Poison (type): Difference between revisions

→‎Characteristics: Haze is Ice-type, not Poison (its the counterpart of Mist)
(The only reason Psychic was super effective against Ghosts in Gen I is because all Ghosts back then were half Poison. Second, Ghost attacks did not work on Psychic Pokemon back then.)
(→‎Characteristics: Haze is Ice-type, not Poison (its the counterpart of Mist))
Line 61: Line 61:


==Characteristics==
==Characteristics==
When used defensively, the Poison type is considered one of the best in the game. This is because of its ability to block or cause [[status ailment]]s and resist common moves. Its obvious weakness, {{m|Earthquake}}, can be mitigated by the variety of dual-typed {{t|Grass}} and {{t|Bug}}/Poison Pokémon, as well as the {{p|Zubat}} family's {{t|Flying}} type and the {{p|Gastly}} and {{p|Koffing}} families' {{a|Levitate}}. Additionally, the Poison type resists itself, {{t|Bug}}, {{t|Fighting}}, and Grass, giving it resistances to common moves such as {{m|Grass Knot}}, {{m|X-Scissor}}, and {{M|Close Combat}}. Moreover, Poison-types tend to hold potent status and support moves, such as {{m|Haze}}, {{m|Toxic Spikes}}, and {{m|Toxic}}. Immune to {{status|Poison}} and Toxic Spikes themselves, they have an opportunity to absorb status effects as well. [[Koga]]'s words of "confusion, sleep, poison" describe the Poison type very well.
When used defensively, the Poison type is considered one of the best in the game. This is because of its ability to block or cause [[status ailment]]s and resist common moves. Its obvious weakness, {{m|Earthquake}}, can be mitigated by the variety of dual-typed {{t|Grass}} and {{t|Bug}}/Poison Pokémon, as well as the {{p|Zubat}} family's {{t|Flying}} type and the {{p|Gastly}} and {{p|Koffing}} families' {{a|Levitate}}. Additionally, the Poison type resists itself, {{t|Bug}}, {{t|Fighting}}, and Grass, giving it resistances to common moves such as {{m|Grass Knot}}, {{m|X-Scissor}}, and {{M|Close Combat}}. Moreover, Poison-types tend to hold potent status and support moves, such as {{m|Toxic Spikes}}, and {{m|Toxic}}. Immune to {{status|Poison}} and Toxic Spikes themselves, they have an opportunity to absorb status effects as well. [[Koga]]'s words of "confusion, sleep, poison" describe the Poison type very well.


Offensively, Poison moves are only suggested for inflicting the Poison condition, [[Same-type attack bonus|STAB]] or using support moves. Its only strength, which is against the Grass-type is largely mitigated by the variety of Grass/Poison Pokémon as well as {{p|Torterra}}'s {{t|Ground}} and the {{p|Lileep}} and {{p|Cradily}}'s {{t|Rock}}. {{t|Ice}}, {{t|Fire}} and {{t|Flying}} are much more useful in countering the Grass-type. Also, Poison moves are not very effective on Poison, {{t|Rock}}, {{t|Ghost}}, Ground, and completely ineffective against {{t|Steel}}. Hence, resistances to Poison are far more common than weaknesses to it. Poison moves are better off used for longer battles than they are for attempting to defeat an opponent with one blow.  
Offensively, Poison moves are only suggested for inflicting the Poison condition, [[Same-type attack bonus|STAB]] or using support moves. Its only strength, which is against the Grass-type is largely mitigated by the variety of Grass/Poison Pokémon as well as {{p|Torterra}}'s {{t|Ground}} and the {{p|Lileep}} and {{p|Cradily}}'s {{t|Rock}}. {{t|Ice}}, {{t|Fire}} and {{t|Flying}} are much more useful in countering the Grass-type. Also, Poison moves are not very effective on Poison, {{t|Rock}}, {{t|Ghost}}, Ground, and completely ineffective against {{t|Steel}}. Hence, resistances to Poison are far more common than weaknesses to it. Poison moves are better off used for longer battles than they are for attempting to defeat an opponent with one blow.  
7,394

edits