Weather: Difference between revisions

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==History==
==History==
===Generation II===
===Generation II===
In the Generation II games, three [[move]]s were introduced that could change the weather during a battle to alter the playing field slightly. These moves were {{m|Sunny Day}}, which caused intense sunlight for five rounds, which allowed a Pokémon to attack with {{m|SolarBeam}} without waiting a turn; {{m|Rain Dance}}, which caused heavy rain for five rounds, which increased {{m|Thunder}}'s accuracy to 100%; and {{m|Sandstorm}}, which caused a sandstorm. These three moves can change the course of a battle, with intense sun and heavy rain powering up {{t|Fire}}- and {{type|Water}} moves, respectively, and powering down the other, and a sandstorm slightly damaging any Pokémon that are not {{t|Rock}}-, {{t|Ground}}-, or {{type|Steel}}.
In the Generation II games, three [[move]]s were introduced that could change the weather during a battle to alter the playing field slightly. These moves were {{m|Sunny Day}}, which caused intense sunlight for five rounds; {{m|Rain Dance}}, which caused heavy rain for five rounds; and {{m|Sandstorm}}, which caused a sandstorm. These three moves can change the course of a battle, with intense sun and heavy rain powering up {{t|Fire}}- and {{type|Water}} moves, respectively, and powering down the other; intense sun also allows a Pokémon to execute {{m|SolarBeam}} without requiring a turn to charge it first, and heavy rain causes {{m|Thunder}} to never miss the target.  A sandstorm slightly damages any Pokémon that are not {{t|Rock}}-, {{t|Ground}}-, or {{type|Steel}}.


Although weather conditions were introduced in this generation, they could not be seen in the overworld until the next generation.
Although weather conditions were introduced in this generation, they could not be seen in the overworld until the next generation.
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