is a game reminiscent of a {{wp|sliding puzzle}} in which players slide tiles around and align three of the same tiles in a row or column to earn as much points as they can within approximately three minutes. There are three types of tiles, corresponding to each of {{p|Eevee}}'s original evolutions: {{t|Water}}, {{t|Electric}}, and {{t|Fire}}. When players line up three of the same type of tile, the tiles disappear from the board, earning points. At the beginning of the game, players choose one of the three types. If they focuses on clearing more tiles of that type, then {{p|Eevee}} evolves, resulting in an Evolution Bonus in which players are awarded 10,000 points. Periodically throughout the game, a row or column is outlined in blue — if players clear a line of a certain type, then they earn an extra five seconds of time.
'''Eevee's Tile Trial!''' is a game reminiscent of a {{wp|sliding puzzle}} in which players slide tiles around and align three of the same tiles in a row or column to earn as much points as they can within approximately three minutes. There are three types of tiles, corresponding to each of {{p|Eevee}}'s original evolutions: {{t|Water}}, {{t|Electric}}, and {{t|Fire}}. When players line up three of the same type of tile, the tiles disappear from the board, earning points. At the beginning of the game, players choose one of the three types. If they focuses on clearing more tiles of that type, then {{p|Eevee}} evolves, resulting in an Evolution Bonus in which players are awarded 10,000 points. Periodically throughout the game, a row or column is outlined in blue — if players clear a line of a certain type, then they earn an extra five seconds of time.


'''Eevee's Tile Trial!''' was released on 9 July 2010.
'''Eevee's Tile Trial!''' was released on July 9, 2010.
====Trainer Tokens====
====Trainer Tokens====
A [[Trainer Token]] is awarded the first time players achieve 15,000 points or more and then each time they manages to get {{p|Eevee}} to evolve.
A [[Trainer Token]] is awarded the first time players achieve 15,000 points or more and then each time they manages to get {{p|Eevee}} to evolve.
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'''Psyduck's Shuffle Surprise!''' is a game which consists of four cards, each containing a Pokémon in the center, for example, {{p|Medicham}}, {{p|Xatu}}, {{p|Cubone}}, and {{p|Jigglypuff}}. Players are instructed to remember one of them, whose name is displayed around the top. The cards are then shuffled around, and players must find the right card they were told about in the beginning. Every time, players get it right, {{p|Psyduck}} jumps. Every time they get it wrong, Psyduck shakes its head. Players have three lives, and every time players choose the incorrect card, one is lost. When the game ends, Psyduck jumps onto the screen and points its bill at the level reached and then the score received. If it is their all-time high score, it is recorded on the top-right corner.
'''Psyduck's Shuffle Surprise!''' is a game which consists of four cards, each containing a Pokémon in the center, for example, {{p|Medicham}}, {{p|Xatu}}, {{p|Cubone}}, and {{p|Jigglypuff}}. Players are instructed to remember one of them, whose name is displayed around the top. The cards are then shuffled around, and players must find the right card they were told about in the beginning. Every time, players get it right, {{p|Psyduck}} jumps. Every time they get it wrong, Psyduck shakes its head. Players have three lives, and every time players choose the incorrect card, one is lost. When the game ends, Psyduck jumps onto the screen and points its bill at the level reached and then the score received. If it is their all-time high score, it is recorded on the top-right corner.


'''Psyduck's Shuffle Surprise!''' was released on 23 July 2010.
'''Psyduck's Shuffle Surprise!''' was released on July 23, 2010.
====Trainer Tokens====
====Trainer Tokens====
5 [[Trainer Token]]s are awarded after players complete the first 5 levels and then 3 Trainer Tokens every time they complete 10 levels thereafter.
5 [[Trainer Token]]s are awarded after players complete the first 5 levels and then 3 Trainer Tokens every time they complete 10 levels thereafter.
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'''Snover's Dessert Drop!''' is an online game where the goal is to create shaved ice desserts. Players control a cup at the bottom of the screen, and pieces of strawberry, orange, and kiwi fruits; ice cubes; and syrups fall from above. The goal is to gather fruit and stack the shaved ice as tall as possible, and then top it off with syrup to earn points and empty the bowl. Bonus points are awarded for collecting all of one flavor (for example, three strawberries and strawberry syrup), or for using all flavors (one each of strawberry, orange, and kiwi, and topped with rainbow syrup). Doing a single flavor for the whole bowl also extend the time on the clock. Occasionally, tokens also fall that alternate between a sun and a picture of {{p|Abomasnow}}. Collecting the token in the cup when it is a sun makes the weather sunny, melting the dessert so that they may start over; collecting it as an Abomasnow causes a blizzard, making the ice cubes bigger. When time runs out, points are tallied, with extra points added at the end for the number of desserts completed.
'''Snover's Dessert Drop!''' is an online game where the goal is to create shaved ice desserts. Players control a cup at the bottom of the screen, and pieces of strawberry, orange, and kiwi fruits; ice cubes; and syrups fall from above. The goal is to gather fruit and stack the shaved ice as tall as possible, and then top it off with syrup to earn points and empty the bowl. Bonus points are awarded for collecting all of one flavor (for example, three strawberries and strawberry syrup), or for using all flavors (one each of strawberry, orange, and kiwi, and topped with rainbow syrup). Doing a single flavor for the whole bowl also extend the time on the clock. Occasionally, tokens also fall that alternate between a sun and a picture of {{p|Abomasnow}}. Collecting the token in the cup when it is a sun makes the weather sunny, melting the dessert so that they may start over; collecting it as an Abomasnow causes a blizzard, making the ice cubes bigger. When time runs out, points are tallied, with extra points added at the end for the number of desserts completed.


'''Snover's Dessert Drop!''' was released on 7 September 2010.
'''Snover's Dessert Drop!''' was released on September 7, 2010.
====Trainer Tokens====
====Trainer Tokens====
A [[Trainer Token]] is awarded the first time players achieve 100 points or more and then again when they achieve at least 100,000 points thereafter.
A [[Trainer Token]] is awarded the first time players achieve 100 points or more and then again when they achieve at least 100,000 points thereafter.
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'''Pokémon Tick-Tock Walk!''' is an online game where the goal is to get Pokémon to collect a key and go to the door by a certain time. Players controls either a {{p|Chimchar}}, {{p|Piplup}}, or {{p|Turtwig}} clock, and must get the clock. This does not come easy however. Players must insert blocks for them to be able to reach the key and any coins or stars. Extra points are gained when said coins and stars are received. Also found in the levels are type blocks. Depending on a Pokémon's type, time is lost, added, or not be changed. For example, Chimchar earns extra time when going through a grass block, has nothing happen to it when going through a fire block, and loses time when going through a water block.
'''Pokémon Tick-Tock Walk!''' is an online game where the goal is to get Pokémon to collect a key and go to the door by a certain time. Players controls either a {{p|Chimchar}}, {{p|Piplup}}, or {{p|Turtwig}} clock, and must get the clock. This does not come easy however. Players must insert blocks for them to be able to reach the key and any coins or stars. Extra points are gained when said coins and stars are received. Also found in the levels are type blocks. Depending on a Pokémon's type, time is lost, added, or not be changed. For example, Chimchar earns extra time when going through a grass block, has nothing happen to it when going through a fire block, and loses time when going through a water block.


'''Pokémon Tick-Tock Walk!''' was released on 14 October 2010.
'''Pokémon Tick-Tock Walk!''' was released on October 14, 2010.
====Trainer Tokens and Game Mode====
====Trainer Tokens and Game Mode====
The game has two modes, training mode and special mode. Training mode has six levels in all. Players are awarded a [[Trainer Token]] when they finish the first of them, but not any time after that. Special mode is different. Players have three hints in the beginning before playing the mode. These hints usually pertain to certain obstacles in the level, and the score in special mode is used in the high-scores section. Every time 100,000 points is reached, a single Trainer Token is gained.
The game has two modes, training mode and special mode. Training mode has six levels in all. Players are awarded a [[Trainer Token]] when they finish the first of them, but not any time after that. Special mode is different. Players have three hints in the beginning before playing the mode. These hints usually pertain to certain obstacles in the level, and the score in special mode is used in the high-scores section. Every time 100,000 points is reached, a single Trainer Token is gained.
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'''Sableye's Gem Journey!''' is an online game where the goal is to earn as many points as players can by lining up three same marbles (each marble constituting a type in the main series). Players line up the marbles by switching the adjacent fields. When players line up the marbles in such a way that {{p|Sableye}} can move, gems appear. Nine gems appear in three colors: red, blue, and yellow. Gems only change position either when it is moved to make a match, or when Sableye collects it. As players match marbles to earn points, a gauge fills, and once the gauge is full, players may wipe a row or column of marbles. Below that gauge are counters for gems. If players line up the marbles close to the Sableye, it tries to go to the nearest gem. If Sableye reaches a gem, it collects the gem, and collected gems relocate after Sableye finishes moving. 5000 bonus points are awarded once Sableye fills each gem counter, which then resets after Sableye comes to a stop.
'''Sableye's Gem Journey!''' is an online game where the goal is to earn as many points as players can by lining up three same marbles (each marble constituting a type in the main series). Players line up the marbles by switching the adjacent fields. When players line up the marbles in such a way that {{p|Sableye}} can move, gems appear. Nine gems appear in three colors: red, blue, and yellow. Gems only change position either when it is moved to make a match, or when Sableye collects it. As players match marbles to earn points, a gauge fills, and once the gauge is full, players may wipe a row or column of marbles. Below that gauge are counters for gems. If players line up the marbles close to the Sableye, it tries to go to the nearest gem. If Sableye reaches a gem, it collects the gem, and collected gems relocate after Sableye finishes moving. 5000 bonus points are awarded once Sableye fills each gem counter, which then resets after Sableye comes to a stop.


'''Sableye's Gem Journey!''' was released on 7 December 2010.
'''Sableye's Gem Journey!''' was released on December 7, 2010.
====Trainer Tokens====
====Trainer Tokens====
A [[Trainer Token]] is awarded the first time players beat the game and then again when they achieve at least 100,000 points thereafter.
A [[Trainer Token]] is awarded the first time players beat the game and then again when they achieve at least 100,000 points thereafter.
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'''Jumpluff's Sky-High Glide!''' is an online game where players, as a {{p|Jumpluff}}, aim to earn as many points as they can by gliding above the trees for as long as possible. Jumpluff goes higher by holding down the left mouse button, but this uses up Spores, which are collected throughout the game. Spores are lost by going through clouds.
'''Jumpluff's Sky-High Glide!''' is an online game where players, as a {{p|Jumpluff}}, aim to earn as many points as they can by gliding above the trees for as long as possible. Jumpluff goes higher by holding down the left mouse button, but this uses up Spores, which are collected throughout the game. Spores are lost by going through clouds.


'''Jumpluff's Sky-High Glide!''' was released on 20 December 2010.
'''Jumpluff's Sky-High Glide!''' was released on December 20, 2010.
====Trainer Tokens====
====Trainer Tokens====
A [[Trainer Token]] is awarded the first time players play the game and then again when they achieve at least 60,000 points thereafter.
A [[Trainer Token]] is awarded the first time players play the game and then again when they achieve at least 60,000 points thereafter.
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'''Teddiursa's Garden Patch Match!''' is an online game where players find the two matching Berries shown on the screen. If players clicks on a special {{p|Teddiursa}}, it finds a pair. When players find all the Berry pairs, the pair board refills and combo increases by 1. The game lasts for 60 seconds.
'''Teddiursa's Garden Patch Match!''' is an online game where players find the two matching Berries shown on the screen. If players clicks on a special {{p|Teddiursa}}, it finds a pair. When players find all the Berry pairs, the pair board refills and combo increases by 1. The game lasts for 60 seconds.


'''Teddiursa's Garden Patch Match!''' was released on 13 January 2011.
'''Teddiursa's Garden Patch Match!''' was released on January 13, 2011.
====Trainer Tokens====
====Trainer Tokens====
5 [[Trainer Token]]s are awarded the first time players play the game and then 3 Trainer Tokens when they achieve at least 800 points thereafter.
5 [[Trainer Token]]s are awarded the first time players play the game and then 3 Trainer Tokens when they achieve at least 800 points thereafter.
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'''Gastly's Hidden Haunt!''' is an online game where players aim to click on webs (which blink at the start of a level) as quickly as they can to find {{p|Gastly}}. Players gather all of the webs in the house, as Gastly is always hiding in the last web. Players move around the house by using the arrow keys, or by moving the mouse cursor to the edge of the mini-game's screen. Clicking on the purple power-ups, provide additional points, as well as a hint. Hints may be used to make the webs blink once again, temporarily stopping the timer and rendering them unclickable while flashing. On the first round, players have 1 minute to find Gastly. Each progressing level provides players 15 more seconds.
'''Gastly's Hidden Haunt!''' is an online game where players aim to click on webs (which blink at the start of a level) as quickly as they can to find {{p|Gastly}}. Players gather all of the webs in the house, as Gastly is always hiding in the last web. Players move around the house by using the arrow keys, or by moving the mouse cursor to the edge of the mini-game's screen. Clicking on the purple power-ups, provide additional points, as well as a hint. Hints may be used to make the webs blink once again, temporarily stopping the timer and rendering them unclickable while flashing. On the first round, players have 1 minute to find Gastly. Each progressing level provides players 15 more seconds.


'''Gastly's Hidden Haunt!''' was released on 3 February 2011.
'''Gastly's Hidden Haunt!''' was released on February 3, 2011.
====Trainer Tokens====
====Trainer Tokens====
A [[Trainer Token]] is awarded the first time players play the game and then again when they achieve at least 50,000 points thereafter.
A [[Trainer Token]] is awarded the first time players play the game and then again when they achieve at least 50,000 points thereafter.
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'''Zorua and Zoroark's Puzzle Pack!''' is the same as [[#Wobbuffet's Puzzle Pack!|Wobbuffet's Puzzle Pack!]] only with [[Pokémon Black and White Versions|new images]] — images featuring either {{p|Reshiram}} and {{p|Zekrom}} or a group image of {{p|Pikachu}} and several [[Generation V]] Pokémon. When the game begins, players may choose either easy mode, signified by a {{p|Zorua}}, or challenging mode, signified by a {{p|Zoroark}}. Either way, players try to solve a jigsaw puzzle which shows either official artwork of a feature in the series or a Trading Card. If they choose easy mode, they'll get a small puzzle with only 3 minutes to solve it. If they choose challenging mode, they'll get a big puzzle with 10 minutes to solve it. If a piece is put into the correct spot, both the Zorua and Zoroark on the screen jumps. They'll also jump if time is about to run out. If time runs out, they'll stop moving and the game ends with no points gained.
'''Zorua and Zoroark's Puzzle Pack!''' is the same as [[#Wobbuffet's Puzzle Pack!|Wobbuffet's Puzzle Pack!]] only with [[Pokémon Black and White Versions|new images]] — images featuring either {{p|Reshiram}} and {{p|Zekrom}} or a group image of {{p|Pikachu}} and several [[Generation V]] Pokémon. When the game begins, players may choose either easy mode, signified by a {{p|Zorua}}, or challenging mode, signified by a {{p|Zoroark}}. Either way, players try to solve a jigsaw puzzle which shows either official artwork of a feature in the series or a Trading Card. If they choose easy mode, they'll get a small puzzle with only 3 minutes to solve it. If they choose challenging mode, they'll get a big puzzle with 10 minutes to solve it. If a piece is put into the correct spot, both the Zorua and Zoroark on the screen jumps. They'll also jump if time is about to run out. If time runs out, they'll stop moving and the game ends with no points gained.


'''Zorua and Zoroark's Puzzle Pack!''' was released on 11 March 2011.
'''Zorua and Zoroark's Puzzle Pack!''' was released on March 11, 2011.
====Trainer Tokens====
====Trainer Tokens====
A [[Trainer Token]] is awarded the first time players complete a puzzle and then again when they achieve at least 100,000 points thereafter.
A [[Trainer Token]] is awarded the first time players complete a puzzle and then again when they achieve at least 100,000 points thereafter.
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'''Tepig's Tasty Treat Toaster!''' is an online game in which players aim to eliminate all of the orbs in the level. Players accomplish this by shooting at the orbs with matching orbs to create a chain of three or more. When this happens, the chain disappears and any orbs being held by it alone falls, earning points. Players may bounce orbs off the walls. A chain of 3 grants 300 points, a chain of 4 grants 400 points, a chain of 5 grants 500 points, and each orb that falls grants 200 points. Any chain that disappears do appear on the ground as a [[Berry]] in varying sizes depending on the size of the chain, but individual Berries do not. Every once in a while, {{p|Tepig}} burns the Berries to leave more space for Berries to appear on the ground. Regardless of whether Tepig actually burns the Berries, they supply Tepig with food, which increases the colored-in part in the Burst meter. When the Burst meter is full, players are able to make Tepig unleash {{tt|a flaming attack|Burst}} that obliterates Berries of a selected kind. Berries that disappear from using said attack do not supply Tepig with food. At the start of a level, the game waits for players to click the "Start" button before the timer starts counting down, and they may read the "How to Play" but cannot press the "Quit" button. If players have an orb touch the shooter, runs out of time, or beats the final level, the game ends.
'''Tepig's Tasty Treat Toaster!''' is an online game in which players aim to eliminate all of the orbs in the level. Players accomplish this by shooting at the orbs with matching orbs to create a chain of three or more. When this happens, the chain disappears and any orbs being held by it alone falls, earning points. Players may bounce orbs off the walls. A chain of 3 grants 300 points, a chain of 4 grants 400 points, a chain of 5 grants 500 points, and each orb that falls grants 200 points. Any chain that disappears do appear on the ground as a [[Berry]] in varying sizes depending on the size of the chain, but individual Berries do not. Every once in a while, {{p|Tepig}} burns the Berries to leave more space for Berries to appear on the ground. Regardless of whether Tepig actually burns the Berries, they supply Tepig with food, which increases the colored-in part in the Burst meter. When the Burst meter is full, players are able to make Tepig unleash {{tt|a flaming attack|Burst}} that obliterates Berries of a selected kind. Berries that disappear from using said attack do not supply Tepig with food. At the start of a level, the game waits for players to click the "Start" button before the timer starts counting down, and they may read the "How to Play" but cannot press the "Quit" button. If players have an orb touch the shooter, runs out of time, or beats the final level, the game ends.


'''Tepig's Tasty Treat Toaster!''' was released on 23 June 2011.
'''Tepig's Tasty Treat Toaster!''' was released on June 23, 2011.
====Trainer Tokens====
====Trainer Tokens====
A [[Trainer Token]] is awarded the first time players play the game and then again when they achieve at least 60,000 points thereafter.
A [[Trainer Token]] is awarded the first time players play the game and then again when they achieve at least 60,000 points thereafter.
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'''Scraggy's Headbutt Blast''' is an online game where the goal is to smash as many watermelons, ice blocks, and rocks as possible in a time limit of 30 seconds. Hitting an object's "weak spot" always destroy it in one hit and also awards significantly more points than hitting it anywhere else. The ping that the {{m|headbutt}} produces changes, and the points awarded increase as headbutts come closer to the weak spot. Using an {{DL|Battle item|X Accuracy}} reveals the location of the object's weak spot, but players may only use up to 3 of these items in a single game. On the first three levels, the location of the object's weak spot be automatically revealed, and it becomes impossible to use an X Accuracy. Every object has a visible HP bar along the left side. HP is taken away with each headbutt that players make, which eventually causes the object to be smashed and quickly replaced with another one. Combos are achieved when objects are broken roughly within 3 or 4 seconds of each other, allowing players to earn a higher final score.
'''Scraggy's Headbutt Blast''' is an online game where the goal is to smash as many watermelons, ice blocks, and rocks as possible in a time limit of 30 seconds. Hitting an object's "weak spot" always destroy it in one hit and also awards significantly more points than hitting it anywhere else. The ping that the {{m|headbutt}} produces changes, and the points awarded increase as headbutts come closer to the weak spot. Using an {{DL|Battle item|X Accuracy}} reveals the location of the object's weak spot, but players may only use up to 3 of these items in a single game. On the first three levels, the location of the object's weak spot be automatically revealed, and it becomes impossible to use an X Accuracy. Every object has a visible HP bar along the left side. HP is taken away with each headbutt that players make, which eventually causes the object to be smashed and quickly replaced with another one. Combos are achieved when objects are broken roughly within 3 or 4 seconds of each other, allowing players to earn a higher final score.


'''Scraggy's Headbutt Blast''' was released on 10 November 2011.
'''Scraggy's Headbutt Blast''' was released on November 10, 2011.
====Trainer Tokens====
====Trainer Tokens====
A [[Trainer Token]] is awarded the first time players play the game and then again when they achieve at least 40,000 points thereafte.
A [[Trainer Token]] is awarded the first time players play the game and then again when they achieve at least 40,000 points thereafte.
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'''Excadrill's Tunnel Trouble!''' is an online game based on chains of orbs. Orbs come out of a tunnel until they hit the blue area. The mouse is used to throw one orb at another of the same color, then yet again to create a chain. If an orb does not touch another, it simply flies off screen. If a chain of three or more is made, then it shall explode, {{tt|sending the chain back|unless it is at the very front}} and awarding points. As the entire chain of goes back to fill in the gap from a chain of three or more exploding, multiple chains can explode consecutively. When they explode, a [[Berry]] sometimes drops, which players may catch for more bonuses and a power-up orb. As only one power-up orb can be used at any time, players may wish to dodge a Berry in order to not left their power up be replaced. When the chain reaches the blue area, the game ends.
'''Excadrill's Tunnel Trouble!''' is an online game based on chains of orbs. Orbs come out of a tunnel until they hit the blue area. The mouse is used to throw one orb at another of the same color, then yet again to create a chain. If an orb does not touch another, it simply flies off screen. If a chain of three or more is made, then it shall explode, {{tt|sending the chain back|unless it is at the very front}} and awarding points. As the entire chain of goes back to fill in the gap from a chain of three or more exploding, multiple chains can explode consecutively. When they explode, a [[Berry]] sometimes drops, which players may catch for more bonuses and a power-up orb. As only one power-up orb can be used at any time, players may wish to dodge a Berry in order to not left their power up be replaced. When the chain reaches the blue area, the game ends.


'''Excadrill's Tunnel Trouble!''' was released on 15 December 2011.
'''Excadrill's Tunnel Trouble!''' was released on December 15, 2011.
====Trainer Tokens====
====Trainer Tokens====
A [[Trainer Token]] is awarded the first time players achieve 100 points or more and then again when they achieve at least 1,600 points thereafter.
A [[Trainer Token]] is awarded the first time players achieve 100 points or more and then again when they achieve at least 1,600 points thereafter.
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'''Deerling's Season Slider''' is an online game similar on the popular {{wp|Collapse!}} series of games. The game is a marker clearing game. There are four different markers, each representing one of the four different [[seasons]]. Players use the arrow to draw a line connecting at least three adjacent markers of the same type to remove them and score points. 60 degree angles are not allowed. Players connect at least four season markers to earn a "good" rating. Bonus points are earned by obtaining a sufficient amount of good ratings. As markers are cleared, the matching Fever Gauge increases. Once one of the Fever Gauges reaches the maximum amount, the game enters Fever Mode, which is represented by a form of {{p|Sawsbuck}}. In Fever Mode, the point values increase. In addition, only a single type of markers fall, matching the coat of the Sawsbuck. For example, winter markers fall when Sawsbuck is in its winter form. During Fever Mode, it is possible to connect less than three markers to make them disappear. The game has a time limit of three minutes. Once time is up, the game ends. Players receive extra points based on the trophies won.
'''Deerling's Season Slider''' is an online game similar on the popular {{wp|Collapse!}} series of games. The game is a marker clearing game. There are four different markers, each representing one of the four different [[seasons]]. Players use the arrow to draw a line connecting at least three adjacent markers of the same type to remove them and score points. 60 degree angles are not allowed. Players connect at least four season markers to earn a "good" rating. Bonus points are earned by obtaining a sufficient amount of good ratings. As markers are cleared, the matching Fever Gauge increases. Once one of the Fever Gauges reaches the maximum amount, the game enters Fever Mode, which is represented by a form of {{p|Sawsbuck}}. In Fever Mode, the point values increase. In addition, only a single type of markers fall, matching the coat of the Sawsbuck. For example, winter markers fall when Sawsbuck is in its winter form. During Fever Mode, it is possible to connect less than three markers to make them disappear. The game has a time limit of three minutes. Once time is up, the game ends. Players receive extra points based on the trophies won.


'''Deerling's Season Slider''' was released on 16 March 2012.
'''Deerling's Season Slider''' was released on March 16, 2012.
====Trainer Tokens====
====Trainer Tokens====
A [[Trainer Token]] is awarded the first time players achieve 100 points or more and then again when they achieve at least 100,000 points thereafter.
A [[Trainer Token]] is awarded the first time players achieve 100 points or more and then again when they achieve at least 100,000 points thereafter.
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====In other languages====
====In other languages====
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}
|ja=シキジカのシーズンパレット
|fr_eu=La Palette des Saisons de Vivaldaim
|fr_eu=La Palette des Saisons de Vivaldaim
|de=Wechsel der Jahreszeiten mit Sesokitz
|de=Wechsel der Jahreszeiten mit Sesokitz
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'''Emolga's Apple Adventure''' features {{p|Emolga}}. The time limit is 2 minutes. While moving upward, player use the arrow keys or the mouse buttons to jump between two trees, allowing Emolga to grab apples and dodge branches. When Emolga collects more apples, the score multiplier increases and a bit of time is added, but the multiplier resets once a branch is hit. Over time, it gets faster, but hitting a branch causes it to slow down and lose 5 seconds from the timer.
'''Emolga's Apple Adventure''' features {{p|Emolga}}. The time limit is 2 minutes. While moving upward, player use the arrow keys or the mouse buttons to jump between two trees, allowing Emolga to grab apples and dodge branches. When Emolga collects more apples, the score multiplier increases and a bit of time is added, but the multiplier resets once a branch is hit. Over time, it gets faster, but hitting a branch causes it to slow down and lose 5 seconds from the timer.


'''Emolga's Apple Adventure''' was released on 30 January 2012.
'''Emolga's Apple Adventure''' was released on January 30, 2012.
====Trainer Tokens====
====Trainer Tokens====
A [[Trainer Token]] is awarded the first time players play the game and then again when they achieve at least 6,500 points thereafter.
A [[Trainer Token]] is awarded the first time players play the game and then again when they achieve at least 6,500 points thereafter.
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'''Berry Barrel Blitz''' features the starters of [[Unova]]. In this game, player have 3 minutes to clear twelve stages, including two bonus stages. Each filled barrel is 1000 points, and each Berry that lands gives 100. Also, players may obtain coins scattered around. Some coins are timed. After each stage, players are given a score depending on how much time is taken. A gauge surrounding the launcher fills after each Berry fired. Once it is filled, a disc containing one of the starters may be launched. Once the disc lands in a barrel, players obtain a power-up after filling the barrel. Though more than one power-up can run at a time, discs can override any barrels with a different starter. When the game ends, players earn a time bonus (if any) and 1000 points per coin.
'''Berry Barrel Blitz''' features the starters of [[Unova]]. In this game, player have 3 minutes to clear twelve stages, including two bonus stages. Each filled barrel is 1000 points, and each Berry that lands gives 100. Also, players may obtain coins scattered around. Some coins are timed. After each stage, players are given a score depending on how much time is taken. A gauge surrounding the launcher fills after each Berry fired. Once it is filled, a disc containing one of the starters may be launched. Once the disc lands in a barrel, players obtain a power-up after filling the barrel. Though more than one power-up can run at a time, discs can override any barrels with a different starter. When the game ends, players earn a time bonus (if any) and 1000 points per coin.


'''Berry Barrel Blitz''' was released on 16 May 2012.
'''Berry Barrel Blitz''' was released on May 16, 2012.
====Trainer Tokens====
====Trainer Tokens====
A [[Trainer Token]] is awarded the first time players achieve 10,000 points or more and then again when they achieve at least 200,000 points thereafter.
A [[Trainer Token]] is awarded the first time players achieve 10,000 points or more and then again when they achieve at least 200,000 points thereafter.
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'''Gothita's Portrait Panic!''' puts {{p|Gothita}} into focus. Players choose a picture to do first. Then, players shoot balloons full of paint into portraits of Pokémon. As the balloons grow in size, they may pop if expanded too far. If it hits an area of the Pokémon, that area is colored in. If the balloon is bigger, the area affected is also be bigger. "Excellent" shots also add 4 seconds to the timer. When the board is near completion, there is an indicator where paint is needed. Each board is then rated based on how many balloons are used to paint the entirety of the Pokémon. When a balloon colors in an area of a Pokémon, hearts are awarded, which fills in the bonus gauge. Once this gauge is filled, players have a limited time to use large-sized balloons. In addition, there is a time limit in which all portraits must be painted. Once the timer counts down to zero, or if all 15 assigned portraits are completed, the game ends. If all panels are complete, players earn 1500 points for each second remaining. Trophies are also won at the end of the game depending on the performance.
'''Gothita's Portrait Panic!''' puts {{p|Gothita}} into focus. Players choose a picture to do first. Then, players shoot balloons full of paint into portraits of Pokémon. As the balloons grow in size, they may pop if expanded too far. If it hits an area of the Pokémon, that area is colored in. If the balloon is bigger, the area affected is also be bigger. "Excellent" shots also add 4 seconds to the timer. When the board is near completion, there is an indicator where paint is needed. Each board is then rated based on how many balloons are used to paint the entirety of the Pokémon. When a balloon colors in an area of a Pokémon, hearts are awarded, which fills in the bonus gauge. Once this gauge is filled, players have a limited time to use large-sized balloons. In addition, there is a time limit in which all portraits must be painted. Once the timer counts down to zero, or if all 15 assigned portraits are completed, the game ends. If all panels are complete, players earn 1500 points for each second remaining. Trophies are also won at the end of the game depending on the performance.


'''Gothita's Portrait Panic!''' was released on 11 July 2012.
'''Gothita's Portrait Panic!''' was released on July 11, 2012.
====Trainer Tokens====
====Trainer Tokens====
5 [[Trainer Token]]s are awarded the first time players play the game and then 3 Trainer Tokens when they achieve at least 100,000 points thereafter.
5 [[Trainer Token]]s are awarded the first time players play the game and then 3 Trainer Tokens when they achieve at least 100,000 points thereafter.
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'''Joltik's Super Circuit!''' is a game that features {{p|Joltik}}. In this game, players swap panels forming a 4x4 grid to connect colored outlets. There are 3 colors: red, blue, and green. Once a connection is formed between at least two like colors, a circuit is formed, and the appropriate colored gauge increases until maxed. The used panels and outlets are replaced after each connection. Once all 3 colored gauges are full, players enter charge mode, where players have a limited time to swap panels to create as much circuits as possible. When the timer runs out, or when all panels have current, bonus points are rewarded, with extra points for time remaining, if any. The game continues until a total of 15 moves with current are formed (not counting charge mode). Points are awarded depending on the number of panels and number of running lines. At the end, trophies are awarded depending on performance.
'''Joltik's Super Circuit!''' is a game that features {{p|Joltik}}. In this game, players swap panels forming a 4x4 grid to connect colored outlets. There are 3 colors: red, blue, and green. Once a connection is formed between at least two like colors, a circuit is formed, and the appropriate colored gauge increases until maxed. The used panels and outlets are replaced after each connection. Once all 3 colored gauges are full, players enter charge mode, where players have a limited time to swap panels to create as much circuits as possible. When the timer runs out, or when all panels have current, bonus points are rewarded, with extra points for time remaining, if any. The game continues until a total of 15 moves with current are formed (not counting charge mode). Points are awarded depending on the number of panels and number of running lines. At the end, trophies are awarded depending on performance.


'''Joltik's Super Circuit!''' was made available on 31 August 2012.
'''Joltik's Super Circuit!''' was made available on August 31, 2012.
====Trainer Tokens====
====Trainer Tokens====
5 [[Trainer Token]]s are awarded the first time players play the game and then 3 Trainer Tokens when they achieve at least 100,000 points thereafter.
5 [[Trainer Token]]s are awarded the first time players play the game and then 3 Trainer Tokens when they achieve at least 100,000 points thereafter.
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'''Maractus's Blooming Blossoms!''' features {{p|Maractus}}. In it, players match leaves of the same color in order to make rings disappear. The leaves are arranged into several rings of red, black, and green, which players rotate with the click of a mouse. Players rotate the leaves so that one whole ring contains only leaves of a single color (either red or green, not both) at which point the ring disappears and any leaves above it fall in its place. Initially, players gain 49 points plus points for the amount of rings removed until that point, with players being unable to make black leaves disappear. However, when 8 red rings or 8 green rings are cleared out (indicated by the red and green bars on the bottom of the screen), the game enters a mode known as 'Power Mode', in which a ~2.1x multiplier is given for each ring cleared, with the black leaves turning into silver ones and becoming clearable. From here, and in the same manner, players potentially upgrade to 'Double Power Mode', in which the silver leaves turn gold and a ~2.5x multiplier is applied, and finally, 'Triple Power Mode' in which the gold leaves become rainbow leaves (which may be matched with any color) and a ~3.5x multiplier is applied. Players instantly achieve a variation of 'Triple Power Mode' by filling both red and green bars simultaneously. However, in this case, a multiplier of about ~4.5x is applied for clearing rings. All Power Modes are temporary, ending as soon as the timer bar on the bottom becomes fully black again.
'''Maractus's Blooming Blossoms!''' features {{p|Maractus}}. In it, players match leaves of the same color in order to make rings disappear. The leaves are arranged into several rings of red, black, and green, which players rotate with the click of a mouse. Players rotate the leaves so that one whole ring contains only leaves of a single color (either red or green, not both) at which point the ring disappears and any leaves above it fall in its place. Initially, players gain 49 points plus points for the amount of rings removed until that point, with players being unable to make black leaves disappear. However, when 8 red rings or 8 green rings are cleared out (indicated by the red and green bars on the bottom of the screen), the game enters a mode known as 'Power Mode', in which a ~2.1x multiplier is given for each ring cleared, with the black leaves turning into silver ones and becoming clearable. From here, and in the same manner, players potentially upgrade to 'Double Power Mode', in which the silver leaves turn gold and a ~2.5x multiplier is applied, and finally, 'Triple Power Mode' in which the gold leaves become rainbow leaves (which may be matched with any color) and a ~3.5x multiplier is applied. Players instantly achieve a variation of 'Triple Power Mode' by filling both red and green bars simultaneously. However, in this case, a multiplier of about ~4.5x is applied for clearing rings. All Power Modes are temporary, ending as soon as the timer bar on the bottom becomes fully black again.


'''Maractus's Blooming Blossoms!''' was released on 1 November 2012.
'''Maractus's Blooming Blossoms!''' was released on November 1, 2012.
====Trainer Tokens====
====Trainer Tokens====
5 [[Trainer Token]]s are awarded the first time players achieve 10,000 points or more and then 3 Trainer Tokens when they achieve at least 90,000 points thereafter.
5 [[Trainer Token]]s are awarded the first time players achieve 10,000 points or more and then 3 Trainer Tokens when they achieve at least 90,000 points thereafter.
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'''Pokémon Pulse!''' was  In this game, players match Fire {{e|Fire}}, Grass {{e|Grass}}, and Water {{e|Water}} Energy with {{p|Chespin}}, {{p|Fennekin}}, and {{p|Froakie}}. Players again power for their Energy meter and 100 points for each Energy Orb that reaches the corresponding Pokémon of that Energy type. Selecting an Orb makes it disappear. Players lose Energy if the Pokémon are hit by an Energy Orb of the wrong type or by a Danger Orb with a gray spiral design. Random Orbs cause random events to happen if selected, though not all events are necessarily helpful. Random events include a times five (x5) point modifier, resetting all Energy Orbs on screen to the correct Energy type, changing in which row the Pokémon appear, and changing Energy Orbs into Danger Orbs. When the Energy meter runs out, the game is over.
'''Pokémon Pulse!''' was  In this game, players match Fire {{e|Fire}}, Grass {{e|Grass}}, and Water {{e|Water}} Energy with {{p|Chespin}}, {{p|Fennekin}}, and {{p|Froakie}}. Players again power for their Energy meter and 100 points for each Energy Orb that reaches the corresponding Pokémon of that Energy type. Selecting an Orb makes it disappear. Players lose Energy if the Pokémon are hit by an Energy Orb of the wrong type or by a Danger Orb with a gray spiral design. Random Orbs cause random events to happen if selected, though not all events are necessarily helpful. Random events include a times five (x5) point modifier, resetting all Energy Orbs on screen to the correct Energy type, changing in which row the Pokémon appear, and changing Energy Orbs into Danger Orbs. When the Energy meter runs out, the game is over.


'''Pokémon Pulse!''' was released on 23 September 2014.<ref>[http://www.pokemon.com/us/pokemon-news/get-a-charge-out-of-pokemon-pulse/ Get a Charge out of Pokémon Pulse! — 23 September 2014]</ref>
'''Pokémon Pulse!''' was released on September 23, 2014.<ref>[http://www.pokemon.com/us/pokemon-news/get-a-charge-out-of-pokemon-pulse/ Get a Charge out of Pokémon Pulse! — September 23, 2014]</ref>
====Trainer Tokens====
====Trainer Tokens====
5 [[Trainer Token]]s are awarded the first time players achieve 5,000 points or more and then 3 Trainer Tokens when they achieve at least 20,000 points thereafter.
5 [[Trainer Token]]s are awarded the first time players achieve 5,000 points or more and then 3 Trainer Tokens when they achieve at least 20,000 points thereafter.
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In '''Chesnaught's Spiky Shield''', players protect {{p|Chesnaught}} by moving his spiky shield around to stop incoming objects from hitting the Pokémon. Deflecting damaging objects scores points: Pin Missiles (100 points) and Rock Wreckers (150 points). String Shots (300 points) also temporarily slow the speed with which players turn the spiky shield. Different objects move a different speeds, with the slowest objects causing the most damage. A times two (x2) point modifier is default with each deflection, but the multiplier increases by one for each additional object that is deflected simultaneously or in immediate sequence. Do not block [[Oran Berry|Oran Berries]], however, as they fill Chesnaught's power gauge, which provides more effective spiky shields for a brief period of time. The spiky shield typically covers about one quarter of Chesnaught at a time, though it occasionally expands to cover two opposite quarters at the same time before reverting back. When Chesnaught's health gauge is empty, the game is over.
In '''Chesnaught's Spiky Shield''', players protect {{p|Chesnaught}} by moving his spiky shield around to stop incoming objects from hitting the Pokémon. Deflecting damaging objects scores points: Pin Missiles (100 points) and Rock Wreckers (150 points). String Shots (300 points) also temporarily slow the speed with which players turn the spiky shield. Different objects move a different speeds, with the slowest objects causing the most damage. A times two (x2) point modifier is default with each deflection, but the multiplier increases by one for each additional object that is deflected simultaneously or in immediate sequence. Do not block [[Oran Berry|Oran Berries]], however, as they fill Chesnaught's power gauge, which provides more effective spiky shields for a brief period of time. The spiky shield typically covers about one quarter of Chesnaught at a time, though it occasionally expands to cover two opposite quarters at the same time before reverting back. When Chesnaught's health gauge is empty, the game is over.


'''Chesnaught's Spiky Shield''' was made available on 16 October 2014.<ref>[http://www.pokemon.com/us/pokemon-news/get-defensive-in-chesnaughts-spiky-shield/ Get Defensive in Chesnaught’s Spiky Shield! — 16 October 2014]</ref>
'''Chesnaught's Spiky Shield''' was made available on 16 October 2014.<ref>[http://www.pokemon.com/us/pokemon-news/get-defensive-in-chesnaughts-spiky-shield/ Get Defensive in Chesnaught’s Spiky Shield! — October 16, 2014]</ref>
====Trainer Tokens====
====Trainer Tokens====
5 [[Trainer Token]]s are awarded the first time players play the game and then 3 Trainer Tokens when they achieve at least 10,000 points thereafter.
5 [[Trainer Token]]s are awarded the first time players play the game and then 3 Trainer Tokens when they achieve at least 10,000 points thereafter.
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In '''Floette Float''', players guide a {{p|Floette}} to flowers along the ground in order to revitalize the flowers and score points. By floating next to other Floette, they join the cause and help unlock the power of more flowers by increasing chances of dropping a glittery powder on flowers while moving the group in a upward direction (however slight). Touching other Pokémon or the poisonous gas caused Floettes to leave the group. Points are scored on Distance Traveled, Floette Recruited (50 points per Floette), Flowers Revitalized (10 points per flower), and {{p|Florges}} Revealed (250 points per Florges, hidden in random flower patches). The game does not always consistently show a picture of Florges on the screen when they are revealed, but the game does consistently show the 250 points. The game lasts until the last Floette is forced to leave.
In '''Floette Float''', players guide a {{p|Floette}} to flowers along the ground in order to revitalize the flowers and score points. By floating next to other Floette, they join the cause and help unlock the power of more flowers by increasing chances of dropping a glittery powder on flowers while moving the group in a upward direction (however slight). Touching other Pokémon or the poisonous gas caused Floettes to leave the group. Points are scored on Distance Traveled, Floette Recruited (50 points per Floette), Flowers Revitalized (10 points per flower), and {{p|Florges}} Revealed (250 points per Florges, hidden in random flower patches). The game does not always consistently show a picture of Florges on the screen when they are revealed, but the game does consistently show the 250 points. The game lasts until the last Floette is forced to leave.


'''Floette Float''' was released on 5 December 2014.<ref>[http://www.pokemon.com/us/pokemon-news/have-lofty-fun-with-floette-float/ Have Lofty Fun with Floette Float! — 5 December 2014]</ref>
'''Floette Float''' was released on December 5, 2014.<ref>[http://www.pokemon.com/us/pokemon-news/have-lofty-fun-with-floette-float/ Have Lofty Fun with Floette Float! — December 5, 2014]</ref>
====Trainer Tokens====
====Trainer Tokens====
3 [[Trainer Token]]s are awarded the first time players play the game and then again when they achieve at least <!--... points thereafter-->.
3 [[Trainer Token]]s are awarded the first time players play the game and then again when they achieve at least <!--... points thereafter-->.
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====In other languages====
====In other languages====
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}
|ja=のぼれ!ソルロック&ルナトーン
|da=Solrock & Lunatones vandfaldseventyr
|da=Solrock & Lunatones vandfaldseventyr
|nl=Waterpret met Solrock en Lunatone
|nl=Waterpret met Solrock en Lunatone
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====In other languages====
====In other languages====
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}
|ja=ぬけだせ!ゴーストポケモンの館
|da=Flygt fra Gengars slot!
|da=Flygt fra Gengars slot!
|nl=Ontsnap uit het spookhuis van Gengar!
|nl=Ontsnap uit het spookhuis van Gengar!
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====In other languages====
====In other languages====
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}
|ja=エモンガのあつめてきのみ
|da=Emolga samler trætopsbær
|da=Emolga samler trætopsbær
|nl=Emolga's Bessenboom
|nl=Emolga's Bessenboom
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====In other languages====
====In other languages====
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}
|ja=ペロッパフのわたあめづくり
|da=Swirlix' candyfloss-jagt!
|da=Swirlix' candyfloss-jagt!
|nl=Suikerspinjacht met Swirlix!
|nl=Suikerspinjacht met Swirlix!
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===Pre-revamp games===
===Pre-revamp games===
The following games were available at Pokémon.com prior to 11 January 2010.
The following games were available at Pokémon.com prior to January 11, 2010.


====Switch-a-Roo!====
====Switch-a-Roo!====
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