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==Damage== | ==Damage== | ||
Most attacks deal damage. The amount of damage an attack deals is written to the right of the attack name as a large black number, conventionally divisible by 10. If a Pokémon uses an attack that deals damage, put a damage counter on the opponent's Active Pokémon (the [[Glossary (TCG)#Defending Pokémon|Defending Pokémon]]) for each 10 damage the attack does. | |||
Various symbols next to the number indicate whether the damage will vary. | Various symbols next to the number indicate whether the damage will vary. These symbols are for distinguishing purposes; the stipulations of the damage variation are defined in the attack description. | ||
{| {{Bluetable|background: white; margin: auto;}} | {| {{Bluetable|background: white; margin: auto;}} | ||
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|- | |- | ||
| ? | | ? | ||
| The amount of damage depends entirely on conditions (e.g. opponent's HP) | | The amount of damage depends entirely on conditions (e.g. opponent's HP) (this symbol has not been used since [[Scizor_(Neo_Discovery_29)|Scizor from the Neo Discovery set]]) | ||
|} | |} | ||
If no number is present, then the attack does not deal damage; it likely has an alternate effect. | |||
[[Category:TCG]] | [[Category:TCG]] |
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