Tera Raid Battle: Difference between revisions

m
Line 113: Line 113:


=====Cheers=====
=====Cheers=====
{{incomplete|section|needs=Mechanics behind cheers are still not entirely clear.}}
{{incomplete|section|needs=Mechanics behind Go all out! and Hang tough! cheers are still not entirely understood, missing probabilities for each<br>Missing chart for different probabilities Heal up! to restore different amounts of HP, see [https://twitter.com/Sibuna_Switch/status/1770995804129366511 this twitter thread].}}
Players can opt to cheer instead of executing a move, up to three times per Tera Raid. Cheering has increased [[priority]] over moves, and its effectiveness appears to be random. The three cheer options are:
Players can opt to cheer instead of executing a move, up to three times per Tera Raid. Cheering has increased [[priority]] over moves, and its effectiveness appears to be random. The three cheer options are:
* '''Go all out!''': multiplies the user's and their allies' Attack and Sp. Atk by ×1.5 or ×2;
* '''Go all out!''': multiplies the user's and their allies' Attack and Sp. Atk by ×1.5 or ×2;
* '''Hang tough!''': multiplies the user's and their allies' Defense and Sp. Def by ×1.5 or ×2;
* '''Hang tough!''': multiplies the user's and their allies' Defense and Sp. Def by ×1.5 or ×2;
* '''Heal up!''': removes non-volatile [[status condition]]s and {{status|confusion}} from the user and their allies, and restores 20% to 100% of their total HP.
* '''Heal up!''': removes non-volatile [[status condition]]s and {{status|confusion}} from the user and their allies, and restores 20% to 100% of their total HP.<ref>https://twitter.com/Sibuna_Switch/status/1770995804129366511</ref>
** The amount of HP restored is the same for all participants affected by the same cheer, rather than differing amounts per participant.<ref>https://twitter.com/Sibuna_Switch/status/1771005827702296934</ref>


[[Stat]]-boosting effects from cheers are independent from other [[stat modifier]]s, which means that their effects stack multiplicatively. The stat boosts from the same cheer type do not stack with each other, but a repeated cheer may occasionally reroll a higher stat multiplier. Stat-boosting cheers last for three turns for each Pokémon, even if the Tera Raid Pokémon nullifies stat changes, or if an ally faints and returns to battle within those turns.<ref>[https://mobile.twitter.com/Sibuna_Switch/status/1607557138271936513 Anubis on Twitter: "The more I look into Tera Raid cheer mechanics, the more confused I am..."]</ref>
[[Stat]]-boosting effects from cheers are independent from other [[stat modifier]]s, which means that their effects stack multiplicatively. The stat boosts from the same cheer type do not stack with each other, but a repeated cheer may occasionally reroll a higher stat multiplier. Stat-boosting cheers last for three turns for each Pokémon, even if the Tera Raid Pokémon nullifies stat changes, or if an ally faints and returns to battle within those turns.<ref>[https://twitter.com/Sibuna_Switch/status/1607557138271936513 Anubis on Twitter: "The more I look into Tera Raid cheer mechanics, the more confused I am..."]</ref>


If there is at least one NPC Trainer in a Tera Raid Battle, the first one (based on the display order in the top-left corner) will always cheer "Hang tough!" on the first turn. NPCs will not perform any other cheers during the raid.
If there is at least one NPC Trainer in a Tera Raid Battle, the first one (based on the display order in the top-left corner) will always cheer "Hang tough!" on the first turn. NPCs will not perform any other cheers during the raid.
1,545

edits