Normal (type): Difference between revisions

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==Characteristics==
==Characteristics==
The majority of Normal-type Pokémon do not have a second type. Most Normal-type Pokémon with two types are Normal/{{t|Flying}}.
===Defense===
The Normal type is a quite useful defensively. It sports only one weakness ({{t|Fighting}}), but only one immunity ({{t|Ghost}}) and no resistances. Normal types have various attributes, although there is a fair number of Normal-type Pokémon also have high HP and good defensive stats. Prior to [[Generation III]], there are a few Fighting-type Pokémon can learn powerful Fighting-type moves to knock out Normal types, making Fighting type less of a threat.


===Defense===
There are no dual Normal-type Pokémon that have a double weakness to another type. However, [[Generation VI]] introduced the move {{m|Flying Press}}, which counts as both a {{t|Flying}} and Fighting move. This means Normal types with the second type that weak to Flying are all doubly weak to the move.
The Normal type is a mixed bag defensively. It sports only [[Fighting (type)|one weakness]], but only [[Ghost (type)|one immunity]] and no resistances. A fair number of Normal-type Pokémon also have high stats defensively. However, Fighting-type moves are very common and have gained popularity due to their advantage over the Normal type. This is made even worse by the fact that [[Generation V]] has introduced many common powerful Fighting-type Pokémon, as well as more powerful moves.


===Offense===
===Offense===
The type performs similarly offensively. There are only two types that resist Normal-type moves ({{t|Rock}} and {{t|Steel}}), and one type that is immune ({{t|Ghost}}). Because no type is weak against Normal-type moves, they cannot deal super effective damage. This is somewhat countered by many Normal types being able to learn Fighting and Ground moves, which are super effective against both types that are resistant to Normal-type moves (excluding Ghost). Many Normal-type Pokémon are also capable of learning {{t|Dark}}-type moves, which provide great neutral coverage together as they are no longer resisted by Steel as of [[Generation VI]].
In [[Generation I]], Normal type performs offensively similar to {{t|Dragon}} type in the future generations. Normal type is resisted by {{t|Rock}} and nullified by {{t|Ghost}}, which shares the same amount with Dragon type in [[Generation VI]]. Most strong moves with tolerable drawbacks are Normal types. However, {{t|Steel}} is introduced in [[Generation II]] in order to resist the Normal-type moves, in addition to {{t|Psychic}}.
 
Because no type is weak against Normal-type moves, they cannot deal {{DL|Damage modification|super effective|super-effective}} damage. This is somewhat countered by Normal types being able to learn wide movepool such as Fighting and {{t|Ground}} moves, which are super effective against both types that are resistant to Normal-type moves (excluding Ghost). Many Normal-type Pokémon are also capable of learning {{t|Dark}}-type moves, which provide good neutral coverage together as they are no longer resisted by Steel in [[Generation VI]].
 
Normal-type moves are unable to affect Ghost-type Pokémon, although this immunity can be eliminated by using {{m|Foresight}}, {{m|Odor Sleuth}}, or Pokémon with the [[Ability]] {{a|Scrappy}}. If this condition is met, it will provide unresisted coverage with {{type|Fighting}} moves (excluding the Ability like {{a|Wonder Guard}}).
 
Because Normal type is the only type that is not super effective against anything, it is not possible to resist Normal-type moves during an [[Inverse Battle]].


===Contest properties===
===Contest properties===
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{{movelist/battle|1|Body Slam|Physical|Tough|85|100|15|anyadjacent|The user drops onto the target with its full body weight. It may leave the target with paralysis.}}
{{movelist/battle|1|Body Slam|Physical|Tough|85|100|15|anyadjacent|The user drops onto the target with its full body weight. It may leave the target with paralysis.}}
{{movelist/battle|6|Boomburst|Special|Tough|140|100|10|anyadjacent|The user attacks everything around it with the destructive power of a terrible, explosive sound.}}
{{movelist/battle|6|Boomburst|Special|Tough|140|100|10|anyadjacent|The user attacks everything around it with the destructive power of a terrible, explosive sound.}}
{{movelist/battle|3|Camouflage|Status|Smart|—|—|20|self|The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.}}
{{movelist/battle|3|Camouflage|Status|Clever|—|—|20|self|The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.}}
{{movelist/battle|4|Captivate|Status|Beauty|—|100|20|anyadjacent|If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.}}
{{movelist/battle|4|Captivate|Status|Beautiful|—|100|20|anyadjacent|If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.}}
{{movelist/battle|6|Celebrate|Status|Cute|—|—|40|self|The Pokémon congratulates you on your special day!}}
{{movelist/battle|6|Celebrate|Status|Cute|—|—|40|self|The Pokémon congratulates you on your special day!}}
{{movelist/battle|5|Chip Away|Physical|Tough|70|100|20|anyadjacent|Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage.}}
{{movelist/battle|5|Chip Away|Physical|Tough|70|100|20|anyadjacent|Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage.}}
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{{movelist/battle|6|Confide|Status|Cute|—|—|20|anyadjacent|The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat.}}
{{movelist/battle|6|Confide|Status|Cute|—|—|20|anyadjacent|The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat.}}
{{movelist/battle|1|Constrict|Physical|Tough|10|100|35|anyadjacent|The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat.}}
{{movelist/battle|1|Constrict|Physical|Tough|10|100|35|anyadjacent|The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat.}}
{{movelist/battle|1|Conversion|Status|Beauty|—|—|30|self|The user changes its type to become the same type as one of its moves.}}
{{movelist/battle|1|Conversion|Status|Beautiful|—|—|30|self|The user changes its type to become the same type as one of its moves.}}
{{movelist/battle|2|Conversion 2|Status|Beauty|—|—|30|anyadjacent|The user changes its type to make itself resistant to the type of the attack the opponent used last.}}
{{movelist/battle|2|Conversion 2|Status|Beautiful|—|—|30|anyadjacent|The user changes its type to make itself resistant to the type of the attack the opponent used last.}}
{{movelist/battle|4|Copycat|Status|Cool|—|—|20|self|The user mimics the move used immediately before it. The move fails if no other move has been used yet.}}
{{movelist/battle|4|Copycat|Status|Cool|—|—|20|self|The user mimics the move used immediately before it. The move fails if no other move has been used yet.}}
{{movelist/battle|3|Covet|Physical|Cute|60|100|25|anyadjacent|The user endearingly approaches the target, then steals the target's held item.}}
{{movelist/battle|3|Covet|Physical|Cute|60|100|25|anyadjacent|The user endearingly approaches the target, then steals the target's held item.}}
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{{movelist/battle|1|Cut|Physical|Cool|50|95|30|anyadjacent|The target is cut with a scythe or a claw. It can also be used to cut down thin trees.}}
{{movelist/battle|1|Cut|Physical|Cool|50|95|30|anyadjacent|The target is cut with a scythe or a claw. It can also be used to cut down thin trees.}}
{{movelist/battle|1|Defense Curl|Status|Cute|—|—|40|self|The user curls up to conceal weak spots and raise its Defense stat.}}
{{movelist/battle|1|Defense Curl|Status|Cute|—|—|40|self|The user curls up to conceal weak spots and raise its Defense stat.}}
{{movelist/battle|1|Disable|Status|Smart|—|100|20|anyadjacent|For four turns, this move prevents the target from using the move it last used.}}
{{movelist/battle|1|Disable|Status|Clever|—|100|20|anyadjacent|For four turns, this move prevents the target from using the move it last used.}}
{{movelist/battle|1|Dizzy Punch|Physical|Cool|70|100|10|anyadjacent|The target is hit with rhythmically launched punches that may also leave it confused.}}
{{movelist/battle|1|Dizzy Punch|Physical|Cool|70|100|10|anyadjacent|The target is hit with rhythmically launched punches that may also leave it confused.}}
{{movelist/battle|4|Double Hit|Physical|Smart|35|90|10|anyadjacent|The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.}}
{{movelist/battle|4|Double Hit|Physical|Clever|35|90|10|anyadjacent|The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.}}
{{movelist/battle|1|Double Slap|Physical|Tough|15|85|10|anyadjacent|The target is slapped repeatedly, back and forth, two to five times in a row.}}
{{movelist/battle|1|Double Slap|Physical|Tough|15|85|10|anyadjacent|The target is slapped repeatedly, back and forth, two to five times in a row.}}
{{movelist/battle|1|Double Team|Status|Cool|—|—|15|self|By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.}}
{{movelist/battle|1|Double Team|Status|Cool|—|—|15|self|By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.}}
{{movelist/battle|1|Double-Edge|Physical|Tough|120|100|15|anyadjacent|A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.}}
{{movelist/battle|1|Double-Edge|Physical|Tough|120|100|15|anyadjacent|A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.}}
{{movelist/battle|5|Echoed Voice|Special|Beauty|40|100|15|anyadjacent|The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.}}
{{movelist/battle|5|Echoed Voice|Special|Beautiful|40|100|15|anyadjacent|The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.}}
{{movelist/battle|1|Egg Bomb|Physical|Tough|100|75|10|anyadjacent|A large egg is hurled at the target with maximum force to inflict damage.}}
{{movelist/battle|1|Egg Bomb|Physical|Tough|100|75|10|anyadjacent|A large egg is hurled at the target with maximum force to inflict damage.}}
{{movelist/battle|2|Encore|Status|Cute|—|100|5|anyadjacent|The user compels the target to keep using only the move it last used for three turns.}}
{{movelist/battle|2|Encore|Status|Cute|—|100|5|anyadjacent|The user compels the target to keep using only the move it last used for three turns.}}
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{{movelist/battle|2|Endure|Status|Tough|—|—|10|self|The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.}}
{{movelist/battle|2|Endure|Status|Tough|—|—|10|self|The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.}}
{{movelist/battle|5|Entrainment|Status|Cute|—|100|15|anyadjacent|The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.}}
{{movelist/battle|5|Entrainment|Status|Cute|—|100|15|anyadjacent|The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.}}
{{movelist/battle|1|Explosion|Physical|Beauty|250|100|5|alladjacent|The user explodes to inflict damage on those around it. The user faints upon using this move.}}
{{movelist/battle|1|Explosion|Physical|Beautiful|250|100|5|alladjacent|The user explodes to inflict damage on those around it. The user faints upon using this move.}}
{{movelist/battle|2|Extreme Speed|Physical|Cool|80|100|5|anyadjacent|The user charges the target at blinding speed. This attack always goes before any other move.}}
{{movelist/battle|2|Extreme Speed|Physical|Cool|80|100|5|anyadjacent|The user charges the target at blinding speed. This attack always goes before any other move.}}
{{movelist/battle|3|Facade|Physical|Cute|70|100|20|anyadjacent|An attack move that doubles its power if the user is poisoned, burned, or has paralysis.}}
{{movelist/battle|3|Facade|Physical|Cute|70|100|20|anyadjacent|An attack move that doubles its power if the user is poisoned, burned, or has paralysis.}}
{{movelist/battle|3|Fake Out|Physical|Cute|40|100|10|anyadjacent|An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.}}
{{movelist/battle|3|Fake Out|Physical|Cute|40|100|10|anyadjacent|An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.}}
{{movelist/battle|2|False Swipe|Physical|Cool|40|100|40|anyadjacent|A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.}}
{{movelist/battle|2|False Swipe|Physical|Cool|40|100|40|anyadjacent|A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.}}
{{movelist/battle|4|Feint|Physical|Beauty|30|100|10|anyadjacent|An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.}}
{{movelist/battle|4|Feint|Physical|Beautiful|30|100|10|anyadjacent|An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.}}
{{movelist/battle|2|Flail|Physical|Cute|Varies|100|15|anyadjacent|The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.}}
{{movelist/battle|2|Flail|Physical|Cute|Varies|100|15|anyadjacent|The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.}}
{{movelist/battle|1|Flash|Status|Beauty|—|100|20|anyadjacent|The user flashes a light that cuts the target's accuracy. It can also be used to illuminate caves.}}
{{movelist/battle|1|Flash|Status|Beautiful|—|100|20|anyadjacent|The user flashes a light that cuts the target's accuracy. It can also be used to illuminate caves.}}
{{movelist/battle|1|Focus Energy|Status|Cool|—|—|30|self|The user takes a deep breath and focuses so that critical hits land more easily.}}
{{movelist/battle|1|Focus Energy|Status|Cool|—|—|30|self|The user takes a deep breath and focuses so that critical hits land more easily.}}
{{movelist/battle|3|Follow Me|Status|Cute|—|—|20|self|The user draws attention to itself, making all targets take aim only at the user.}}
{{movelist/battle|3|Follow Me|Status|Cute|—|—|20|self|The user draws attention to itself, making all targets take aim only at the user.}}
{{movelist/battle|2|Foresight|Status|Smart|—|—|40|anyadjacent|Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.}}
{{movelist/battle|2|Foresight|Status|Clever|—|—|40|anyadjacent|Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.}}
{{movelist/battle|2|Frustration|Physical|Cute|Varies|100|20|anyadjacent|A full-power attack that grows more powerful the less the user likes its Trainer.}}
{{movelist/battle|2|Frustration|Physical|Cute|Varies|100|20|anyadjacent|A full-power attack that grows more powerful the less the user likes its Trainer.}}
{{movelist/battle|1|Fury Attack|Physical|Cool|15|85|20|anyadjacent|The target is jabbed repeatedly with a horn or beak two to five times in a row.}}
{{movelist/battle|1|Fury Attack|Physical|Cool|15|85|20|anyadjacent|The target is jabbed repeatedly with a horn or beak two to five times in a row.}}
{{movelist/battle|1|Fury Swipes|Physical|Tough|18|80|15|anyadjacent|The target is raked with sharp claws or scythes for two to five times in quick succession.}}
{{movelist/battle|1|Fury Swipes|Physical|Tough|18|80|15|anyadjacent|The target is raked with sharp claws or scythes for two to five times in quick succession.}}
{{movelist/battle|4|Giga Impact|Physical|Beauty|150|90|5|anyadjacent|The user charges at the target using every bit of its power. The user must rest on the next turn.}}
{{movelist/battle|4|Giga Impact|Physical|Beautiful|150|90|5|anyadjacent|The user charges at the target using every bit of its power. The user must rest on the next turn.}}
{{movelist/battle|1|Glare|Status|Tough|—|100|30|anyadjacent|The user intimidates the target with the pattern on its belly to cause paralysis.}}
{{movelist/battle|1|Glare|Status|Tough|—|100|30|anyadjacent|The user intimidates the target with the pattern on its belly to cause paralysis.}}
{{movelist/battle|1|Growl|Status|Cute|—|100|40|adjacentfoes|The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.}}
{{movelist/battle|1|Growl|Status|Cute|—|100|40|adjacentfoes|The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.}}
{{movelist/battle|1|Growth|Status|Beauty|—|—|20|self|The user's body grows all at once, raising the Atk and Sp. Atk stats.}}
{{movelist/battle|1|Growth|Status|Beautiful|—|—|20|self|The user's body grows all at once, raising the Atk and Sp. Atk stats.}}
{{movelist/battle|1|Guillotine|Physical|Cool|—|—|5|anyadjacent|A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.}}
{{movelist/battle|1|Guillotine|Physical|Cool|—|—|5|anyadjacent|A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.}}
{{movelist/battle|6|Happy Hour|Status|Cute|—|—|30|team|Using Happy Hour doubles the amount of prize money received after battle.}}
{{movelist/battle|6|Happy Hour|Status|Cute|—|—|30|team|Using Happy Hour doubles the amount of prize money received after battle.}}
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{{movelist/battle|5|Head Charge|Physical|Tough|120|100|15|anyadjacent|The user charges its head into its target, using its powerful guard hair. It also damages the user a little.}}
{{movelist/battle|5|Head Charge|Physical|Tough|120|100|15|anyadjacent|The user charges its head into its target, using its powerful guard hair. It also damages the user a little.}}
{{movelist/battle|1|Headbutt|Physical|Tough|70|100|15|anyadjacent|The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.}}
{{movelist/battle|1|Headbutt|Physical|Tough|70|100|15|anyadjacent|The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.}}
{{movelist/battle|2|Heal Bell|Status|Beauty|—|—|5|team|The user makes a soothing bell chime to heal the status problems of all the party Pokémon.}}
{{movelist/battle|2|Heal Bell|Status|Beautiful|—|—|5|team|The user makes a soothing bell chime to heal the status problems of all the party Pokémon.}}
{{movelist/battle|3|Helping Hand|Status|Smart|—|—|20|adjacentally|The user assists an ally by boosting the power of its attack.}}
{{movelist/battle|3|Helping Hand|Status|Clever|—|—|20|adjacentally|The user assists an ally by boosting the power of its attack.}}
{{movelist/battle|2|Hidden Power|Special|Smart|60|100|15|anyadjacent|A unique attack that varies in type and intensity depending on the Pokémon using it.}}
{{movelist/battle|2|Hidden Power|Special|Clever|60|100|15|anyadjacent|A unique attack that varies in type and intensity depending on the Pokémon using it.}}
{{movelist/battle|6|Hold Back|Physical|Cool|40|100|40|anyadjacent|The user holds back when it attacks and the target is left with at least 1 HP.}}
{{movelist/battle|6|Hold Back|Physical|Cool|40|100|40|anyadjacent|The user holds back when it attacks and the target is left with at least 1 HP.}}
{{movelist/battle|6|Hold Hands|Status|Cute|—|—|40|adjacentally|The user and an ally hold hands. This makes them very happy. }}
{{movelist/battle|6|Hold Hands|Status|Cute|—|—|40|adjacentally|The user and an ally hold hands. This makes them very happy. }}
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{{movelist/battle|1|Hyper Fang|Physical|Cool|80|90|15|anyadjacent|The user bites hard on the target with its sharp front fangs. It may also make the target flinch.}}
{{movelist/battle|1|Hyper Fang|Physical|Cool|80|90|15|anyadjacent|The user bites hard on the target with its sharp front fangs. It may also make the target flinch.}}
{{movelist/battle|3|Hyper Voice|Special|Cool|90|100|10|adjacentfoes|The user lets loose a horribly echoing shout with the power to inflict damage.}}
{{movelist/battle|3|Hyper Voice|Special|Cool|90|100|10|adjacentfoes|The user lets loose a horribly echoing shout with the power to inflict damage.}}
{{movelist/battle|4|Judgment|Special|Smart|100|100|10|anyadjacent|The user releases countless shots of light at the target. Its type varies with the kind of Plate the user is holding.}}
{{movelist/battle|4|Judgment|Special|Clever|100|100|10|anyadjacent|The user releases countless shots of light at the target. Its type varies with the kind of Plate the user is holding.}}
{{movelist/battle|4|Last Resort|Physical|Cute|140|100|5|anyadjacent|This move can be used only after the user has used all the other moves it knows in the battle.}}
{{movelist/battle|4|Last Resort|Physical|Cute|140|100|5|anyadjacent|This move can be used only after the user has used all the other moves it knows in the battle.}}
{{movelist/battle|1|Leer|Status|Cool|—|100|30|adjacentfoes|The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.}}
{{movelist/battle|1|Leer|Status|Cool|—|100|30|adjacentfoes|The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.}}
{{movelist/battle|2|Lock-On|Status|Smart|—|—|5|anyadjacent|The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.}}
{{movelist/battle|2|Lock-On|Status|Clever|—|—|5|anyadjacent|The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.}}
{{movelist/battle|1|Lovely Kiss|Status|Beauty|—|75|10|anyadjacent|With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.}}
{{movelist/battle|1|Lovely Kiss|Status|Beautiful|—|75|10|anyadjacent|With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.}}
{{movelist/battle|4|Lucky Chant|Status|Cute|—|—|30|team|The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.}}
{{movelist/battle|4|Lucky Chant|Status|Cute|—|—|30|team|The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.}}
{{movelist/battle|4|Me First|Status|Cute|—|—|20|adjacentfoe|The user tries to cut ahead of the target to steal and use the target's intended move with greater power.}}
{{movelist/battle|4|Me First|Status|Cute|—|—|20|adjacentfoe|The user tries to cut ahead of the target to steal and use the target's intended move with greater power.}}
{{movelist/battle|2|Mean Look|Status|Beauty|—|—|5|anyadjacent|The user pins the target with a dark, arresting look. The target becomes unable to flee.}}
{{movelist/battle|2|Mean Look|Status|Beautiful|—|—|5|anyadjacent|The user pins the target with a dark, arresting look. The target becomes unable to flee.}}
{{movelist/battle|1|Mega Kick|Physical|Cool|120|75|5|anyadjacent|The target is attacked by a kick launched with muscle-packed power.}}
{{movelist/battle|1|Mega Kick|Physical|Cool|120|75|5|anyadjacent|The target is attacked by a kick launched with muscle-packed power.}}
{{movelist/battle|1|Mega Punch|Physical|Tough|80|85|20|anyadjacent|The target is slugged by a punch thrown with muscle-packed power.}}
{{movelist/battle|1|Mega Punch|Physical|Tough|80|85|20|anyadjacent|The target is slugged by a punch thrown with muscle-packed power.}}
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{{movelist/battle|2|Milk Drink|Status|Cute|—|—|10|self|The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.}}
{{movelist/battle|2|Milk Drink|Status|Cute|—|—|10|self|The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.}}
{{movelist/battle|1|Mimic|Status|Cute|—|—|10|anyadjacent|The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.}}
{{movelist/battle|1|Mimic|Status|Cute|—|—|10|anyadjacent|The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.}}
{{movelist/battle|2|Mind Reader|Status|Smart|—|—|5|anyadjacent|The user senses the target's movements with its mind to ensure its next attack does not miss the target.}}
{{movelist/battle|2|Mind Reader|Status|Clever|—|—|5|anyadjacent|The user senses the target's movements with its mind to ensure its next attack does not miss the target.}}
{{movelist/battle|1|Minimize|Status|Cute|—|—|10|self|The user compresses its body to make itself look smaller, which sharply raises its evasiveness.}}
{{movelist/battle|1|Minimize|Status|Cute|—|—|10|self|The user compresses its body to make itself look smaller, which sharply raises its evasiveness.}}
{{movelist/battle|2|Morning Sun|Status|Beauty|—|—|5|self|The user restores its own HP. The amount of HP regained varies with the weather.}}
{{movelist/battle|2|Morning Sun|Status|Beautiful|—|—|5|self|The user restores its own HP. The amount of HP regained varies with the weather.}}
{{movelist/battle|4|Natural Gift|Physical|Cool|Varies|100|15|anyadjacent|The user draws power to attack by using its held Berry. The Berry determines its type and power.}}
{{movelist/battle|4|Natural Gift|Physical|Cool|Varies|100|15|anyadjacent|The user draws power to attack by using its held Berry. The Berry determines its type and power.}}
{{movelist/battle|3|Nature Power|Status|Beauty|—|—|20|self|An attack that makes use of nature's power. Its effects vary depending on the user's environment.}}
{{movelist/battle|3|Nature Power|Status|Beautiful|—|—|20|self|An attack that makes use of nature's power. Its effects vary depending on the user's environment.}}
{{movelist/battle|6|Noble Roar|Status|Tough|—|—|30|anyadjacent|Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.}}
{{movelist/battle|6|Noble Roar|Status|Tough|—|—|30|anyadjacent|Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.}}
{{movelist/battle|3|Odor Sleuth|Status|Smart|—|—|40|anyadjacent|Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.}}
{{movelist/battle|3|Odor Sleuth|Status|Clever|—|—|40|anyadjacent|Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.}}
{{movelist/battle|2|Pain Split|Status|Smart|—|—|20|anyadjacent|The user adds its HP to the target's HP, then equally shares the combined HP with the target.}}
{{movelist/battle|2|Pain Split|Status|Clever|—|—|20|anyadjacent|The user adds its HP to the target's HP, then equally shares the combined HP with the target.}}
{{movelist/battle|1|Pay Day|Physical|Smart|40|100|20|anyadjacent|Numerous coins are hurled at the target to inflict damage. Money is earned after battle.}}
{{movelist/battle|1|Pay Day|Physical|Clever|40|100|20|anyadjacent|Numerous coins are hurled at the target to inflict damage. Money is earned after battle.}}
{{movelist/battle|2|Perish Song|Status|Beauty|—|—|5|all|Any Pokémon that hears this song faints in three turns, unless it switches out of battle.}}
{{movelist/battle|2|Perish Song|Status|Beautiful|—|—|5|all|Any Pokémon that hears this song faints in three turns, unless it switches out of battle.}}
{{movelist/battle|6|Play Nice|Status|Cute|—|—|20|anyadjacent|The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.}}
{{movelist/battle|6|Play Nice|Status|Cute|—|—|20|anyadjacent|The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.}}
{{movelist/battle|1|Pound|Physical|Tough|40|100|35|anyadjacent|The target is physically pounded with a long tail or a foreleg, etc.}}
{{movelist/battle|1|Pound|Physical|Tough|40|100|35|anyadjacent|The target is physically pounded with a long tail or a foreleg, etc.}}
{{movelist/battle|2|Present|Physical|Cute|Varies|90|15|anyadjacent|The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.}}
{{movelist/battle|2|Present|Physical|Cute|Varies|90|15|anyadjacent|The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.}}
{{movelist/battle|2|Protect|Status|Cute|—|—|10|self|It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.}}
{{movelist/battle|2|Protect|Status|Cute|—|—|10|self|It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.}}
{{movelist/battle|2|Psych Up|Status|Smart|—|—|10|anyadjacent|The user hypnotizes itself into copying any stat change made by the target.}}
{{movelist/battle|2|Psych Up|Status|Clever|—|—|10|anyadjacent|The user hypnotizes itself into copying any stat change made by the target.}}
{{movelist/battle|1|Quick Attack|Physical|Cool|40|100|30|anyadjacent|The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.}}
{{movelist/battle|1|Quick Attack|Physical|Cool|40|100|30|anyadjacent|The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.}}
{{movelist/battle|1|Rage|Physical|Cool|20|100|20|anyadjacent|As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.}}
{{movelist/battle|1|Rage|Physical|Cool|20|100|20|anyadjacent|As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.}}
{{movelist/battle|2|Rapid Spin|Physical|Cool|20|100|40|anyadjacent|A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.}}
{{movelist/battle|2|Rapid Spin|Physical|Cool|20|100|40|anyadjacent|A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.}}
{{movelist/battle|1|Razor Wind|Special|Cool|80|100|10|adjacentfoes|A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.}}
{{movelist/battle|1|Razor Wind|Special|Cool|80|100|10|adjacentfoes|A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.}}
{{movelist/battle|1|Recover|Status|Smart|—|—|10|self|Restoring its own cells, the user restores its own HP by half of its max HP.}}
{{movelist/battle|1|Recover|Status|Clever|—|—|10|self|Restoring its own cells, the user restores its own HP by half of its max HP.}}
{{movelist/battle|3|Recycle|Status|Smart|—|—|10|self|The user recycles a held item that has been used in battle so it can be used again.}}
{{movelist/battle|3|Recycle|Status|Clever|—|—|10|self|The user recycles a held item that has been used in battle so it can be used again.}}
{{movelist/battle|5|Reflect Type|Status|Smart|—|—|15|anyadjacent|The user reflects the target's type, making it the same type as the target.}}
{{movelist/battle|5|Reflect Type|Status|Clever|—|—|15|anyadjacent|The user reflects the target's type, making it the same type as the target.}}
{{movelist/battle|3|Refresh|Status|Cute|—|—|20|self|The user rests to cure itself of a poisoning, burn, or paralysis.}}
{{movelist/battle|3|Refresh|Status|Cute|—|—|20|self|The user rests to cure itself of a poisoning, burn, or paralysis.}}
{{movelist/battle|5|Relic Song|Special|Beauty|75|100|10|adjacentfoes|The user sings an ancient song and attacks by appealing to the hearts of those listening. It may also induce sleep.}}
{{movelist/battle|5|Relic Song|Special|Beautiful|75|100|10|adjacentfoes|The user sings an ancient song and attacks by appealing to the hearts of those listening. It may also induce sleep.}}
{{movelist/battle|5|Retaliate|Physical|Cool|70|100|5|anyadjacent|The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.}}
{{movelist/battle|5|Retaliate|Physical|Cool|70|100|5|anyadjacent|The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.}}
{{movelist/battle|2|Return|Physical|Cute|Varies|100|20|anyadjacent|A full-power attack that grows more powerful the more the user likes its Trainer.}}
{{movelist/battle|2|Return|Physical|Cute|Varies|100|20|anyadjacent|A full-power attack that grows more powerful the more the user likes its Trainer.}}
{{movelist/battle|1|Roar|Status|Cool|—|-|20|anyadjacent|The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.}}
{{movelist/battle|1|Roar|Status|Cool|—|-|20|anyadjacent|The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.}}
{{movelist/battle|4|Rock Climb|Physical|Cool|90|85|20|anyadjacent|The user attacks the target by smashing into it with incredible force. It may also confuse the target.}}
{{movelist/battle|4|Rock Climb|Physical|Cool|90|85|20|anyadjacent|The user attacks the target by smashing into it with incredible force. It may also confuse the target.}}
{{movelist/battle|5|Round|Special|Beauty|60|100|15|anyadjacent|The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.}}
{{movelist/battle|5|Round|Special|Beautiful|60|100|15|anyadjacent|The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.}}
{{movelist/battle|2|Safeguard|Status|Beauty|—|—|25|team|The user creates a protective field that prevents status problems for five turns.}}
{{movelist/battle|2|Safeguard|Status|Beautiful|—|—|25|team|The user creates a protective field that prevents status problems for five turns.}}
{{movelist/battle|2|Scary Face|Status|Tough|—|100|10|anyadjacent|The user frightens the target with a scary face to harshly reduce its Speed stat.}}
{{movelist/battle|2|Scary Face|Status|Tough|—|100|10|anyadjacent|The user frightens the target with a scary face to harshly reduce its Speed stat.}}
{{movelist/battle|1|Scratch|Physical|Tough|40|100|35|anyadjacent|Hard, pointed, and sharp claws rake the target to inflict damage.}}
{{movelist/battle|1|Scratch|Physical|Tough|40|100|35|anyadjacent|Hard, pointed, and sharp claws rake the target to inflict damage.}}
{{movelist/battle|1|Screech|Status|Smart|—|85|40|anyadjacent|An earsplitting screech harshly reduces the target's Defense stat.}}
{{movelist/battle|1|Screech|Status|Clever|—|85|40|anyadjacent|An earsplitting screech harshly reduces the target's Defense stat.}}
{{movelist/battle|3|Secret Power|Physical|Smart|70|100|20|anyadjacent|The user attacks the target with a secret power. Its added effects vary depending on the user's environment.}}
{{movelist/battle|3|Secret Power|Physical|Clever|70|100|20|anyadjacent|The user attacks the target with a secret power. Its added effects vary depending on the user's environment.}}
{{movelist/battle|1|Self-Destruct|Physical|Beauty|200|100|5|alladjacent|The user attacks everything around it by causing an explosion. The user faints upon using this move.}}
{{movelist/battle|1|Self-Destruct|Physical|Beautiful|200|100|5|alladjacent|The user attacks everything around it by causing an explosion. The user faints upon using this move.}}
{{movelist/battle|1|Sharpen|Status|Cute|—|—|30|self|The user reduces its polygon count to make itself more jagged, raising the Attack stat.}}
{{movelist/battle|1|Sharpen|Status|Cute|—|—|30|self|The user reduces its polygon count to make itself more jagged, raising the Attack stat.}}
{{movelist/battle|5|Shell Smash|Status|Tough|—|—|15|self|The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.}}
{{movelist/battle|5|Shell Smash|Status|Tough|—|—|15|self|The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.}}
{{movelist/battle|5|Simple Beam|Status|Cute|—|100|15|anyadjacent|The user's mysterious psychic wave changes the target's Ability to Simple.}}
{{movelist/battle|5|Simple Beam|Status|Cute|—|100|15|anyadjacent|The user's mysterious psychic wave changes the target's Ability to Simple.}}
{{movelist/battle|1|Sing|Status|Cute|—|55|15|anyadjacent|A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.}}
{{movelist/battle|1|Sing|Status|Cute|—|55|15|anyadjacent|A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.}}
{{movelist/battle|2|Sketch|Status|Smart|—|—|1|anyadjacent|It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.}}
{{movelist/battle|2|Sketch|Status|Clever|—|—|1|anyadjacent|It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.}}
{{movelist/battle|1|Skull Bash|Physical|Tough|130|100|10|anyadjacent|The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.}}
{{movelist/battle|1|Skull Bash|Physical|Tough|130|100|10|anyadjacent|The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.}}
{{movelist/battle|3|Slack Off|Status|Cute|—|—|10|self|The user slacks off, restoring its own HP by up to half of its maximum HP.}}
{{movelist/battle|3|Slack Off|Status|Cute|—|—|10|self|The user slacks off, restoring its own HP by up to half of its maximum HP.}}
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{{movelist/battle|1|Slash|Physical|Cool|70|100|20|anyadjacent|The target is attacked with a slash of claws or blades. Critical hits land more easily.}}
{{movelist/battle|1|Slash|Physical|Cool|70|100|20|anyadjacent|The target is attacked with a slash of claws or blades. Critical hits land more easily.}}
{{movelist/battle|2|Sleep Talk|Status|Cute|—|—|10|self|While it is asleep, the user randomly uses one of the moves it knows.}}
{{movelist/battle|2|Sleep Talk|Status|Cute|—|—|10|self|While it is asleep, the user randomly uses one of the moves it knows.}}
{{movelist/battle|3|Smelling Salts|Physical|Smart|70|100|10|anyadjacent|This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however.}}
{{movelist/battle|3|Smelling Salts|Physical|Clever|70|100|10|anyadjacent|This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however.}}
{{movelist/battle|1|Smokescreen|Status|Smart|—|100|20|anyadjacent|The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy.}}
{{movelist/battle|1|Smokescreen|Status|Clever|—|100|20|anyadjacent|The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy.}}
{{movelist/battle|2|Snore|Special|Cute|50|100|15|anyadjacent|An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.}}
{{movelist/battle|2|Snore|Special|Cute|50|100|15|anyadjacent|An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.}}
{{movelist/battle|1|Soft-Boiled|Status|Beauty|—|—|10|self|The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.}}
{{movelist/battle|1|Soft-Boiled|Status|Beautiful|—|—|10|self|The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.}}
{{movelist/battle|1|Sonic Boom|Special|Cool|—|90|20|anyadjacent|The target is hit with a destructive shock wave that always inflicts 20 HP damage.}}
{{movelist/battle|1|Sonic Boom|Special|Cool|—|90|20|anyadjacent|The target is hit with a destructive shock wave that always inflicts 20 HP damage.}}
{{movelist/battle|1|Spike Cannon|Physical|Cool|20|100|15|anyadjacent|Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.}}
{{movelist/battle|1|Spike Cannon|Physical|Cool|20|100|15|anyadjacent|Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.}}
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{{movelist/battle|1|Strength|Physical|Tough|80|100|15|anyadjacent|The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.}}
{{movelist/battle|1|Strength|Physical|Tough|80|100|15|anyadjacent|The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.}}
{{movelist/battle|1|Struggle|Physical|Cool|50|—|1|adjacentfoe|An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.}}
{{movelist/battle|1|Struggle|Physical|Cool|50|—|1|adjacentfoe|An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.}}
{{movelist/battle|1|Substitute|Status|Smart|—|—|10|self|The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.}}
{{movelist/battle|1|Substitute|Status|Clever|—|—|10|self|The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.}}
{{movelist/battle|1|Super Fang|Physical|Tough|Varies|90|10|anyadjacent|The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half.}}
{{movelist/battle|1|Super Fang|Physical|Tough|Varies|90|10|anyadjacent|The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half.}}
{{movelist/battle|1|Supersonic|Status|Smart|—|55|20|anyadjacent|The user generates odd sound waves from its body. It may confuse the target.}}
{{movelist/battle|1|Supersonic|Status|Clever|—|55|20|anyadjacent|The user generates odd sound waves from its body. It may confuse the target.}}
{{movelist/battle|2|Swagger|Status|Cute|—|90|15|anyadjacent|The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.}}
{{movelist/battle|2|Swagger|Status|Cute|—|90|15|anyadjacent|The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.}}
{{movelist/battle|3|Swallow|Status|Tough|—|—|10|self|The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.}}
{{movelist/battle|3|Swallow|Status|Tough|—|—|10|self|The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.}}
{{movelist/battle|2|Sweet Scent|Status|Cute|—|100|20|adjacentfoes|A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc.}}
{{movelist/battle|2|Sweet Scent|Status|Cute|—|100|20|adjacentfoes|A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc.}}
{{movelist/battle|1|Swift|Special|Cool|60|—|20|adjacentfoes|Star-shaped rays are shot at the opposing team. This attack never misses.}}
{{movelist/battle|1|Swift|Special|Cool|60|—|20|adjacentfoes|Star-shaped rays are shot at the opposing team. This attack never misses.}}
{{movelist/battle|1|Swords Dance|Status|Beauty|—|—|20|self|A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.}}
{{movelist/battle|1|Swords Dance|Status|Beautiful|—|—|20|self|A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.}}
{{movelist/battle|1|Tackle|Physical|Tough|50|100|35|anyadjacent|A physical attack in which the user charges and slams into the target with its whole body.}}
{{movelist/battle|1|Tackle|Physical|Tough|50|100|35|anyadjacent|A physical attack in which the user charges and slams into the target with its whole body.}}
{{movelist/battle|5|Tail Slap|Physical|Cute|25|85|10|anyadjacent|The user attacks by striking the target with its hard tail. It hits the Pokémon two to five times in a row.}}
{{movelist/battle|5|Tail Slap|Physical|Cute|25|85|10|anyadjacent|The user attacks by striking the target with its hard tail. It hits the Pokémon two to five times in a row.}}
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{{movelist/battle|1|Thrash|Physical|Tough|120|100|10|adjacentfoe|The user rampages and attacks for two to three turns. It then becomes confused, however.}}
{{movelist/battle|1|Thrash|Physical|Tough|120|100|10|adjacentfoe|The user rampages and attacks for two to three turns. It then becomes confused, however.}}
{{movelist/battle|3|Tickle|Status|Cute|—|100|20|anyadjacent|The user tickles the target into laughing, reducing its Attack and Defense stats.}}
{{movelist/battle|3|Tickle|Status|Cute|—|100|20|anyadjacent|The user tickles the target into laughing, reducing its Attack and Defense stats.}}
{{movelist/battle|1|Transform|Status|Smart|—|—|10|anyadjacent|The user transforms into a copy of the target right down to having the same move set.}}
{{movelist/battle|1|Transform|Status|Clever|—|—|10|anyadjacent|The user transforms into a copy of the target right down to having the same move set.}}
{{movelist/battle|1|Tri Attack|Special|Beauty|80|100|10|anyadjacent|The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.}}
{{movelist/battle|1|Tri Attack|Special|Beautiful|80|100|10|anyadjacent|The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.}}
{{movelist/battle|4|Trump Card|Special|Cool|Varies|—|5|anyadjacent|The fewer PP this move has, the greater its attack power.}}
{{movelist/battle|4|Trump Card|Special|Cool|Varies|—|5|anyadjacent|The fewer PP this move has, the greater its attack power.}}
{{movelist/battle|3|Uproar|Special|Cute|90|100|10|adjacentfoe|The user attacks in an uproar for three turns. Over that time, no one can fall asleep.}}
{{movelist/battle|3|Uproar|Special|Cute|90|100|10|adjacentfoe|The user attacks in an uproar for three turns. Over that time, no one can fall asleep.}}
{{movelist/battle|1|Vice Grip|Physical|Tough|55|100|30|anyadjacent|The target is gripped and squeezed from both sides to inflict damage.}}
{{movelist/battle|1|Vice Grip|Physical|Tough|55|100|30|anyadjacent|The target is gripped and squeezed from both sides to inflict damage.}}
{{movelist/battle|3|Weather Ball|Special|Smart|50|100|10|anyadjacent|An attack move that varies in power and type depending on the weather.}}
{{movelist/battle|3|Weather Ball|Special|Clever|50|100|10|anyadjacent|An attack move that varies in power and type depending on the weather.}}
{{movelist/battle|1|Whirlwind|Status|Smart|—|-|20|anyadjacent|The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.}}
{{movelist/battle|1|Whirlwind|Status|Clever|—|-|20|anyadjacent|The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.}}
{{movelist/battle|3|Wish|Status|Cute|—|—|10|self|One turn after this move is used, the target's HP is restored by half the user's maximum HP.}}
{{movelist/battle|3|Wish|Status|Cute|—|—|10|self|One turn after this move is used, the target's HP is restored by half the user's maximum HP.}}
{{movelist/battle|5|Work Up|Status|Tough|—|—|30|self|The user is roused, and its Attack and Sp. Atk stats increase.}}
{{movelist/battle|5|Work Up|Status|Tough|—|—|30|self|The user is roused, and its Attack and Sp. Atk stats increase.}}
{{movelist/battle|1|Wrap|Physical|Tough|15|90|20|anyadjacent|A long body or vines are used to wrap and squeeze the target for four to five turns.}}
{{movelist/battle|1|Wrap|Physical|Tough|15|90|20|anyadjacent|A long body or vines are used to wrap and squeeze the target for four to five turns.}}
{{movelist/battle|4|Wring Out|Special|Smart|Varies|100|5|anyadjacent|The user powerfully wrings the target. The more HP the target has, the greater this attack's power.}}
{{movelist/battle|4|Wring Out|Special|Clever|Varies|100|5|anyadjacent|The user powerfully wrings the target. The more HP the target has, the greater this attack's power.}}
{{movelist/battle|3|Yawn|Status|Cute|—|—|10|anyadjacent|The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.}}
{{movelist/battle|3|Yawn|Status|Cute|—|—|10|anyadjacent|The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.}}
{{movelist/battle-foot|Normal}}
{{movelist/battle-foot|Normal}}
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==Trivia==
==Trivia==
* Generation I introduced the most Normal-type Pokémon of any generation, with 24. Generation VI introduced the fewest Normal-type Pokémon, with eight.
* [[Generation I]] introduced the most Normal-type Pokémon of any generation, with 24. [[Generation VI]] introduced the fewest Normal-type Pokémon, with eight.
* Generation I introduced the most Normal-type moves of any generation, with {{tt|78|counting Gust, Karate-Chop, Bite and Sand-Attack, which had their type changed from Generation II onward}}. Generation VI introduced the fewest Normal-type moves, with eight.
* Generation I introduced the most Normal-type moves of any generation, with {{tt|78|counting Gust, Karate-Chop, Bite and Sand-Attack, which had their type changed from Generation II onward}}. Generation VI introduced the fewest Normal-type moves, with eight.
* With 178 {{cat|Normal-type moves}}, this type has the most [[move]]s available.
* With 178 {{cat|Normal-type moves}}, this type has the most [[move]]s available.
* The Normal type is the only type that is not {{DL|Damage modification|super effective}} against anything. By extension, this means it is not possible to resist Normal-type moves during an [[Inverse Battle]].
* The Normal type has the fewest non-neutral type relations, with only four.
* The Normal type has the fewest non-neutral type relations, with only four: Rock, Steel, Ghost, and Fighting.
* Normal-type Pokémon have the highest average {{stat|HP}} stat.
* Normal-type Pokémon have the highest average HP stat.
* No Pokémon gains the Normal type upon evolving that did not already have it. It shares this distinction with the {{t|Bug}} type.
* {{m|Bite}}, {{m|Sand Attack}}, {{m|Gust}}, {{m|Karate Chop}}, {{m|Charm}}, {{m|Moonlight}}, and {{m|Sweet Kiss}} were formerly Normal-type moves.
* Normal is the only type to have ever lost Pokémon, having lost {{p|Clefairy}}, {{p|Clefable}}, {{p|Cleffa}}, {{p|Togepi}}, {{p|Togetic}}, {{p|Snubbull}}, {{p|Granbull}}, and {{p|Togekiss}} when the Fairy type was introduced in [[Generation VI]].
* For the purpose of the [[Purify Chamber]], Normal is considered strong against itself, even though in battle it isn't.
* For the purpose of the [[Purify Chamber]], Normal is considered strong against itself, even though in battle it isn't.
* {{m|Bite}}, {{m|Sand Attack}}, {{m|Gust}}, {{m|Karate Chop}}, {{m|Charm}}, {{m|Moonlight}}, and {{m|Sweet Kiss}} were formerly Normal-type moves.
* Normal is the only type to have ever lost Pokémon, having lost {{p|Clefairy}}, {{p|Clefable}}, {{p|Cleffa}}, {{p|Togepi}}, {{p|Togetic}}, {{p|Snubbull}}, {{p|Granbull}}, and {{p|Togekiss}} when the Fairy type was introduced.
* There are no part-Normal-type Pokémon that have a double weakness to another type.
**However, Generation VI introduced the move {{m|Flying Press}}, which counts as both a Flying and Fighting move. This means {{p|Deerling}}, {{p|Sawsbuck}}, and Pirouette Forme {{p|Meloetta}} are all doubly weak to the move.


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