Stat: Difference between revisions

526 bytes removed ,  27 November 2009
Corrected.
m (→‎In Generations III and IV: whoops, didn't add × Nature)
(Corrected.)
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===Formula===
===Formula===
:''See also: [[Damage#Damage formula|Damage calculation]]''
:''See also: [[Damage#Damage formula|Damage calculation]]''
====In Generations {{gen|I}} and {{gen|II}}====
====In Generations I and II====
The stat is rounded down if the result is not an integer, as well as the result of every division.
The stat is rounded down if the result is a decimal.


: HP stat = Level × ([[Base stats|Base HP]] + [[Individual values|IV]] + sqrt([[Effort values|EV]] + 3) ÷ 4) ÷ 50 + Level + 10
[[File:StatFormulaHPGenI.png]]


: Other stats = Level × ([[Base stats|Base stat]] + [[Individual values|IV]] + sqrt([[Effort values|EV]] + 3) ÷ 4) ÷ 50 + 5
[[File:StatFormulaGenI.png]]


====In Generations {{gen|III}} and {{gen|IV}}====
====In Generations III and IV====
The stat is rounded down if the result is not an integer, as well as the result of every division.
The stat is rounded down if the result is a decimal.


: HP stat = (2 × [[Base stats|Base HP]] + [[Individual values|IV]] + [[Effort values|EV]] ÷ 4) × (Level ÷ 100) + Level + 10
[[File:StatFormulaHPGen3.png]]


: Other stats = ((2 × [[Base stats|Base stat]] + [[Individual values|IV]] + [[Effort values|EV]] ÷ 4) × (Level ÷ 100) + 5) × Nature
[[File:StatFormulaGen3.png]]


These formulas mean that, aside from in {{p|Shedinja}}'s HP, which is always 1, the lowest a stat can ever possibly be is 4.
These formulas mean that, aside from in {{p|Shedinja}}'s HP, which is always 1, the lowest a stat can ever possibly be is 4.
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